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Let's give the children a holiday! How to have a fun birthday party at home Entertainment for children 3 4

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Greetings, dear blog readers! All fathers and mothers want to organize a real holiday for their “child”. What ideas can you come up with to entertain the children? After all, the gameplay for children is the most interesting and brings a lot of pleasure. And so that this day is not only solemn, but also unusually joyful, so that the house is filled with children's voices, laughter, songs, music, fun and their “treasure” is remembered for a long time.

For this wonderful holiday, parents need to prepare not only goodies for the table, but also an entertainment program for at least 2 hours. It should be lively and rich. Children should not be bored for a single minute. Not only the birthday boy, but every guest should feel like the “center of the universe.”

Therefore, parents of the birthday boy need to develop a plan for organizing and holding the birthday of a child of any age at home:

  • determine the number of guests and give them colorful invitation cards
  • create room decor (balloons, posters, garlands, etc.)
  • buy a new outfit for the hero of the occasion
  • buy a desired birthday gift for the birthday boy
  • buy small gifts for all guests and gifts for prizes
  • record popular and funny children's songs
  • determine the holiday menu
  • bake a fresh homemade cake and don’t forget about beautiful candles
  • write a script for the holiday, including presenting gifts to the birthday boy, an invitation to the festive table, and consideration of gifts. Then entertainment events, songs, games, dances, competitions, riddles, etc.

One year old birthday


Birthday of a child 2-3 years old

Popular birthday games

No birthday can be complete without funny children's games, competitions, and riddles.

Fanta

"The Wolf and the Little Goats." This is an active game.

Draw a string around the houses and place all the children in them, except one. They will play the role of kids. The kids live together and often run to visit each other. And a gray wolf wanders around - one and the players. He tries to catch the kid outside the house. A kid who is caught becomes a wolf. The game continues until everyone is a wolf.

"Cold-hot." This game seems very mysterious to a 5 year old.

The presenter quietly hides the toy (dinosaur). According to the presenter, “cold - warm - hot,” the children guess where to look for the toy. The game continues until everyone plays the role of a seeker. The found toy is a prize to the player who found it.

Guess the Beast is a fun game.

Children are blindfolded and given a soft toy. You need to guess who it is. The game needs to be started by an adult who will deliberately think for a long time, twist, twirl and incorrectly call the hare a bear. Children will laugh and the game will take on a comic character. The game continues until each child plays the role of a guesser.

"Mouse Concert" is an entertaining game.

Print by clicking on the pictures with mice, finger mice. You can glue the head of a mouse out of paper in the form of a bag on your finger, glue on the ears, and draw eyes and a nose with a black felt-tip pen. Each child should put a mouse mask on his finger. The adult will be the first to start the game, singing a song or reciting a poem in a thin, squeaky mouse voice. And then the children will take turns demonstrating their talents on behalf of the mouse.

Don't Crush the Egg is a funny game. It promotes the development of memory, attention and caution.

A piece of any fabric that represents a road is placed on the floor. Raw eggs are laid out on this road. The player is asked to carefully look at the road along which he must pass and not crush a single egg. While the player is blindfolded, the eggs are quietly removed. So he walks very carefully to the end of the road, and when the bandage is removed, the player and all the children laugh.

"Horned". The game requires concentration and attention.

All children stand in a circle and shake their fists. The presenter says: “He walks, wanders... and when the horned goat speaks,” everyone sticks out their fingers. If the presenter says “the goat is hornless,” then they do not unclench their fists. Whoever makes a mistake is eliminated from the game and helps the presenter look for violators.

"It's in the Hat" is a musical game.

A beautiful hat is put on any of the children standing in a circle. Turn on the music. The child in the hat turns around and puts the hat on the neighbor on the left (clockwise). When the music stops, the one wearing the hat leaves the game, sits down at the sweet table and waits for the others.

For the birthday of a child 5-6 years old

About Answer “yes” to everything, nesmeyanu, mummy, mirror, etc. And today I have prepared some more fun activities.

"Basketball" is a game for a group of children.

Attach a wire ring to the wall at a height convenient for this age. The ball will be a balloon. The presenter explains to the children two rules of the game: the ball should not fall to the floor and it should not be held in their hands. The ball can be tossed and hit towards the ring. Whoever makes the most hits in the ring will receive a prize - a chocolate candy, the rest of the players will receive a caramel.

"Images".

Lay out cards with birds and animals depicted on them. The player approaches the table, takes a card and tries to portray with various movements and facial expressions the person who is drawn on it. The player who first guesses the image becomes the leader and the game continues.

“It's boring for us to sit” is a simple game for physical development.

Chairs are placed against the wall of the room for all children. There is one less chair placed against the opposite wall. Everyone sits down and reads the poem:

Oh, how boring it is for us to sit and look at the wall. Isn't it time to go for a run and change places?

At the leader’s command “start”, all players rush to the opposite wall and try to take a place. The one who is left without a chair is out of the game. Then another chair is removed. The game continues until the winner takes the last remaining chair. He is given a large ball (or something else), the rest of the players are given small balls.

Jenga is a board game that develops dexterity, fine motor skills and coordination.

This game is sold in a toy store. A tower of 18 levels is built from 54 multi-colored wooden blocks. To do this, the blocks are folded in threes and the resulting layers are laid on top of each other, one across the other. A cardboard guide will help you level the tower.

This game is best suited for 4 children. You can play with two or more players. They take turns throwing a die, each side of which has a color indicated on it. Now the player with only one hand needs to pull out a block of the same color from the tower and put it on top in order to continue construction. You cannot take blocks from the unfinished top layer and the layer below it. The player who destroyed the tower is considered the loser and the game continues.

"Nonsense" is a cool game.

Take a double (from the middle) notebook sheet of paper and two pens or two pencils. Two players sit at opposite ends of the table and draw, covering the drawing with their hand, someone’s head (a person, a dog, a hare, a cat, a goat). Then they bend the leaf so that the design is not visible, but only the neck is visible, and pass it to the second player. He draws the body (of a hare, a hedgehog, a person, a bear, a dog). He also folds the paper over to cover the drawing and passes it to the first player to draw someone's legs. Then he closes the drawing and passes it again to the second player, who draws someone’s feet. Now we unfold the drawing and see what happened? Funny and fun.
Room decoration idea

For children 7,8,9 years old

For entertainment at the birthday party of children 7,8,9 years old, games of a slightly different nature are needed. These children are already elementary school students. They can read and write and play sports. At this age, children begin to feel part of the adult world. I suggest playing the following games with them:

"Bear" is an outdoor game.

One of the players is elected “bear”. He lies down on the floor. The rest pretend to pick mushrooms, pick raspberries around the “bear” and sing:

The bear in the forest has mushrooms and berries, but the bear does not sleep, he looks into both eyes. The basket overturned and the bear rushed after us.

And then the bear rises and catches the fleeing players. Whoever gets caught becomes a bear. Game continues.

"The Third Wheel" is a musical game.

For the game you will need one fewer chairs than there are guests. Both adults and children play. The chairs are placed with their backs facing each other, with their seats facing outwards. The players stand around the seats of the chairs. The host turns on cheerful music, and the players begin to run around the chairs. As soon as the music turns off, the player must sit on any chair. Whoever does not get a chair is eliminated from the game. Another chair is removed, etc. The winner is the remaining one participant.

“Sparrow-Crow” is a game of attention and reaction speed.

Two players sit at the table opposite each other and extend one hand to each other, but the hands should not touch. The presenter gives names to the players: one is “sparrow”, the other is “crow”. The presenter calls the names of the players. The one whose name is called must grab the opponent's hand. For fun, the presenter slowly and syllable by syllable says the names vo-rooo-na, vooo-rooo-bey, or maybe say vo-ro-ta. A caught sparrow becomes a crow, and a crow becomes a sparrow. Game continues.

The Chamomile game is a fun game.

A chamomile is made from white paper with as many petals as there will be guests. Write funny tasks on the back of each petal. Children take turns tearing off one petal at a time and begin to perform the task: dance, crow, sing songs, recite poems, tongue twisters, etc.

"Knowledge" is an educational game.

All children sit on chairs in one row. The host announces the theme of the game, for example, cities. Then he approaches the player sitting on the edge, names any city and gives him a ball. The player must quickly name any city and give the ball to his neighbor. Whoever could not name the city leaves the game. Then the topic changes: fruits, flowers, countries, rivers, names. Game continues.

These games are suitable for children 10–12 years old

If you have a private home and it’s summer outside or you’re celebrating a birthday outdoors, then these are ideal

"Smart and Cheerful Engine" is an intellectual game.

The presenter (adult) asks each player one question. For example, which scientist did an apple fall on his head? (to Newton). Which of the heroes fought with the Serpent Gorynych? (Nikitich). In which hemisphere of the globe do penguins live? (in Yuzhny), etc. If the player answers the question correctly, then he becomes a trailer of a smart locomotive. If the player cannot answer, then he can take a hint for a certain service: sing, recite a poem, dance, portray an animal.

The funny little train must gather all the players and the children in the carriages will sing a funny song.

"Fishermen and Fishes" is an active game.

From all the players, two fishermen are chosen, and the rest of the players are fish. They dance in a circle and sing:

Fish live in the water, They don’t have a beak, but they peck. They have wings, but they don’t fly, They don’t have legs, but they walk. Nests are not made, but babies are hatched.

After this, the fish scatter, and the fishermen join hands and catch them. The caught fish join the fishermen, causing the net to become longer, and catch the rest of the fish. The last fish that the fishermen do not catch is the winner.

“Pick up the key” - this game promotes the manifestation of skill.

Two players are given three locked padlocks and a bunch of keys. The task is to open each lock. The first one to open the locks wins. The game continues until everyone is a “discoverer.”

“Are you going to the ball?” — girls love this game.

The host starts the game with a saying:

- Yes and no - don’t say

Black and white - don't take it,

Will you go to the ball?

- Probably the player is answering.

—What will you go on? Who will you go with? What will you wear? What colour? With such questions, the presenter tries to catch the player and use forbidden words. If by chance a word is said, then the players change roles.

“Treasure Hunt” is an interesting game that develops ingenuity.

The first clue-riddle is read by the presenter:

Everyone who came to visit us,

Let them sit down at our…..The guessing table is the place to look for a clue. There is another clue on the table - which horse doesn’t drink water? The answer is chess. There is another riddle in chess - dressed in a colorful candy wrapper, it lies in a vase..... The answer is candy. The candy again contains a riddle-clue - everyone goes, goes, goes, but they don’t get up from their place. The answer is a clock. Behind the table clock there is a treasure - a box with small chocolates for each player.

Comic win-win lottery game

The adult presenter will place bright lottery tickets with numbers on the table, as many as there are guests. The player approaches the table, pulls out one lottery ticket and says the ticket number out loud.

The presenter reads out the text corresponding to this ticket and gives the prize to the player. Prizes can be very different, and the texts for them are comic and preferably in poetic form:

Keychain.

You won't lose your keys

And you won't forget about them.

Screwdriver.

If anything happens

This will come in handy for you.

Glue.

The prize is wonderful, don't be timid

I present you with some cool glue.

Paper clips.

So that the wind doesn't blow your caps away,

Here are paper clips as a gift for you.

Flashlight.

A very necessary item

It will come in handy in the dark.

Candle.

May your life be brighter

From the light of Prometheus.

Comb.

To always have a hairstyle

You are given a comb.

Chewable rubber.

If your teeth bother you

Chew Orbit, it helps!

Children's car.

There is no better remedy for stress,

Than buying a Mercedes.

Games for parents for a child's birthday

Children are very happy when their parents participate in their games. My grandmother told me how she played a game of musical chairs at her seven-year-old daughter's kindergarten graduation and won the musical competition. How happy all the children were, shouting “Hurray!” and applauded. And her daughter’s eyes simply shone with happiness. 50 years have passed since then, and my daughter happily recalls this interesting episode in her life.

I invite adult guests to play the following games with their children at the child’s birthday party:

"Potato soup."

Place two tables at a distance of three meters. Place two plates with seven small potatoes on one table. On another table there are two empty saucepans. Two players are given one tablespoon each. The task is for each player to transfer one potato with a spoon into a pot of seven potatoes for soup. Whoever completes the task faster is the winner. The game continues until all players have cooked soup. Prize for all guests: chocolate candy.

"Box walker".

Prepare four identical cardboard boxes. All players in pairs at the leader’s command “Start!” They compete to see who gets to the finish line the fastest. Then they conduct a second round of those who win, etc. In this way, the fastest box walker is chosen. He is given a prize - a flashlight.

"Kindergarten for kangaroos."

