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Gifts for companions or “how to win friends and influence people.” Gifts for companions and where to find them What to give to whom in dragon age

Diseases

1) There are three ways to receive new gifts:

You can find them while exploring the world - be sure to check all chests and cabinets

You can buy them from vendors - some merchants sell more than one gift

You can steal them from certain civilians - look out for the people marked in yellow.

2) It is not recommended to sell any gifts you find because you will not be able to redeem them. The same goes for giving them to a random person. Remember that if you give a gift to the right person, you can get 5-15 approval points. If you are not sure who should receive the gift, save your game.

3) Try not to give more than 2-3 gifts in a row to the same person, because you will start receiving less points for each subsequent gift. Generally, the best option is to give one gift per person per camp stay.

4) If most of your companions refuse to accept a certain gift, there is a chance that this item is a unique gift and you should “reserve it” for later or find someone who will be very happy to receive it. In most of these cases, finding the recipient will result in at least 10 points and possibly even opening a new conversation topic.

5) Avoid giving gifts while staying in the open world. Instead, always return to camp and once you are in the safe zone, start handing out gifts.

The first column in the table below shows the location of the gifts and you need to use below the table to find them. For example:

- M21, P1 means you must open card 21 and find the symbol P1

- M21, 1 means you must look at card 21 and find the merchant marked 1 (you must buy the gift instead of begging for it or stealing it)

- M21, 1 means you must look at card 21, find the person marked 1, and either start a conversation or steal the gift using stealing skills.

The second column displays the name of the gift.

The third column suggests who should receive the gift in order to receive the maximum number of points. In some cases (shared gifts), more than one person can choose any member of your team.

Important! You can increase your chances of unlocking general gifts by visiting certain merchants many times. Wine is one of the few examples here. You can also get some rare gifts by sending your mabari hound to find items from the environment, and if you're lucky, the dog will bring you something valuable.

Location Present To whom
present
M25, 2 (merchant) El Oghren
M27, 1 (merchant) El Oghren
M65, 2 (merchant) El Oghren
M29, P2 (table) Alistair's Mother's Amulet Alistair
M48, 2 (merchant) Jug of the king of the backyard Oghren
M65, 3 (merchant) Ancient map of the Empire Loghain or Stan
M27, P1 (flower) Grace of Andraste Leliana
M42, P1 (flower) Grace of Andraste Leliana
M66, P1 (flower) Grace of Andraste Leliana
M60, P1 (chest) Antivan leather boots
M21, P1 (bag) Beef bone Mabari hound
M34, P3 (chest) Beef bone Mabari hound
M33, P1 (table) Black Grimoire Morrigan
M55, P1 (chest) Black rune. stone Alistair
M25, P2 (chest) Bronze symbol