A rope is used to fence off the “kindergarten for kangaroos” 2–3 meters from the starting rope line. Children in groups of 2 each pick up one soft toy (plastic bottles are possible) and only jump to get to the kindergarten. They return back, leaving the kangaroo cubs in the kindergarten, also by jumping. The one who returns the fastest will win.

They are replaced by two parents at the start and jump into the kindergarten to pick up the kangaroo cubs from the kindergarten. And, also jumping, they return to the start. Whoever jumps faster is the winner.

"Magic Pencils"

Two plastic boxes with the following inscriptions are placed on the starting line: a walnut is a prize for the winner, a hazelnut is a prize for the losing player.

Now take two identical pencils and tie them to a thick woolen thread of the same length (about 3 m each).

Two players compete to see who can wind the thread around a pencil the fastest. Prizes are awarded based on the results of the competition.

"Merry Orchestra"

Everything that plays in the house (guitar, balalaika, tambourine, pipe) and even creaks, rustles, rattles (spoons, saucepans, metal lids, metal cans with pennies, etc.), we distribute to children and adults.

Let's play a funny children's song. Everyone starts playing, singing and dancing together. Under this amazing cacophony (chaotic accumulation) of sounds, the result is “outrageous” fun.

What to do with a 3 year old child at home? Many parents quickly find the answer: “Turn on cartoons.” The baby, of course, will be absorbed in an exciting activity for a couple of hours, but watching television for a long time is harmful: this fact was established long ago by psychologists and pediatricians. A child watching TV is convenient for parents, but of little benefit for the baby.

Offer your son or daughter an interesting activity. There are plenty of games and entertainment for a three-year-old child. Nothing comes to your mind other than drawing, appliqué and sculpting? Choose any of the exciting games, practice with your child, and rejoice in their success. So, no lectures or long explanations, just suggestions on how to keep a three-year-old child occupied.

Home theater

A win-win option, regardless of the gender of the child. Prepare a mini-play, choose your favorite fairy tales, and come up with new ones. Fantasize yourself, support the ideas of the little director.

Adviсe:

  • make fairy tale heroes from cardboard, scraps, and scrap materials;
  • sew small figures of animals and people that can easily be put on your finger;
  • make a big screen for fairy tales. The device will replace a row of chairs covered with fabric;
  • Many children love to turn into fairy-tale characters. Choose a play in which two or three characters participate (change clothes in the next room), make costumes for yourself and the baby. Show a simple fairy tale to your dad, grandparents: your loved ones will be delighted.

Treasure Island

What to do:

  • take out several boxes, handbags, bright boxes;
  • inside each “chest” put a small surprise: candy, apple, baby doll, postcard;
  • Tell your child that you don’t have an apartment, but a treasure island. Offer to find all the bags and boxes in which the treasure is hidden;
  • put the “chests” not too far away so that the child can easily find them;
  • The exercise develops fine motor skills and takes at least half an hour.

Little helper

At three years old, most children willingly imitate their parents. Take advantage of this and offer an “adult” activity.

Lots of options:

  • To water flowers;
  • wash the vegetables for the original salad;
  • roll out the dough;
  • put new dresses on the dolls before guests arrive;
  • decorate the pie;
  • wipe off the dust;
  • sort shirts or socks;
  • clean up the shelf and so on.

Important! Be sure to praise your baby and tell everyone at home about his successes. Give feasible tasks so that the young assistant does not become disappointed in his abilities.

Accurate shooter

Play together with your baby. You will need two plastic buckets and paper balls. Together with your child, make “cores” from soft paper, a piece of old wallpaper (take cheap ones so that they wrinkle easily).

Essence:

  • hit the basket with a paper ball in two or three steps;
  • think about what distance is appropriate for the child to hit the target, otherwise disappointment cannot be avoided;
  • After the competition, award the “sharp shooter” a prize.

Young artist

Essence:

  • put paper on the table, offer to draw a picture to decorate the house;
  • give finger paints, show how to make a flower;
  • children create with pleasure;
  • hang the picture in a prominent place;
  • Many kids enjoy drawing so much that a whole “gallery” often appears in the room.

Home orchestra

You will need:

  • jars, buckets of different sizes made of plastic;
  • cardboard tubes from food foil or film.

Show how to play the drums, explain that you can not just knock, but also play melodies:

  • draw the young drummer’s attention to different pitches of sounds;
  • To prevent the drumming from annoying you, after 15–20 minutes offer another interesting activity, for example, watching cartoons.

Modeling from plasticine

A time-tested activity for three-year-olds. Buy a set of 10-12 colors and shades. Choose good quality plasticine: Avoid cheap, toxic materials.

Offer to sculpt fairy tale characters, pets, fruits, vegetables. Start with simple shapes to avoid disappointment. At first, sculpt together, then leave for a while and learn to practice on your own. After a while, be sure to arrange an exhibition of your work.

Advice! Select a place and display plasticine figures for everyone to see. Many children like to stage scenes with the participation of newly sculpted characters.

Garland for the New Year

Offer to decorate the apartment with your baby. Cut strips of colored paper 1–2 cm wide. If the child knows how to handle children's scissors, let him do some of the work himself.

Task: Glue the strips into rings. Thread the new strip through the finished ring and connect. After 10–15 minutes of work, you will get a small garland.

Model show

The game is suitable for children who are good at putting on and taking off clothes. Offer your child more things and let him put on a show. Choose simpler details: capes, hats, wigs, skirts to make changing clothes easy. Girls especially like this game.

The most dexterous

A simple task will keep your baby entertained. Offer to carry a convenient object around the apartment in a tablespoon: a small ball, a nut, a tennis ball. Show how to act. After going through all the rooms, the “most dexterous” will receive a prize.

Wind power

The game develops deep breathing, gives fun and a good mood. Arrange a competition, try to make the baby win too.

Prepare:

  • bubble;
  • cotton balls;
  • paper balls.

Task:

  • draw more air into your lungs, blow objects off the table or blow out a large soap bubble;
  • On different days, alternate balls with bubbles: this way you won’t get tired of the game. Involve dad and grandma and praise them for their success.

Coloring pages

A win-win option for developing perseverance, imagination, and fine motor skills. At first, buy coloring books with large objects that are of interest to your son or daughter. Choose stories from cartoons and favorite fairy tales.

Does the young artist cope well with a large area? Move on to pictures with medium and small details.

Thick coloring pages are not needed, the baby will not have to flip through the pages for a long time. Find a suitable drawing on the Internet (“Coloring pages for children to print”), then print it on a printer. Let the little artist paint the hero.

Find a match

First option:

  • place clean shoes on the floor, mix boots, shoes, slippers;
  • take out 3-4 baskets or boxes, invite the young housewife/owner to sort the shoes: boots - into one basket, slippers - into another, and so on;
  • You definitely need to find a pair before you put your shoes in the right place.

Second option:

  • you can just take shoes out of boxes and make a mess;
  • ask your child to carefully put everything back so as not to mix anything up;
  • help a little right away, don’t leave the child alone in front of a pile of shoes;
  • tell your family which helper is growing.

Rocking chairs or swings

Good fun for little kids. Buy a comfortable rocking horse model with a stable base. Attach the swing securely in the doorway. During such entertainment, never leave your son or daughter alone, always monitor their behavior to avoid injury.

How to treat in children? Find out effective methods and folk recipes.

The rules for taking antibiotics for laryngitis in a child are written on the page.

Reading

Colorful magazines, panoramic books, encyclopedias with bright pictures (taking into account age) arouse keen interest among children. Choose interesting material, read with expression, so that the child gets carried away.

Situational games

Children are happy to try on different roles. Games that develop imagination are what a three-year-old child needs.

You don't know what to do with your 3 year old child at home? Suggest one of the popular games:

  • daughters and mothers;
  • hospital;
  • school;
  • salon;
  • shop;
  • cafe.

Buy sets of toy instruments, make the props yourself. Both boys and girls enjoy playing with pots, plastic pans and glasses at an early age. Situational games develop speech, teach communication, and attention to strangers.

Children's disco

Play your favorite songs and let your baby dance. Take part too. An excellent option if friends or relatives come to visit with a child of a similar age.

Circle your hand

Girls especially like this simple game. Show your little one how to trace her palm and fingers with a pencil. Help me cut along the contour, together draw rings on my fingers, paint my nails, and put on beautiful bracelets.

Application

Prepare cardboard, glue, scissors, colorful paper, old magazines. At first, make simple pictures so that your child can cope with the task. A child may tear pieces of colored paper with his hands if he does not handle scissors well.

Treat for the animals

Offer to feed pets and cute animals. Place a bear, a bunny, an elephant, or anyone you find in the children's corner at the table. Draw in advance, then cut out apples, carrots, cabbage, and other vegetables and fruits from cardboard. Make cereals and grass from colored paper. Tell your son or daughter what each animal eats.

If there is suitable pet food in the refrigerator, use it after washing it and checking that it is not cold. As you go, explain why it is important to wash your hands, vegetables, and fruits.

Now you know a lot of exciting games and entertainment for kids. Be sincerely interested in your child’s affairs and spare no time in developing skills and abilities. Fantasize, imagine yourself in the place of your son or daughter. Joint games bring people together, improve family relationships, and give a good mood.

Video. Even more games and activities for a 3 year old child at home:

Birthday of a 3-4 year old child. Scenarios, games, ideas

While the guests are gathering, invite the children who have already arrived to draw something as a gift for the birthday boy on a sheet of Whatman paper (wall newspaper). Even in the hallway, invite the children to choose half of a figuratively cut card from the box, and the other half will be waiting for them at the festive table - near a plate or on a chair. This solves the problem of determining who will sit where.

For 4-year-olds, the task can be complicated by playing a game of trackers. Cut several (according to the number of guests) funny postcards into pieces, write a hint on each one where to look for the next one, and hide them in accessible places. Let there be few fragments - the main thing is that the tips are funny and understandable enough. When all the pieces have been found, the postcard must be assembled like a mosaic, and the guest’s seat number at the table will be revealed on it. It is clear that you have the opportunity to cheat by giving everyone the “right” starting fragment to ensure the desired seating order at the table.

And it’s best to start the holiday with the traditional “Loaf”, after which the birthday person is given a birthday cap and a medal with the inscription: “Awarded... for... a well-lived year.”

Round dance games can be continued, because children really like to dance in a circle.

"Zucchini."

Children walk in a circle holding hands. In the middle of the circle sits a child - “zucchini”.

Zucchini, zucchini -
Thin legs
Red boots.
We fed you
We gave you something to drink
Let's put you on your feet,
Let's make you dance.
Dance as much as you want
Choose whoever you want!

The zucchini dances and then chooses another child to become the zucchini.

"Bubble".

Children dance in a circle with the words:

“We’re blowing bubbles, look what they are!”

Gradually the circle expands, and the children say:

Blow up, bubble,
Blow up big
Stay like this
Don't burst out.

When the presenter says “The bubble burst, the bubbles scattered!”, the children scatter to the sides.

"The mice dance in circles."

This is a cat and mouse game for the little ones. Everyone stands in a circle and holds hands. The “cat” (character or chosen participant) squats in the middle of the circle and “sleeps.” “Mice” walk in a circle to the music and sing:

The mice do a round dance, a round dance, a round dance,
A cat is dozing on a bed, a cat is dozing, a cat is dozing.

They stop facing a circle and shake their fingers at each other:

Hush, mice, don't make noise,
Don't wake up Vaska the cat.

They grab their heads with their hands and shake their heads:

How Vaska the cat wakes up -
Our round dance will be broken!

After these words, the “cat” wakes up and catches the “mice”. Which of the “mice” managed to sit on the chair cannot be caught.

Game "Teremok".

There must be at least six children. You need to agree in advance who will be a mouse, a frog, a bunny... Animals can be very different, not necessarily like in a fairy tale. It all depends on the number and desires of children. There should only be one bear-trap. So, everyone joins hands, walks in a circle and sings:

There is a teremok, teremok in the field,
He's not short, he's not tall, he's not tall,
Here, across the field, across the field, a mouse runs,
She stopped at the door and knocked.

“Mouse” runs out into the circle with the words: “Who, who lives in the little house? Who, who lives in the low place?” and remains in the circle. The rest of the children walk in a circle again and say the same words again, but instead of a mouse they call a frog. Each time the named children run out into a circle and ask: “Who, who lives in the little house? Who, who lives in a low place? Those standing inside the circle answer them:

I'm a little mouse...
I'm a frog frog... etc.
And who are you?

Having heard the answer, they say: “Come and live with us.” There is only one bear left. He walks around the gathered animals, and when they ask him: “Who are you?”, he answers: “And I’m a bear - everyone’s trap.” The children run away, and the “bear” catches them. The one who is caught becomes a “bear”.

After the round dance, you can invite guests to play one of the outdoor games , and if parents (guests) take part in all children's games, quizzes, etc., children's interest in any game increases, pride appears in their parents, who know how to play and are able to have a lot of fun, despite their age.

"The Fox and the Bunnies."

In one corner of the room there is a house of hares. In the opposite corner is the fox's house. The bunny house needs to be decorated with garlands and balls.

One of the mothers and the younger children pretend to be hares. The second mother is a fox. The older kid pretends to be a dog, the other two - bears.

"Fox" is sitting in her house. “Dog” and “bears” are at one of the walls of the room, away from both houses. “Mama Bunny” and “hares”, sitting in the house, “sleep”, then “wake up”, “wash themselves”, etc.

“Fox” leaves her house, goes to the house of the “hares,” knocks on the door and asks to be let in to live with the “hares,” since she really likes their house - it’s so elegant.

“Mama Bunny” leaves the house and explains to the “fox” that there is no place for her in the rabbits’ house. She invites the “fox” to decorate her house so that it is as elegant as the hare’s house. “Fox” argues with the “bunny mother” and wants to enter the house, the “bunny mother” does not let her in, the “bunnies” shout: “We won’t let him in, we won’t let him in!” "Fox" goes to her house.

“Mama Bunny” invites the “bunnies” to go for a walk “in the forest” (in the middle of the room). While the “hares” are jumping “in the forest”, the “fox” quietly sneaks into their house, “closes the door” and does not let them in when they return from a walk. “Mama Bunny” gets upset and says: “Ay-ay-ay!” The “hares” repeat after her: “Ay-ay-ay!”

“Mama Bunny” asks: “What are we going to do now? Let's call the dog and let him drive the fox away." All the bunnies call the dog. She comes running, and the “mama bunny” asks to drive away the “fox”. The “dog,” accompanied by the “bunnies,” approaches the house and “barks.” The “fox” jumps out, “scares” the “dog” and the “bunny”, everyone runs away to the side.

The scene described above is repeated (“the bunnies” are upset). The “dog” also participates in this scene. “Mama Bunny” offers to call the “bears”.

When the “hares” are called, two “bears” appear. They walk, waddle, and approach the “hares.” After listening to the “hares” request, the “bears” approach the house and “growl.”

“Fox” gets “scared” and tries to quietly get out of the house. “Bears”, “dog” and “bunnies” chase after her and, after a short chase, catch the “fox”. “Mama Bunny” asks her menacingly: “Are you going to go to someone else’s house again without asking?”

“Fox” promises not to do this again, and “Mama Bunny” offers to make peace with her. After the reconciliation scene, the “bunny mother” treats everyone to candy and invites them to dance.

The game ends with a dance.

Everyone walks in a circle, holding hands, mothers sing:

We'll dance for joy
Let's all dance in a circle.
We chased away a fox,
We'll sing a song here.
Here the dog came running,
She started barking at the top of her lungs:
"Woof-woof-woof, woof-woof-woof,
Go away, fox, go away!

At the first two lines of the second verse, everyone runs towards the center, then disperses. With the second two lines they say: “Woof-woof-woof!”

At the end of the dance, the “bears” first come out to the middle of the circle and dance. Behind them are “fox” and “dog”. At the same time, mothers sing a song without words (la-la-la), and the guys clap their hands, after which everyone dances.

If space permits, play the game “Crested Hen” with your three-year-olds.

One of the mothers agrees with the children that now they will play mother chicken and baby chickens. She will portray a chicken, the children will portray little chickens, and another mother will portray a cat. The cat can catch the chick and eat it, so they should not go far from the mother chicken.

Mom, pretending to be a cat, sits on a chair at the end of the room and pretends to be sleeping. The “hen” with her “chicks” walks around the room, saying:

The crested hen came out,
There are yellow chickens with her.
The chicken clucks: “Ko-ko,
Don't go far."

“Chickens” - children collect “grains” (tapping their fingers on the floor). Approaching the “cat”, the “hen” says:

On a bench, by the path,
The cat has settled down and is dozing.

The “chickens” come very close to the “cat”. With the words:

The cat opens its eyes
And the chickens catch up.

The mother “cat” opens her eyes, stretches, angrily “meows” and runs after the “chicks” and “hen”.
The “hen” and “chicks” run away to the other end of the room. The “hen,” spreading her arms wide, as if protecting the “chickens,” says:

Go away, cat, I won't give you chickens!

In subsequent games, the role of the cat can be played by the child.

A very common game is “Our Favorite Bear”.

It consists in the fact that the presenter tells the children :

“A bear came to visit us.” Taking the “bear” in her arms, she shows it to the children, and they all admire it together. The “bear” waves its “paw”, as if greeting the children.

Children answer:

“Hello, bear!” Then the presenter asks the children:

Who loves a bear?

After the children answer, the presenter asks:

Who wants to pet the bear?

Those who wish can pet the “bear”.

The presenter asks:

“Bear, do you like children?”

“Bear” “growls” and nods his head affirmatively.

Will you pet them?

"Bear" pats the children's heads.

Bear, will you catch up with the guys?

“The bear” “growls” again and nods its head again.

One of the mothers is running with the children from the “bear”, he is catching up with them. First, they run around the entire room, and then hide behind a screen (can be made from a sheet). And when the “bear” approaches them, the children, following their mother, run to the opposite corner of the room and hide again, etc. (hide and seek is repeated at the request of the children).

After unsuccessful attempts to find the children, the “bear” moves aside, sits down and “cries.”

Mom who ran away with her children (children):

Listen, guys, the bear is crying. Let's go to him, let's take pity on him.

Children come up to the “bear” and say: “Don’t cry, we’re here.”

Presenter:

Well, little darling, you’ve already stopped crying, now tell us how you still want to play with the children.

“Mishka” seems to answer something incomprehensible in the presenter’s ear, she comically waves him off (the scene is repeated several times). Finally the presenter says that the “bear” wants to dance.

Presenter:

Well, dance, and we will clap your hands!

The presenter sings, the children clap their hands, and the “bear” dances.

Lyrics:

This is how the fat bear dances,
He waves his paw at the kids.
The little target danced for a long time,
Slipped and fell.

The “bear” falls to the floor, one of the children picks it up and gives it to the leader.

Presenter (to the bear):

Ay-ay-ay, bear, you don’t know how to dance, you fall, but our children dance well and don’t fall at all.

The children dance together with the leader, who has a “bear” in her arms, some kind of dance. “Mishka” claps his hands, and then brings a bag of sweets and treats the children.

If guests don't feel very free , feel shy, it is necessary to create a fun and relaxed atmosphere, because at the holiday people are having fun, even if they are strangers, and are not sitting in the corners. To help guests get comfortable and relax, for example, keep them occupied with the well-known chair competition . Of course, there are 1 fewer chairs than there are participants, everyone runs around them to the music, and when the melody stops, they sit down. But there's not enough room for one. Those who do not have time are eliminated from the game. Try not to get carried away, otherwise only adults will reach the finals.

For three-year-old children, the game “Don't Yawn” is good.

All those present form a large circle, and the presenter (one of the parents of the birthday boy) explains the rules of the game:

“We start in turn, one claps his hands, the next one squats, the next one claps his hands, the next one squats, and so on, through one. It's clear?"

If the children answer that they understand, start the game; if it is not clear, explain again.

It is necessary to start the game at a slow pace, then, as you master the rules of the game, the pace increases. The one who makes a mistake is out of the game. The three remaining are declared winners and are awarded prizes.

"Guessing" is a game for children aged 3-5 years.

Toys of various shapes and textures, in the amount of 5-7 pieces, are laid out on the table. All children are invited to carefully look at the laid out toys, touch them with their hands and remember. Then, one by one, they blindfold them, change the order of the toys on the table, ask them to take any one and, feeling it, determine what is in their hand. It is very good if adults also play this game with children.

"Who is faster?".

The game is that two (three, four) people begin, on command, to wind a rope with both hands on a stick (an option is twine on a pencil) to which it is tied. Whoever gets to the goal (the box containing the prize) faster is the winner.

"Minefield".

This game can only be played once. One child drives, but fun is guaranteed for everyone. They choose a driver and lay out several raw eggs on the floor. Then they blindfold him. And then, indicating with gestures to all the other children to be silent, you quickly and quietly collect the eggs. Pretending that the eggs are still lying on the carpet, you prompt the driver in unison: “To the right!”, “To the left!”, “Careful, I almost crushed you!”. The ultimate goal is to go across the entire room or take the prize lying in the opposite corner. The main fun begins when the baby's bandage is removed and he discovers that he was trying not to crush non-existent eggs.

"Balloon Relay"

The guys start on all fours, with balloons on the floor in front of them. Children blow on the balls, thereby pushing the balls towards the finishing ribbon.

"Crush the ball."

Two people are playing. Each player receives a round balloon. At the leader’s signal, the guys throw the balls forward and try to sit on them. The first one to crush his ball wins.

Since three-year-olds tend to show their character and get offended, it is recommended to prepare prizes for all little guests. These could be refrigerator magnets, pencils, balls, stickers, candies... By the way, at the very beginning, children should be given personal small bags so that the prizes they receive do not distract from new games and do not get lost. The collection is replenished after each new competition. The “luggage storage room” is located with the parents.

However, it's time to invite guests to visit Cafe "You'll Lick Your Fingers" (this sounds much more interesting than “Children, sit down at the table!”) and treat them with prepared delicacies.

At the same time, children and their parents can be offered riddles.

For example, these (choose the ones that apply):

Who came out with me in the rain,
For that I am like a roof. (Umbrella)

The red nose is rooted in the ground, and the green tail is outside.
We don't need a green tail, we just need a red nose. (Carrot)

The living castle grumbled and lay across the door.
Two medals on the chest
It's better not to go into the house. (Dog)

Not a bush, but with leaves,
Not a shirt, but sewn,
Not a person, but a storyteller. (Book)

From branch to branch,
Fast as a ball
A red-haired circus performer gallops through the forest. (Squirrel)

Hairy, green,
She hides in the leaves.
Although there are many legs,
Still can't run. (Caterpillar)

Who is cold in winter
wandering in the forest angry, hungry? (Wolf)

And he has big ears and big eyes,
And it’s a lot to be scared.
He climbs into the bush and sleeps,
He eats the stalk and is full. (Hare)

Tail with patterns,
boots with spurs. (Rooster)

The funny animal is made of plush,
There are paws, there are ears.
Give some honey to the beast
And make him a den. (Bear)

These miracle bricks
I received it as a gift.
What I put together, I break,
And first I collect. (Cubes)

You hit the wall and I’ll jump.
You throw it to the ground, and I’ll bounce back.
I'm flying from palm to palm,
I don’t want to lie still. (Ball)

The fat man lives on the roof
He flies higher than everyone else
Loves jam
And he plays with the Kid. (Carlson)

The guard watches vigilantly
Behind the wide pavement.
As he looks with a red eye,
They will all stop at once.
And the green eye looks
He tells you to go. (Traffic light)

He is friends with the owner, guards the house,
Lives under the porch, tail in a ring. (Dog)

Along the river, along the water,
A line of boats floats.
There's a ship ahead,
Leads them with him. (Duck with ducklings)

It's mixed with sour cream,
He is cold at the window.
Round side, ruddy side.
Rolled... (Kolobok)

My father had a strange boy,
Unusual, wooden.
On land and under water
Looking for a golden key.
He sticks his long nose everywhere.
Who is this? (Pinocchio)

fall from the sky in winter
And they circle above the earth
Light fluffs -
White... (Snowflakes)

At least not a doctor, not a tailor,
He carries needles with him
And lives in the silence of the forest.
And he’s a good mushroom picker!
If you come across it, don't touch it!
Who is this? That's right... (Hedgehog)

Near the forest, on the edge,
Decorating the dark forest,
He grew up as colorful as Parsley,
Poisonous -... (Amanita)

Play the black box:

Wrap some prize in several layers of paper. Write a riddle on each layer. The more layers, the more interesting. The riddle is read aloud, whoever solves it removes the first layer of wrapper, and so on - layer by layer. The winner is the one who, having guessed the riddle, gets to the prize.

A more democratic option, so that no one is offended, is a “black bag”: the presenter names a word associated with the holiday (the name of the birthday person, for example, or the word “holiday”) itself, and announces that the bag contains objects whose names begin with every letter of this word. The presenter says: “What is in the bag starting with the letter “P”?” You can ask leading questions. The one who guesses correctly gets the item. Then a prize starting with the letter “P” is played, and so on until the end of the word. The prizes, of course, are again the most common: gingerbread, comb, orange, marshmallow...

After the treat has been thoroughly tasted, offer the children games and competitions, dancing .

Games can be very different: joint construction using cubes, construction sets, counting sticks, throwing balloons, playing train, catching up. Even the game of hide and seek can be played in different ways:

you can hide in the classic way (everyone is hiding, one is looking), another option is that the driver hides the toy, the others do not peep, and then look,

you can play hide and seek under a scarf (“Where is Sanya? Have you seen Sanya?”).

Try to organize a “sports competition”: “who can run faster?” - for example, to the opposite wall or to a toy,

“Who can crawl under a rope?” - two adults hold the rope at a distance of 80, 60, 40 cm from the floor, and children crawl under the rope,

“Who is our most dexterous?” - children and adults throw balls or small toys into a basket or box.

Don't forget to praise everyone involved because they tried so hard!

Children also like more complex games.

For example, the game "Owl".

The driver is chosen - “owl”, he stands in the center of the circle. The rest of the players dance around him and say: “Little owl, a big head is sitting on a tree, but suddenly it flies!” With the last words, everyone runs away, and the “owl” catches them. The one who is caught first becomes the “owl” in the next game.

There is no need to prepare and play a lot of games. The children themselves know what to do: play with toys, build houses from blocks, and just run around and squeal with joy. Usually they don't need adults for all this. But if you see that the holiday is a little “freezing”, the children do not know what to do, then you will have to show your imagination: organize competitions, dances or play outdoor games. But all the games and entertainment you have in mind should be organized with a minimum number of accessories. Complex costumes or a bunch of objects for play take up time and distract children from the process itself.

As for competitions, you can offer “forfeits” in the form of a seven-flowered flower or a chamomile , on the back of the petals of which very simple or funny tasks are written: recite a poem, show how an airplane flies, a steam locomotive rides, depict an animal, jump on one leg, repeat a tongue twister, etc.

“Collect potatoes with a spoon!”

The game involves two people. 6-8 potatoes are scattered on the floor. Each child has a basket and a wooden spoon. At the signal, you need to collect the potatoes with a spoon, one at a time, and put them in the basket. The child who collects the most potatoes in a certain time wins.

“Take a bite of the apple!”

Tie an apple by the stem and hang it at face level. The players approach the apple one at a time and try to bite it, holding their hands behind their backs.

"Piglets."

For this competition, you should prepare some delicate dish, such as jelly. The participants' task is to eat it as quickly as possible using matches (without sulfur) or toothpicks.

"Funny competitions."

Organize unusual competitions for your children's group. For example, you can organize “elephant races” (children will stomp like elephants and wave their arms like a trunk) or competitions in moving like a kangaroo, like a turtle (on all fours, as if there’s a shell on your back), or you can run backwards or in a “bundle” of two.

"What's missing?"

We demonstrate several small objects, then ask the children to turn away and remove one of the objects. The first one to guess what was missing wins.

"Funny face."

To prepare for this game, prepare a piece of whatman paper with a funny character drawn on it in advance, and cut out a large oval for the face. If possible, it is better to stick whatman paper on a piece of thick cardboard, for example, from a TV or refrigerator box. Children take turns sticking their faces into the oval and making faces. Who's funnier?

“Cats, lie down!”

They explain to the children that when they hear: “Cats, lie down!” - they must lie on the floor. And the presenter begins the story. You can say anything, the main thing is to remember as many words as possible that start with “lo-”, and periodically insert them into the story. For example: “Once upon a time there were cats in the world, and they were very cheerful. One day a frog comes to them and says: “Cats, catch mice!” (here all the children usually throw themselves on the floor). And then the cats come to the stable. Cats, horses and other animals have always been friends with each other. The cat's mother comes to them at night and says: “Cats, go to bed!” Well, and so on...

How are they similar and how are they different?

Everyone must answer how they are similar and how they are different:

wolf and dog,

giraffe and ostrich,

chamomile and aster,

bus and trolleybus,

bike and car,

globe and ball,

pencil and pen.

You can choose a variety of questions - both for three-year-olds and for adults, for whom you can come up with humorous riddles.

"Dancing Animals"

Play music for the kids - classical, pop, rock, whatever you like - so they can dance to it. Ask the kids to move to the beat of the music. Invite the children to pretend to be an animal dancing to the music. They can waddle like a duck, stomp like an elephant, step softly like a cat, quickly move their legs like a mouse, step majestically like a tiger, frolic like a dog.

"Merry monkeys"

Everyone stands in a circle, and the leader says: “We are funny monkeys, we play too loud. We clap our hands, we stomp our feet, we puff out our cheeks, we jump on our toes and we even show each other our tongues. Let's jump together to the ceiling, bring our finger to our temple. Let's stick out the ears and the tail on the top of the head. We'll open our mouths wider and make grimaces. When I say the number “3,” everyone freezes with grimaces.” Children repeat all the movements after the leader, and when he says “Three!” - they freeze.

"Herring."

Everyone receives a “herring” cut out of an old newspaper with a thread and, with the help of adults, ties it to their clothes so that it drags along the floor. Everyone is running and everyone is trying to step on the other’s “herring” (and tear it off), while at the same time keeping a vigilant eye so as not to lose their “herring.” Whoever lost the “herring” leaves the game.

“Attach the tail.”

For this game you need a large drawing of a donkey on whatman paper, and the donkey must be without a tail. Paper tails are cut out according to the number of children. At the end of the tail there is a piece of tape. The drawing should be hung on the wall. The children are blindfolded one by one. Task: attach the tail to the desired place without touching the drawing.

It is necessary to sign with a pencil where whose tail is, in order to find out at the end of the game who completed the task best and give him a small prize. If someone has a controversial situation, then they can beat the game.

To calm down children who are playing up, at the end of the festive program, give 1-2 sheets of whatman paper and markers to be “torn to pieces” so that the guests can draw their favorite episodes of the party.

From this selection of games and competitions, it is not difficult to create a good game program based on the “hodgepodge” principle (i.e., a little bit of everything). They fill the period of time from the sweet table until the end of the holiday. Back

Games and entertainment in a preschool educational institution for children of the 2nd junior group

Target: reuse accumulated material throughout the school year, adjusting it as necessary.
Tasks:
- joint activities of the teacher and the child;
- direct educational activities;
- entertainment, leisure.
***

September

Monday
Dating games
"Dating Hat"

Props: a funny hat, cap or other headdress. The teacher tries on this hat for each child and asks him to introduce himself, that is, to state his name, surname and patronymic. You can complicate the rules by adding that the child tells the names of his mom and dad, what activities he likes to do in the family (how exactly to help with household chores)
Physical exercise “Wind”
The wind blows in our faces (imitate the wind blowing),
The tree swayed (we shake the body).
The wind is quieter, quieter, quieter (squat).
The tree is getting higher and higher (stand up, hands up).

Tuesday
Dating games
“An ant walked on the roof”

The teacher says the first lines, which do not change, and in the last the names of all the children in the group are pronounced in turn. Then, when the children remember the poem, the teacher invites them to recite all the lines in chorus. You can replace the ant with a sparrow or someone in rhyme. Unchanged part: “An ant walked along the roof, Gathered his friends, Many, many, many of us...” Changing line: “Tanya (Vanechka, Anechka, Katenka, etc.) will rise now
Fizminutka
"Get up quickly"

Quickly stand up, smile,
Pull yourself higher, higher.
Come on, straighten your shoulders,
Raise, lower,
Turned left, right,
Hands touched knees.
Sat down, stood up, sat down, stood up
And they ran on the spot.

Wednesday
Dating games
“Whose name is?”

Goals: develop thinking, memory, speech.
Equipment: doll, toy animals: cat, dog, cow, goat, etc.
Children sit on chairs placed in a semicircle in front of a table on which toys are laid out. The teacher approaches one of them and asks what his name is. The child names himself. If he is silent, then the teacher helps him.
He asks several more children to give their names, and then asks 2-3 children what the names of the other kids are, for example, the girl with a red bow, the boy in a white shirt. After this, the teacher shows the doll.
Educator. This doll's name is Alenka. What is her name?
The children answer.
And who is this?
Children. Pussy.
Educator. This cat's name is Murka.
Children repeat the cat's name. Then the teacher shows them a dog, a cow and other animals, invites the kids to come up with a nickname for them, or names them himself and asks 3-4 children to repeat. Children repeat after the teacher.
The teacher makes sure that the children loudly and clearly say their names, the names of their comrades, dolls, and animal names.
This game is recommended to be played with children at the beginning of the year.
Funny geese
(Musical physical education minute)

(Children sing and perform various movements following the teacher.)
Two merry geese lived with granny:
One gray, the other white, two cheerful geese.
Stretched their necks -
Who has it longer?
One is gray, the other is white,
Who has it longer?
The geese washed their feet in a puddle near the ditch.
One gray, the other white, hidden in a ditch.
Here the granny shouts: Oh, the geese are gone!
One is gray, the other is white - My geese, geese!
The geese came out, bowed to grandma -
One gray, the other white, They bowed to grandma.

Thursday
Dating game “One, two, three - look!”
The teacher meets the children, greets them, introduces himself, asks who their name is, then those who come can sit in a circle (taking into account the playing possibilities, the location of the game, etc.). “Look, Misha the bear cub came to visit us. (Shows a toy in his hands) Misha loves to play hide and seek. Do you want to play with him? You will close your eyes, and Misha will hide behind someone’s back (the toy is hidden behind the child’s back). When I say: “One, two, three - look!”, quickly open your eyes, where is Misha? (The game can be repeated as many times as in the beginner group)
Game - poetry.
Cat and mouse
This pen is a mouse,
This pen is a cat,
Play cat and mouse
Can we do it a little?
The mouse scratches its paws,
The mouse is gnawing on the crust.
The cat hears it
And sneaks up to the Mouse.
The mouse grabbed the cat,
Runs into a hole.
The cat sits and waits:
“Why isn’t the Mouse coming?”

Friday
Game - poetry.
Goal: to teach children to act out a literary text, to support the desire to independently search for expressive means to create an image, using movement, facial expressions, posture, gesture. The teacher reads a poem, the children imitate movements according to the text:
The cat plays the accordion
Pussy is the one on the drum,
Well, the Bunny on the pipe
He's in a hurry to play.
If you start helping,
We'll play together. (L.P. Savina.)
D/i “What is good and what is bad!”
The teacher names problematic situations related to friendship, the children listen, and if a positive action is named, they applaud; if a bad action is named, they shake their heads, expressing condemnation. You can ask children to say why something is good and something else is bad. For example, helping mom, drawing together, picking up a fallen toy, comforting and taking pity on sad Vasya, etc. is good, but pulling Katya’s hair, stepping on Petya’s foot and not apologizing, tearing a book, throwing sand, etc. is bad.
Physical exercise “Grasshoppers”
Raise your shoulders
Jump grasshoppers. Jump-jump, jump-jump. Stop! We sat down.
We ate some grass.
They listened to the silence.
Higher, higher, higher
Jump on your toes with ease! Monday
Game - poetry.
Goal: to teach children to act out a literary text, to support the desire to independently search for expressive means to create an image, using movement, facial expressions, posture, gesture. \The teacher reads a poem, the children imitate movements according to the text:
Friendly circle.
If we get together,
If we hold hands,
And let's smile at each other,
Clap clap!
Top-top!
Jump-jump!
Slap-slap!
Let's walk, let's walk, Like foxes... (mice, soldiers,).
Playing with an imaginary object
"Airplane wings and a soft pillow"

Raise your arms to the sides, straightening all the joints to the limit, tense all the muscles from the shoulder to the ends of the fingers (representing the wings of an airplane). Then, without lowering your arms, release the tension by allowing your shoulders to drop slightly and your elbows, hands and fingers to bend passively. The hands seem to rest on a soft pillow.

Tuesday
Playing with an imaginary object: “The cat lets out its claws”
Goal: to develop skills in working with imaginary objects;
Gradual straightening and bending of fingers and hands. Bend your arms at the elbows, palms down, clench your hands into fists and bend them upward. Gradually, with effort, straighten all your fingers upward and spread them to the sides as far as possible (“the cat releases its claws”). Then, without stopping, bend your hands down, while squeezing your fingers into a fist (“the cat hid its claws”), and finally return to the starting position. The movement is repeated several times non-stop and smoothly, but with great tension. Later, the exercise should include the movement of the entire arm - either bending it at the elbows and bringing the hand to the shoulders, or straightening the entire arm (“the cat rakes with its paws”).
Physical exercise. "Grey Bunny"
The teacher invites the children to listen to a song about a bunny, helps them understand the content of the text and the movements that need to be performed. Then he nominates the bravest child to play the role of the bunny, and invites the rest to join hands and dance in a round dance. The bunny goes to the middle and, pretending to have ears with his hands, squats down. Children, following the teacher, say the following words (or sing a song) and perform the corresponding movements
Gray bunny sitting
And he wiggles his ears.
Like this, like this
He moves his ears (we massage his ears).
It's cold for the bunny to sit
We need to warm our paws.
Like this, like this
We need to warm our paws (we rub our palms).
It's cold for the bunny to stand
The bunny needs to jump.
Like this, like this
The bunny needs to jump (we jump).
The wolf scared the bunny!
The bunny immediately ran away!
The bunny chooses a replacement, and the game begins again.

Wednesday
Game with an imaginary object “Delicious candies”
Goal: to develop skills in working with imaginary objects;
The girl is holding an imaginary box of chocolates. She hands it to the children one by one. They take one piece of candy and thank the girl, then unfold the pieces of paper and put the piece of candy in their mouth. You can see from the children's faces that the treat is delicious.
Facial expressions: chewing movements, smiling.
Physical exercise.
1, 2, 3, 4, 5 we will count fingers.
(we bend our fingers)
Here is a fist, and here is a palm.
(Show fist and palm)
A cat sits on your palm and sneaks away slowly,
(The other palm moves along the palm, fingering it)
Maybe a mouse lives there?
The cat is guarding the mouse. Meow!
(Like a cat scratching her palm with her fingers, and quickly hide her hands from the cat for the last word)

Thursday
Movement imitation game
The teacher addresses the children:
- Remember how children walk?
Little feet walked along the path. Big feet walked along the path.
(Children first walk in small steps, then in large steps - giant steps.)
- How does the Old Man - Lesovichok - walk?
- How does the princess walk?
- How does the bun roll?
- How does a gray wolf prowl through the forest?
- Like a hare, laying his ears back, runs away from him
D/i Game “Where did they call?”
Target. Teach children to determine the direction of sound. Development of the direction of auditory attention.
Preparatory work. An adult prepares a bell.
Progress: Children sit in a circle. The adult chooses the driver, who stands in the center of the circle. At the signal, the driver closes his eyes. Then the teacher gives one of the children a bell and invites them to call. The driver, without opening his eyes, must indicate with his hand the direction from which the sound is coming. If he points correctly, the adult says: “It’s time” - and the driver opens his eyes, and the one who called raises and shows the bell. If the driver makes a mistake, he guesses again, then another driver is appointed.
Methodical instructions. The game is repeated 4-5 times. You need to make sure that the driver does not open his eyes during the game. Indicating the direction of the sound, the driver turns to face the place from which the sound is heard. The call should not be very loud.

Friday
Game for muscle tension and relaxation
"Mill"

Free circular movement of the arms, describing large circles forward and upward. Swing movement: after a quick, energetic push, the arms and shoulders are freed from all tension, having described a circle, they fall freely. The movement is performed continuously, several times in a row, at a fairly fast pace (the hands fly as if they were not their own). It is necessary to ensure that there are no tensions in the shoulders, in which the correct circular movement is immediately disrupted and angularity appears.
Word game "Loud - Quiet"
Target. Teach children to change the strength of their voice: speak loudly, then quietly. Developing the ability to change the strength of your voice.
Preparatory work. The teacher selects paired toys of different sizes: large and small cars, large and small drums, large and small pipes.
Progress: An adult shows 2 cars and says: “When a big car drives, it makes a loud signal: “beep.” How does a big car signal? Children say loudly: “Bee-Bee.” The teacher continues: “And the small car beeps quietly: “beep.” How does a small car honk? Children quietly say: “Bee-Bee.” The teacher removes both cars and says: “Now be careful. As soon as the car starts moving, you must give a signal, make no mistake, a large car honks loudly, and a small one - quietly.”
The rest of the toys are played in the same way.
Methodical instructions. Depending on the number of children in the group, you can use one pair of toys or 2-3. Make sure that when pronouncing onomatopoeia quietly, children do not whisper. Monday
P/i "Ants"
Goal: To be able to navigate in space, to be evenly placed around the site, without colliding with each other. Move at different paces. Attention training.
Progress of the game: When the teacher claps, the children begin to move chaotically around the hall, without colliding with other children and trying to fill the free space all the time.
Did. game "Recognize by voice"
Goal: To clarify and reinforce the correct pronunciation of sounds.
Progress: The teacher shows the toys and asks who it is, asks to say how it screams. The screen is closed and one subgroup of children takes the toys and takes turns speaking for their animals. Another group guesses who shouted.

Tuesday
Did. game "Animals are coming"
Goal: To develop children's speech attention.
Progress: The teacher divides the children into four groups - elephants, bears, piglets and hedgehogs.
Educator: The elephants are walking, they stomp their feet very loudly (the children loudly pronounce the sound combination “top-top-top”, repeat it 3-4 times.
- The bears are coming, they stomp more quietly (children repeat the sound combination 3-4 times a little more quietly).
- The piglets are coming, they are stomping even quieter...
- The hedgehogs are coming, they are stomping very quietly...
- Let's go the elephants (children walk around the group, stomp and pronounce the sound combination loudly).
The same work is carried out with other animals. Then the children change roles according to their choice and the game is repeated
Outdoor game "Mousetrap"
Progress of the game: the players are divided into two unequal groups. A smaller group of children hold hands and form a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Those depicting a mousetrap begin to walk in a circle, saying:
Oh, how tired the mice are,
They gnawed everything, ate everything,
Beware, you rascals,
We'll get to you.
Let's set up mousetraps,
Let's catch everyone now!
Children stop, raise their clasped hands up, forming a gate. Mice run in and out of the mousetrap. At the teacher’s signal “Clap”, the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that did not have time to run out of the circle (mouse trap) are considered caught. Those caught stand in a circle, the mousetrap increases. When most of the children are caught, the children change roles and the game resumes. The game is repeated 4-5 times.

Wednesday
Outdoor game "Carousel"
Purpose of the game:
Progress of the game: children form a circle, holding on to a cord, the ends of which are tied. They take the cord with their right hand and walk in a circle, first slowly, then faster, and in the end they run. Movements are performed by children in accordance with the text spoken aloud:
Barely, barely, barely, barely
The carousels are spinning
And then around, around,
Everybody run, run, run.
While running, the teacher says: “Be-zha-li, be-zha-li.” After the children run in a circle 2-3 times, the teacher gives a signal to change the direction of movement, saying: “Turn.” The players turn around, quickly grab the cord in their left hand and run in the other direction. Then the teacher says with the children:
Hush, hush, don't rush!
Stop the carousel!
One, two, one, two,
The game is over!
The movement of the carousel gradually slows down. At the words “The game is over,” the children lower the cord to the ground and disperse around the playground. After the children have rested a little, the teacher gives a signal (bell, whistle, clapping, hitting a tambourine), according to which the players again stand in a circle, take hold of the cord, i.e., take their places on the carousel. The game is resumed and repeated 3-4 times.
Physical exercise “Butterfly”
The flower was sleeping and suddenly woke up, (torso to the right, to the left.)
I didn’t want to sleep anymore, (torso forward, backward.)
He moved, stretched, (Hands up, stretch.)
He soared up and flew. (Hands up, right, left.)
The sun will just wake up in the morning,
The butterfly circles and curls. (Spin around.)

Thursday
P/n “Make a figure”
Purpose of the game:
Progress of the game: Children scatter all over the playground. At the teacher’s signal, they quickly stop in place and take some pose: squat, raise their arms to the sides, etc. The teacher notes whose figure is more interesting
Directions. By the end of the year, the game becomes more complicated, group figures are introduced into it - in pairs, triplets. In addition, children are asked to come up with a figure in a certain position: standing only, standing on all fours, sitting, etc.

Friday
Outdoor game “A goat walked through the forest”
The players stand in a circle, the goat is in the center. Everyone walks in a circle to the right, and the goat goes to the left. The goat chooses one of the guys and takes them to the middle of the circle. They perform movements according to the words. Everyone standing in the circle repeats the movements behind them.
The goat walked through the forest, through the forest, through the forest.
I found myself a princess, princess, princess.

Come on, goat, let's jump, jump, jump
And we kick our legs, we kick, we kick.
And let's clap our hands, clap our hands, clap our hands.
And we stomp our feet, stomp, stomp.
Let's shake our heads, shake them, shake them.
And again we begin, we begin, we begin...
Now two people in the circle are choosing a mate. The game continues until almost all the children stand in a circle.

D/i “Choose the right word”
Goal: to develop imaginative thinking and speech.
The teacher begins to pronounce the phrase, and asks the children to finish it by choosing the appropriate word.
Educator. They swim in the aquarium... Who swims?
Children. Fishes.
Recommended suggestions:
He sits high on an oak tree and croaks... Who? (Crow.)
A cow is grazing in the meadow.
A large green... (cucumber) grew in the garden.
Vova’s red... (balloon) burst.
Drives a car well... (driver).
First, the teacher asks the children again, then they answer without an additional question. The teacher pays attention to ensuring that they select words accurately and correctly pronounce the sound [p], [p"] in words. Answers must be individual.
The lesson is held at a fast pace. Monday
Outdoor game "Kva-kva-kva"
Objectives: develops auditory memory and, to some extent, coordination of movements and attentiveness.
Game description:
The leader is blindfolded with a blindfold, and the rest of the children stand around him.
The presenter begins to spin and pronounce a chant:
"Here is a frog along the path
Jumps, stretches out her legs,
I saw a mosquito and screamed...
“At the word “screamed,” the leader points his fingers in front of him.
The player to whom the presenter points (or closer to whom) says: “Kwa-kwa-kwa.” The presenter must say the name of this player.
If the leader guessed correctly, then the identified player becomes the next leader, otherwise the leader repeats everything.
Rules of the game
1. The leader is blindfolded, and the rest of the children stand around him.
2. The leader spins around and says the above speech.
3. On the word “shout”, the leader points his fingers in front of him, and the player to whom he is pointing must say: “kva-kva-kva”.
4. If the leader correctly guesses who is in front of him, then this player becomes the leader, otherwise the game starts again from the second point.
D/i “How to say it correctly”
Goal: to teach to understand the figurative meaning of words and expressions that change meaning depending on phrases.
Educator. I will start the sentences and you will finish them.
Complete the phrases:
The pillow is soft, and the bench... (hard).
Plasticine is soft, and stone... (hard).
The stream is shallow, and the river... (deep).
Currant berries are small, and strawberries... (large).
The porridge is cooked thick, and the soup... (thin).
The forest is dense, and sometimes... (sparse).
After rain the ground is damp, but in sunny weather... (dry).
We buy raw potatoes and eat... (boiled).
We bought fresh bread, but the next day it became... (stale).
In summer we ate fresh cucumbers, and in winter... (salted).
Now the collar is clean, but tomorrow it will be... (dirty).
Let's think about how to say it differently: an evil winter is very cold, a prickly wind is sharp, a light breeze is cool, golden hands can do everything well, golden hair is beautiful, shiny. The expression “evil winter” can be found in fairy tales. Who does the word “evil” refer to? (Evil stepmother, Baba Yaga.)

Tuesday
Sedentary game "Bubble"
Objectives: teach children to act on the teacher’s command, develop attention.
How to play: Children and an adult stand in a circle holding hands.
Educator:
Blow up a bubble.
Pout big.
Stay like this
Don't burst out.
Children gradually move back to expand the circle. When they hear the words “The bubble burst,” they throw up their hands and say “sh-sh-sh.”
The game is repeated 2-4 times
Word game “Guess!”
Goal: to develop logical thinking and speech.
The teacher lists a number of characteristics characteristic of the intended subject. Children must name this object.
Delicious, scarlet, sugary.
Yellow, red, autumn.
White, fluffy, light.
Branched, green, prickly.
Brown, club-footed, clumsy.
Sly, red-haired, predator.
Gray, angry, hungry.

Wednesday
Word game "Pa-pa - ma-ma"
Goal: develop coordination, thinking and speech.
Sit with the children in a circle and pat your knees with your palms. Now we turn the right hand into Dad, and the left hand into Mom. “Let’s say” with our right hand, slapping our right knee: pa-pa. The same with the left: ma-ma. And now alternating hands: pa-pa - ma-ma.
You can pat 4 to 8 times with each hand.
Now we turn our hands into Grandfather and Grandmother. This means that each hand will have to clap three syllables: de-dush-ka, ba-bushka (from 4 to 8 times).
This way you can spell out your names and other different words.
Theatricalization of the fairy tale Kolobok (firecracker theater)

Thursday
What changed?
Goal: to develop observation and memory.
The driver places figures on the shelf in a certain order (animals, plants, geometric figures, etc.). Children watch and remember. Then the command sounds: “Now let’s all sleep for a minute.” Children close their eyes. At this time, the driver changes the order of the figures. The words sound: “Woke up! What changed?" Children look carefully and answer.
Theatricalization of the fairy tale The Ryaba Hen

Friday
D/i “Find by description”
Find by description - a game for children two to three years old. Promotes the development of observation, memory and attention of the child.
Game description:
Ask your child to show you what you describe to him.
For example: “Please show me the object. It is round, one side is red and the other is blue. You can play with it: roll it, throw it to each other” (this is a ball).
Rules of the game:
1. Describe an object to the child: its color, shape, what it is made of, what can be done with it
2. The child guesses and names the object based on the description
Note:
You can describe people, animals, nature - precipitation, trees... (and everything that surrounds us) and ask the child to guess who/what you are talking about.
Role-playing games “Kindergarten”
Target. Familiarizing children with the work of adults working in kindergarten. Developing the ability to take on a role.
Game material. Dolls, toy dishes, substitute items
Game roles. Cook, doctor, nanny, teacher, music worker.
Progress of the game. The teacher can start the game with a tour of the kindergarten.
The teacher can first demonstrate actions with objects himself. For example, playing the role of a cook, the teacher prepares the necessary items for preparing soup: a saucepan, a spoon to stir the soup, carrots, potatoes, etc. In this case, the teacher uses substitute items. After this, he invites one of the children to cook soup, etc.
So, the teacher can act out several stories. Monday
P/i "Gifts"
Educator. Do you like when people give you toys? Now we will give each other gifts
He invites the children to form a large circle and calls on the one who will be the first to choose a gift. The child goes to the middle of the circle, and the teacher, together with the children, leads a round dance to the following words:
We brought gifts to everyone,
Whoever wants it will take it
Here's a doll with a bright ribbon
Horse, top and plane.
M. Evenson
All participants in the game pronounce these words together with the teacher, gradually memorizing them. You need to list toys slowly and expressively so that children have time to mentally imagine each item.
When the words end, the children stop. The teacher, turning to the child standing in a circle, asks which of the listed gifts he would like to receive. If the child chooses a horse, the children depict how the horse gallops. If a doll is chosen, everyone dances like a doll, if a top is chosen, they spin, and if an airplane is chosen, they imitate the flight and landing of the plane. Here are the words and rhythmic movements that children perform in a round dance.
Role-playing games "Family"
Target. Encouraging children to creatively reproduce family life in play.
Game material. Dolls, furniture, dishes, bathtub, building material, animal toys.
Preparing for the game. Observations of the work of a nanny and teacher in groups of children of the second year of life; watching mothers walk with their children. Reading fiction and looking at illustrations: E. Blaginina “Alyonushka”, 3. Alexandrova “My Bear”. Construction of furniture.
Game roles. Mother, father.
Progress of the game. The game begins with the teacher bringing a large beautiful doll into the group. Addressing the children, he says: “Children, the doll’s name is Oksana. She will live in our group. Let's build her a room together where she can sleep and play." The children, together with the teacher, build a room for the doll.
After this, the teacher reminds them how they can play with the doll: carry it in their arms, roll it in a stroller, in a car, feed it, change clothes. At the same time, she emphasizes that the doll should be treated with care, talk to it affectionately, and take care of it, as real mothers do.
Then the children play with the doll on their own.

Tuesday
P/i "Pyramid and speed"
Equipment: pyramid of 5 - 6 rings.
On the table there is a pyramid of 5 - 6 rings. The first player approaches the table and disassembles the pyramid. The next participant collects it. This continues until all the children have played.
When the game is repeated, the participants change places: whoever dismantled the pyramid now assembles it, and vice versa.
Note. If the pyramid is assembled incorrectly, the player made a mistake, he performs the task again.
Role-playing games "Doll"
Target. Consolidating knowledge about different types of utensils, developing the ability to use utensils for their intended purpose. Fostering a culture of behavior while eating. Consolidating knowledge about the names of clothes. Strengthening in children the skill of undressing and folding their clothes correctly in a certain sequence.
Game material. Dolls, toy dishes, pictures depicting elements of the painting “Playing with a Doll.”
Preparing for the game. Looking at the illustration “Playing with a doll.”
Game roles. Mom, cook, nanny.
Progress of the game.
1st option. Katya doll is having lunch.
There is tea, dining and kitchen utensils on the table. Katya doll is sitting at the table. The teacher says: “Children, Katya needs to be fed lunch. There are different dishes here. We will put on the table in front of Katya only what is needed for lunch.” Children take turns finding the items they need. The teacher asks what it is and why. At the request of the teacher, the children find all the objects: plates, fork, spoon, bread box, name them correctly and arrange them beautifully on the table, not forgetting to lay out the tablecloth and place the napkin holder. They wish Katya bon appetit and clear the dishes after dinner.
2nd option. "The doll wants to sleep."
3rd option. The dolls woke up.
When this game is played subsequently, the teacher encourages the children to play independently.

Wednesday
P/i “Ball over head”
Equipment: ball.
Children line up in a column. The first player has a ball in his hands. At the signal, he passes it over his head back to the second player and further along the chain. The last player, having received the ball, says: “I have the ball.” If a child drops the ball, he must pick it up and pass it on.
Role-playing games "Chauffeur"
Target. Introduce children to the profession of a driver. Teach children to establish relationships in play.
Game material. Various cars, building materials, steering wheels, traffic lights, traffic controller's cap.
Preparing for the game. Observations of cars on the street, targeted walks to the car park, gas station, garage. Examination of the painting “Bus”. Learning the poem “Truck” by A. Barto. Game-activity “Chauffeurs go on a flight.” Observing the games of older children and playing together with them. Learning the outdoor game “Sparrows and a car.” Reading and looking at illustrations: “Our Street”, looking at photographs from the “Little Drivers” series. Construction of a garage from building materials.
Game roles. Driver, mechanic, gas station attendant.
Progress of the game. The teacher invites the children to play driver, taking on the role of a traffic controller. Children draw a road with intersections and a roadway on the ground. Boys - “drivers” “drive along the pavement”, keeping to the right side of the street. Girls - “mothers” with strollers walk along the sidewalk. Crossing the road is allowed only at intersections and only when the traffic light is green.
In subsequent work, the teacher introduces children to the fact that cars are refueled with gasoline. Further clarification and systematization of knowledge allows children to identify three or four roles in games with cars: driver, mechanic, gas station attendant.

Thursday
P/i “Potatoes in a spoon”
Equipment: large spoon, potato.
There is a chair at a short distance from the children. They stand in a column. The first player has a potato in a large spoon. He holds the spoon with both hands. At the signal, the participant goes to the chair, sits down, then returns and passes the spoon with potatoes to the next player. This continues until all the children have played. If a child drops a potato, he must
Role-playing game "Trip"
Target. Teaching children to implement game plans.
Game material. Construction material, dolls, animal toys, substitute items.
Preparing for the game. Observation of transport during a walk, excursion to the car park, to the port, to the airport, to the train station. Reading poems and stories about transport. Making a car, plane, steamship, train, boat, bus, etc. from building materials.
Game roles. Driver, driver, passenger.
Progress of the game. The teacher can use different game options depending on what the game actions are aimed at.
Game actions are aimed at the teacher.
The teacher includes the children in the game. “I have steering wheels (shows different objects that can replace steering wheels). Anyone who wants to drive a car, get steering wheels.” “Here’s the steering wheel for you, Vadik. Where will you go? What will you bring me? Katyusha, where are you going? To the store too? Fine. What will you buy me in the store? Candy? And Vadik already went for candy. Can you bring me something else? Bread? Well done, right.
After this, the teacher shows the children how to make a car out of a high chair.
When the children bring food, things, etc. to the teacher, he must thank the children for the delivery.

Friday
P/n “Let’s move the ball”
Equipment: inflatable balloons.
There are two inflatable balls on the table. The first player approaches the balls, picks them up and moves them to another place in the neighborhood. The second one takes them and returns them to their place, the next one again moves the balls from the table. This continues until all the children have played.
Role-playing game "Fox"
Target. Developing in children the ability to take on the role of an animal.
Game material. Substitute items, toys, buns.
Preparing for the game. Getting to know the distinctive features of a fox from pictures, illustrations, reading poems and stories about a fox.
Game roles. Fox, fox cubs.
Progress of the game. The teacher turns to the children: “Let's play. I'll be Lisa. I have pointy ears (shows). You see what. Do you see the big fluffy tail? (shows an imaginary tail with a movement of his hand). Is my tail beautiful?” Then the Fox briefly tells where she lives, what she eats and what she likes to do (play with fox cubs, catch mice, etc.).
Having outlined the appearance of the fox, its habits and disposition, the teacher moves on to the most important point - encouraging children to take on the image of the fox cubs. This is what it looks like: “I’m bored alone. I don’t have children - little foxes with fluffy tails. They grew up, became big and ran away into the forest. If I had little foxes, I would treat them to my bread and give them candy wrappers. You see how many of them I have. Who wants to be my little fox? Then the teacher can extend the game in different directions (everything will depend on his creativity), but only on the condition that the children want this, that they still have an interest in the game. Monday
P/i "Bags - in a hoop"
Equipment: hoop, 3 bags of peas (rag balls).
Children stand in a column. There is a hoop in front of them. The players are given three bags of peas (rag balls). Children throw them into the hoop in order.
The teacher chooses the distance to the hoop. It increases with repetition of the game.
Role-playing game "Airplane"
Target. Development in children of the ability to take on the role of an object.
Game material. Substitute items, stuffed animals, dolls, truck.
Preparing for the game. Looking at pictures and illustrations of an airplane. Excursion to the airport, store. Reading poems and stories about airplanes.
Game roles. Airplane, buyers, seller.
Progress of the game. The game begins with the teacher telling the children that today, while going to kindergarten, he saw a silver plane in the sky: “It had big wings (like this...). The plane tilted its wings first one way (shows), then the other. He flew in the sky like a bird. Now up, now down. The engine hummed r-r-r, r-r-r. And then the plane turned around and rose high, high and became very small, just like a toy. He only seemed small because he flew too high. I really liked the plane. I want to fly too." Next, the teacher transforms into an airplane. “I am an airplane. I will fly. Here are my wings. Now I’ll turn on the engine and fly for tangerines. R-r-r-r, r-r-r-r - it flew away. I see a large mountain (a table in a group, a slide on the site). I will cover the mountain. R-rr-r-r. That's it, it's arrived. Now I’ll land (squats, arms to the sides). I turn off the engine - r-r-r-r (in a fading voice). That's it, sat down. Now I’ll load up with tangerines (puts balls in my pockets) and fly back. I can’t take away all the tangerines alone, but there are other fruits here too. Look how many apples, oranges, bananas, watermelons there are (shows a box filled with substitute items). Who also wants to be an airplane and transport fruit?”
Airplanes, show how you can fly. How do you swing your wings? Planes can fly, you can load them with fruit. I will load the planes, fly to me. Take turns, don't rush. Otherwise you will touch each other’s wings and there will be an accident.”
The teacher puts two or three substitute items in the children's pockets, calling them watermelons, apples, tangerines. Then he says: “Whoever has loaded, turn on the engines and fly. And you will land over there, on the carpet, this will be our airfield. A car will come there and you will unload the fruit into it.”

Tuesday
Theatrical games for children of the 2nd junior group.
Acting out the situation “I don’t want semolina!”

Goal: learn to pronounce phrases intonationally and expressively.
Children are divided into pairs. One of them will be mothers or fathers, the other will be children. Mom or dad should insist that the child eat semolina porridge (rolled oats, buckwheat...), giving various reasons. But the child cannot stand this dish. Let the children try to act out two versions of the conversation. In one case, the child is capricious, which annoys the parents. In another case, the child speaks so politely and softly that the parents give in to him.
The same situation can be played out with other characters, for example: the sparrow and the little sparrow, but with the condition that they must communicate only by tweeting; cat and kitten - meowing; frog and little frog - croaking.
Physical training for orientation “We will jump and gallop!”
One two three four five!
Let's jump and jump! (Jumping in place.)
Right side bent. (Tilts the body left and right.)
One two Three.
Left side bent.
One two Three.
Now let’s raise our hands (Hands up.)
And we will reach the cloud.
Let's sit on the path, (Sit down on the floor.)
Let's stretch our legs.
Bend your right leg (Bend your legs at the knee.)
One two Three!
Let's bend the left leg,
One two Three.
Legs raised high (Legs raised up.)
And they held it for a while.
They shook their heads (Head movements.)
And everyone stood up together. (Stand up.)

Wednesday
Gender education games “Ears on top of your head”
You can play starting from the second youngest group. The game teaches you to identify yourself and others by gender role. The teacher names a group of names (the older the children, the more names). Children listen carefully and say which name is the odd one out. It is necessary to explain why they think so. For example: Misha, Seryozha, Petya, Lena; Natasha, Ira, Katya, Vasya
Physical training for orientation “Stork”
(Back straight, hands on waist. Children smoothly and slowly raise either their right or left leg, bent at the knee, and also smoothly lower it. Watch their back.)
- Stork, long-legged stork,
Show me the way home. (The stork answers.)
- Stomp your right foot,
Stomp your left foot
Again - with the right foot,
Again - with the left foot.
After - with the right foot,
Then - with the left foot.
And then you'll come home

Thursday
P/i “The dragon (snake) bites its tail”
Children stand in a line one after another, each holding onto the belt of the person in front. The first is the head of the dragon (snake), the last is the tail. The “head” is trying to catch the “tail”. All the children in the “torso” hold on tightly to each other. If the dragon “does not bite,” that is, the first child does not catch the last one, for example, while the music is playing, then other children take the place of the head and tail

Gender education games “Where is whose work?”
The teacher selects toy objects or their images in advance, for example, a vacuum cleaner, a frying pan, a tape measure, a needle, a wrench, scissors, a plate, a ball of thread, etc. Children are asked to look at the object and choose who works with it: dads or moms. It is important to bring children to the idea that objects can be used by both mothers and fathers when helping each other

Friday
Sedentary game “Whom the star smiles at”
You need to hang on the wall in advance an image of a smiling star drawn on whatman paper (or a finished picture); it can also be the sun, a fairy-tale character, etc., depending on what the teacher has. Children line up opposite the “Star”, standing or sitting on chairs. The rules are as follows: the teacher names a sign, starting with the words “The star smiles at the one who (who) ...” Those who have this sign run to the picture and clap it (or touch it) with their hand. It’s best to start with something general, for example: “The star smiles at the one who is wearing a dress today” - girls dressed like this will run to stroke the star,” then “...to the one who is wearing shirts/T-shirts,” which will also capture the boys, you can intersperse with some common signs: who has a dog/cat at home.
D/i “I recognize the colors”
Equipment: colored pencils, multi-colored sticks or strips of thick colored paper (cardboard).
On two tables there are colored pencils and sticks or strips of thick colored paper.
1. You need to remember the colors of the pencils. On the first table there are 6 pencils of two colors. The player looks at them for 1-2 minutes. The teacher covers the pencils with paper. On the second table, pencils are in a stack. The child takes one pencil of the desired color. Monday
D/i “What has changed?”
The game develops attention, observation and visual perception. Game material: several toys, noticeably different from each other - the older the children, the more items (from 3-4 to 7-8). The teacher puts toys in front of the children, asks them to close their eyes, and with the words “Oh! Someone ran away. Who?” removes one toy. Children open their eyes and have to guess what is missing
P/n “Be careful!”
Children walk in a circle, the teacher pronounces a certain word (the name of the animal), the children perform an action corresponding to this animal: “bunny” - jump and gallop like hares, “horse” - stomp, kicking like a “hoof”, “cancer” - change direction of movement, backing away like a crayfish, “bird” - they run with their arms outstretched, “wings”, and flap them, “stork” - they stop and stand on one leg.

Tuesday
P/i "Teremok"
Children are divided into two teams: “Teremok”. “Animals”: ​​mouse, frog, hare, wolf, fox, bear. The first ones stand in a circle, clasping their hands with each other and forming the walls of the tower, the rest depict forest inhabitants (if you have masks, it’s good to use them). The circle raises its hands, the teacher says the words: “There is a tower at the edge. He is neither short nor tall. It is neither narrow nor wide. As soon as the animal enters it, the lock will slam shut. Clap! While the words are being heard, the “little animals” freely run in and out of the circle. With the words “Clap!” the clasped hands of the children are lowered and those who remain inside cease to be “forest dwellers” and join the chain of the tower. The game continues until the most dexterous “beast” remains
D/i “Find your place”
There are geometric shapes on the chairs, and the children have cards with various corresponding shapes. At a signal, children take their seats at a suitable chair. Similarly, you can play a game to consolidate colors, classify animals, etc.

Wednesday
P/i "Fox and chickens"
You need to put several gymnastic hoops on the floor, these are chicken coops where the chickens hide, where the fox cannot catch them. Music sounds, the children (chickens) move, run freely between the hoops, the fox stands motionless (sleeping), suddenly the music stops, the fox wakes up and runs to catch the chickens. They must have time to jump into the circles; those whom the fox has caught sit on chairs outside the game until only one fast bird remains. She becomes the fox in the next round
SRI “Doll Masha got sick”
Goal: to form a sensitive, attentive attitude towards the sick; teach how to care for the sick and use toy medical instruments.
Equipment: dolls, Doctor tool set.
The teacher draws the children's attention to the doll, she is sad, she is probably sick. But how will we treat, there is no doctor! We need a doctor!
(Children offer themselves to play the role of a doctor. The teacher offers to put on a robe so that everyone can see who our doctor is).
Educator: Doctor, our doll is sick.
- She probably has a fever.
-Where is your thermometer? (The child takes a substitute object.)
- Will you treat Masha?
- How will you treat our Mashenka?
Doctor: First, let's take the temperature, please give me a thermometer.
- Her temperature is high. Yes, the girl is sick.
- We need to look at the throat. The throat is red. Of course, she has a cold and needs to be admitted to the hospital.
- Children, look what a good doctor we have, he can cure everyone.
Educator: It’s good that we have a hospital.
- Valeria, do you also want to be a doctor? Fine!
(she puts on a robe, cap, takes a phonendoscope, syringe, paper, pencil) Sits down at the table.
A child with a toy comes to see a doctor. Says hello.
Doctor: Please sit down. What's wrong with your doll? What happened to you?
Child: She coughs... Her throat hurts.

Doctor: (examines the kula, listens to it).
- She needs to get an injection (the doctor gives an injection). And gives her medicine in a teaspoon.
Child: Thank you. Goodbye.
Doctor: Goodbye. Educator: (If one of the children still wants to be a doctor, the teacher supports this desire) - When there are many good doctors around us, then our toys will quickly become healthy.

Thursday
P/i "Cheerful tambourine"
Rules of the game: Children stand in a circle, facing the center of the circle. The teacher gives one of the children a “tambourine” (if there is no tambourine, you can take any object). Children pass the tambourine in a circle, quickly passing it around and saying the following words: “You fly, cheerful tambourine, quickly, quickly through your hands. Whoever has a tambourine left performs the number for us.” On the last word, the one who did not have time to pass the tambourine to his neighbor performs a dance, song, poem, asks a riddle, etc. After this, the game resumes
Toy play “How Alenka Herded the Gosling”
The teacher, sitting at the table, brings onto the stage the main character of the fairy tale - the girl Alenka (doll). She greets the kids and gets to know them.
Alenka. I am Alenka, I live with my mother in this house. Not far from our house there is a dense forest, in which there are wolves and foxes. And this is my gosling. His name is Dorofeyka. My grandmother gave it to me. When he was very little, I fed him at home, and now he has grown up. Do you see how white his feathers are? The dorofeyka loves to pluck grass and look for bugs in it. Today I brought him to a clearing where there is a lot of tasty grass. Look how good it is for him to walk here.
The adult moves the gosling, pretending that he is moving further and further away from Alenka.
(Calls Dorofeyka to him.) A cunning fox lives in the forest. She can quietly grab a gosling with her sharp teeth and drag her into her hole. He will eat it there, not even leaving the seeds. Grandma told me that a fox stole her duck and little duckling.
After these words, the gosling again moves away from Alenka, and she calls him again. After repeating such actions 2-3 times, the adult takes the gosling a greater distance from the girl, who at that time turned away.
Unexpectedly for the children, a fox appears from the direction of the forest and quietly creeps up to the gosling. The children are given the opportunity to save the gosling: drive the fox away with their cry or call Alenka, which they, of course, do.
Alenka. It’s so good that you called me at the right time! A little more, and the fox would have grabbed Dorofeyka.
For some time the children watch Alenka guard the gosling. But then the girl begins to yawn (the adult suggests that she really wanted to sleep) and asks the guys to look after Dorofeyka while she takes a nap, and if the fox appears again, to wake her up. The girl lies down on her side and immediately falls asleep (turns her back to the audience). The gosling moves further and further away from her and approaches the forest.
Suddenly a fox appears and begins to sneak up on Dorofeyka. The children are given another opportunity to save Dorofeyka: either call Alenka, or drive the fox away themselves. The girl herds the gosling for some time. Backstage, her friends invite her to play. She again asks the children to watch over the gosling. The guys agree, the adult removes Alenka from the stage. For some time, the gosling (in the hands of an adult) grazes alone (moves around the table in different directions). But then the fox appears again, she quietly sneaks up to the gosling. The children either drive the fox away themselves or call the owner. The girl appears on stage and thanks the guys for their help. Behind the scenes, Alenka’s mother calls her and the gosling home and promises to treat them to a pie.

Friday
SRI "Toy Store"
The teacher invites the children to play in a toy store: some will be toys that are sold in the store, others will be customers.
Educator. I'll be the salesman. Who wants to be a toy? Just first think about what kind of toy you want to represent.
Toy children approach the teacher.
Who likes to buy toys? Who wants to be a buyer? Customers will take turns coming into the store and asking what toys are on sale today.
Child shoppers move to the opposite part of the room (or area) and wait for the store to open.
Children-toys sit in a row on a bench, depicting toys arranged on a shelf in a store. The seller (teacher) approaches each child and asks what kind of toy he will like. They agree on how to portray her. For example, if it is a bunny, you can jump, a top can spin, a doll can dance, a frog can croak and jump, etc.
The store is open!
Buyers come up one by one, say hello and ask to see the toys. The seller “takes” some toy from the shelf and “winds up” it (takes the child out, moving his hand behind his back, as if turning it with a key). The toy comes to life. The buyer must guess what kind of toy it is. If he guesses, he takes her with him (takes her to an empty place). Then the next buyer comes and the game continues. When all the toys are sold out, the children change roles and everything starts again.
You can supplement the game with onomatopoeia.
P/i "Mushrooms and mushroom pickers"
Equipment: 25–30 pieces of toy mushrooms ((made of plastic, fur, foam, cardboard, etc.), cones, baskets (one for each player). Rules of the game: The teacher scatters mushrooms on the floor, children choose players (according to the counting or take turns). After the command “Start!”, everyone must collect as many mushrooms as possible in their basket while listening to the music. Monday
P/i "From hummock to hummock"
On the floor in a straight line, the teacher draws 4-6 rectangles slightly larger than the child’s foot. There is a “swamp” around the children, which can be passed by stepping on “bumps”-rectangles. Participants, walking (jumping) “from hummock to hummock”, must get over the “swamp” and never stumble. If there are a lot of “bumps”, some of them can be made large - for relaxation. You can stand on them with both feet. The distance between the “bumps” is chosen by the teacher.
Option. Arrange the “bumps” in disarray.
Game for moral development: “I brought you a gift”
Equipment: various attributes that change the appearance of the child (beads, badges, hats, ribbons, etc.), as well as Christmas tree beads, tinsel, scarves, ribbons, skirts (flaps with elastic), aprons, flags, plumes, collars with ties , stars, badges, artificial flowers, etc.
* * *
The child chooses who he wants to give a gift to and what exactly to give. Children learn to make decisions on their own, which is quite difficult for a 3-4 year old child.
The number of items should correspond to the number of children in the group. Having two or three copies of the listed items, you can organize a game with the whole group. In addition, you will need an elegant box to put your chosen gift in.
The teacher whispers to one of the game participants who he wants to give a gift to, gives him a box, and the child goes to the tables with gifts.
I wonder what Petya will choose (says the child’s name) and who will he give his gift to?
It is necessary to explain an important rule of the game: do not turn to the tables and do not peek at what Petya chooses.
When the baby, along with the box containing the gift, approaches the person for whom it was chosen, the teacher offers to repeat the following words with him:
I brought you a gift
If you like it, take it
Show it to all the guys
And dance with me.
The ceremonial presentation of the surprise takes place with the active participation of the teacher, who helps open the box and shows it to all the children
a gift, prompts you to thank for it, helps you put on or adjust jewelry. Then he invites the kids to dance.
Both children dance, and the rest of the game participants sing a song and clap. Then they sit down, and the next child goes to pick up the gift and is given the box.
So, in turn (according to how they sit), all the children give something to each other. At the end, the guys walk around the room, show off their gifts, play with them, dance, etc.
After this, the items are returned back to the table and the game begins again.

Tuesday
P/i “Who gets to the flag first”
The game is a competition in walking speed. The task facing the child becomes more complicated: firstly, there is no imaginary situation in the game, and secondly, the child must overcome the natural desire to run (after all, he strives to be first). All this presents a great difficulty for the child and at the same time develops the strong-willed qualities of the individual.
Participants learn to evaluate the actions of their peers. By controlling others, the child becomes more aware of the rules of the game and thus learns self-control.
P/n Game “Shoe for Cinderella”
First, all children are divided into two teams. Each team chooses its own captain. The captains leave the room (or, in the case of playing outside, move further away). After that, everyone takes off their shoes from one foot and puts them in one pile. At the signal, the captains return and begin to put on their team's shoes. The team whose captain completes it first wins.

Wednesday
P/n "Who is faster"
There are pins lined up on the court. You need to run like a snake on horseback and not knock over the pins. The one who knocks them down the least wins.
P/i “Cold-hot”
First, the object (or gift) is hidden so that the driver (birthday boy) does not see. If this is just a game, then the driver is asked to leave the room for a while or turn away.
Next, the driver begins to walk around the room, and all the other players unanimously tell him how close he is to the subject of his search, but they do this not directly, but with the help of allegorical phrases:
Very cold! (Completely frozen! Winter! Frost-frost!) - means that the search is being conducted in the wrong direction and the driver is very far from the subject;
It’s cold - the object is still far away;
It’s cold again (frost again, frozen again, winter again) - the driver, at first walked correctly, but again lost his way;
Warmer! - the driver finally turned in the right direction;
Even warmer! - the direction is correct and the driver is moving in the right direction.

Thursday
P/i "Giants and Dwarves"
The driver (usually an adult) explains to the children that he can only pronounce the words “giants” and “gnomes.” When the word “giants” is said, everyone should rise on their toes and raise their hands. And when you hear the word “gnomes,” everyone should sit down lower. The one who makes a mistake is out of the game.
Of course, the driver wants to ensure that the players make mistakes. To do this, he first pronounces the words “giants!” loudly and in a bass voice, and the “gnomes” - in a quiet squeaky whisper. And then, at some point, it’s the other way around. Or, when pronouncing “giants,” the driver squats, and when saying “gnomes,” he rises on his toes.
The pace of the game is accelerating and all players are gradually dropping out. The last player who has never made a mistake becomes the driver.
Round dance "Loaf"
The players stand in a circle. The driver (birthday boy) stands in the middle. Everyone begins to dance around him and sing a song:
“Like Misha’s name day
We baked a loaf
Such a height! (raise hands, rise on tiptoes, show)
You are such a lowlife! (lower your hands, sit down and show)
That's how wide it is! (spread your arms, increase the round dance, show)
These are the dinners! (bring hands and dance to the center, show)
Loaf-loaf
Whom you love - choose!”
After this, the driver chooses another player from the circle:
“I love, of course, everyone,
Only<имя>- most!"
and dances in a circle with him. Then the game continues with a new driver. If the game starts with the real birthday person, then in order for the game to be fun, you must try to ensure that all the guests are in the center of the circle after him.

Friday
Role-playing game
Game-situation “Beautiful haircut”
Methodology. The teacher takes a comb and runs it through the hair.
Educator. My hair is poorly combed today. I need to get a new hairstyle. I'll go to the hairdresser. (Approaches the girl playing in the hairdresser's corner.) Marina, are you a hairdresser? Please do my hair, etc.
Game-situation “New shampoos have been brought”
Methodology. The teacher takes the shampoo and says that new shampoos have been brought to the hairdresser that make the hair soft. Children one by one approach the teacher, who plays the role of a hairdresser, and he “washes” their hair with new shampoos.
Game-situation “Grooming a dog”
Methodology. The teacher brings a toy dog ​​with a bow and says that dogs also go to the hairdresser. The teacher-hairdresser puts the dog on a chair and cuts its hair.
Sedentary game Once upon a time there were bunnies
Children stand in a circle or scattered.
The teacher shows the movements and reads the text, the children repeat the movements.
Once upon a time there were bunnies (They show bunny ears with their hands.)
At the edge of the forest, (They throw up their hands.)
Once upon a time there were bunnies (They crouch and show the roof of the house with their hands above their heads.)
In a small hut,
Wash your ears, (Rub your ears.)
Wash your little paws (Stroking movements of hands.)
Bunnies dressed up, (Hands on the belt, turns left and right.)
We put on slippers. (Alternately put their feet on their heels.) Monday
Sedentary game Balloon
Children form a circle and hold hands.
Following the teacher standing in a circle with the players, the children repeat the movements and actions in accordance with the text:
My mother and I went to the store, (They walk in a circle.)
We bought a balloon there. (They stop,
turn their face to the center of the circle, hold hands, perform a “spring”.)
Let's inflate the balloon
Let's play with the ball.
Balloon, inflate, (They go back, expanding the circle, in small steps - inflate the balloon.)
Balloon, inflate. Puff up big (Clap your hands.)
Don't burst!
The balloon flew away, (Raise their hands up, swing them from side to side.)
Yes, I hit a tree. (Put their hands on their belts, slowly squat, saying: “Sh-sh-sh-sh.”)
And... it burst.
Word games “Edible – inedible”
To play you will need a ball. Children can line up in a circle, the leader (this can be a teacher or another child) stands in the circle and holds the ball. Calling any word, he throws the ball to a child who is standing in a general circle. If the word denotes an edible object, then the ball must be caught. If the named item is not edible, the ball should be hit or returned to the leader.

Tuesday
Word game “Add a word”
The teacher names the object, and the child must name it with a petting diminutive suffix. For example, a chair is a chair, a ball is a ball, a nose is a spout. In this case, you can also use a ball and line up the children in a line or circle.
D/i "Who lives in our barn?"
Goal: to develop logical thinking and memory.
Each player receives a set of subject pictures with pets on them.
The teacher reads the poem, the children show the guessing pictures and arrange them in the order in which the animals in the poem are told. The winner is the one who arranged the pictures of animals in the required sequence and then named them correctly.
Who lives in our barn?
I know them all very well...

These go everywhere together
They doze together on the roost.
Together they get up earlier than everyone else,
Crumbs and grains are pecked.

And the sky is hidden from this -
She keeps looking at the trough
Or, with his tail raised in a hook,
Digs the ground with a snout.

But this one I call
It's very simple, kids.
She eats hay and grass
And he hums all the time: “Moo-uuu.”

Here's the family:
Mother and daughters
All the fluffy balls,
Together they will gnaw carrots -
They won't leave each other behind.

This one is hiding on the roof -
I call, but he doesn’t hear.
Pretends to be asleep
He watches the birds himself.

This one is black and shaggy.
He is our watchman, guys.
I always feed him
Himself - at lunch and dinner.
I love him most of all
We are very friends with him.

Wednesday
Word game “One - many”
The teacher names one object, and the children must name it in the plural. For example, hand - hands, house - houses, ball - balls. In this case, you can also use a ball and line up the children in a line or circle.
Sedentary game "Living Dominoes"
Goal: to develop the ability to distinguish colors.
Equipment: pairs of colored ribbons.
Ribbons of different colors are tied to children's hands. The teacher invites the children to hold hands so that the ribbons, like in dominoes, match in color.

Thursday
Word game "Who does what"
The teacher names the action, and the children must name those who perform this action. For example, a bunny or a frog is jumping. Or vice versa. The teacher names the objects, and the children name the action. For example, the sun, a lamp - they shine.
D/i “Describe, I’ll guess”
Goal: to consolidate the general concepts of “vegetables” and “fruits”, to teach how to identify and name the characteristics of an object.
Equipment: vegetables and fruits.
The teacher invites the children to choose one from the vegetables and fruits lying on the table. The child must describe the object in his possession, and the teacher must guess, while he can ask questions: what is the shape? What colour? Are there any holes? Etc.
Complication: one child describes, and the children guess by asking questions.

Friday
Word game “Give me a word”
Goal: develop

Program content: Reinforce quantitative counting with children, continue to teach children to count a certain number of objects according to a model; practice distinguishing between a circle, a square and a triangle; develop orientation in space (ahead, left, right). Develop logical thinking and imagination. Cultivate an interest in mathematics.

Roles: Two boys take part in the role of a bear cub and a hare. A girl plays the role of a squirrel.

Demo material: sun, houses with images of a triangle, circle, square; set of geometric shapes; 3 sets of toys ranging from 6 to 10 pieces.

Handout: cards with circles from 1 to 5, a set of geometric shapes of different colors and different shapes.

Progress of the lesson: "Circle of Joy."

Educator: - Children, this morning the sun came to us. It wants to play with us. (Children pass the sun around and say the words): I will give you a little sun. And I will say cordially: “I love you!”

Let my sun warm you. But please give me yours too.

Children, the sun is pretty.

Educator: - And now I want to ask you riddles.

1. I wear a fluffy fur coat,
I live in a dense forest.
In a hollow on an old oak tree,
I'm gnawing nuts. Who is this?

(squirrel)

2. White, eared,
I wandered through the forest.
Mixed up my tracks
From red trouble. Who is this?

(hare)

3. Clubfooted and big,
He sleeps in a den in winter.
In the summer he walks through the forest,
He collects honey and raspberries.
Loves fish and ants.
Guess who he is

(bear)

Children, these forest dwellers came to visit us today. (A bear, a squirrel, a hare enter).

Forest Dwellers: - Hello guys!

Children: - Hello, forest dwellers.

1. Squirrel: - Guys, do you like to play? Let's play the game "Funny Counting" (finger game).

One (bіr)- We took the sled this morning.
Two (eki)- we ran up the hill.
Three (үш)- we found ourselves on a hill.
Four (tort)- We rolled down the hill.
Five (imp)- they found themselves in a snowdrift. Wow! Well, let's go for a ride!

2. Bear: - Children, do you like to count things? Let's check it now. I suggest playing the game “Shop” (Figure 2.)

A seller and a buyer are selected. The buyer is given a card with circles. He counts the circles. How many circles there are, so many toys he can buy.

How many toys did you buy? There are as many toys as there are clubs!

(The child buys toys and pays with a card. Children play 2-3 times. Mark the children who completed the task without errors).

3. Hare: - Now solve my problem.

Two hares were sitting near the house in the morning.
And they sang a cheerful song together.
One ran away, and the second looked after him.
How many hares are there at the house?

(one)

Why alone?

Fizminutka: (conducted by the teddy bear)

All day long there is a loud knocking sound (knock on fist) here and there.

The hammers are knocking, we are building a house for the bunnies (join fingers, show a “roof” over your head).

What a wonderful house! (clench and unclench your fingers above your head).

We will live happily in it! (rotate your hands).

4. Hare(offers to play with the figures):

Children, I have figures, but they are lost. We need to help them find their houses (give out figures to the children).

Educator: - How can we help the figures? (you need to find houses with large figures). (Picture 1)

In which house does the big triangle live? (The house is on the right, against the wall).

What house does the square live in? (on the left, by the window).

Where does the circle live? (ahead, right next to the tower).

Children, trace your figures with your finger and think about where their houses are.

What kind of figure do you have, Vika, and what color? (Red triangle).

And you, Nikita, what shape and color is your figure? (yellow square).

Do you have big figures or small ones?

You have small figures, and the large ones are in the houses. (Pay attention to the shape of the figures when finding the house).

At the command “Find houses for the figures,” the children complete the task. Play 2 times. The second time the houses with the figures change places. (Tick who was not mistaken).

5. Squirrel: - Children, help me make pictures. Gives diagram cards and a set of figures. (Three children post pictures). (Figure 3)

What does it look like?

What shapes is the picture made of?

Bottom line: - Children, did you like playing with our guests? Tell me what you liked doing? (Children's answers).

Forest guests say who worked well. The animals say goodbye. The sun smiles at the children because they did a good job.

Math fun

D/i “Find houses for the figures”

D/i "Shop"

D/i “Collect a picture”

Bibliography:

1. Bondarenko A.K. “Didactic games in kindergarten”: a manual for kindergarten teachers. - M.: Education, 1985.
2. Wenger L.A., Pilyugina E.G., Wenger N.B. Edited by Wenger L.A. “Educating a child’s sensory culture from birth to 6 years”: A book for kindergarten teachers. - M.: Education, 1988.
3. Mikhailova Z.A. “Game-based entertaining tasks for preschoolers”: A book for kindergarten teachers. - M.: Education, 1990.
4. Satimbekova I.S., Beisenbaeva S.M., Makhtygulova B.R. “The system of mathematical training for a five- to six-year-old child in the family”; Almaty, 2000.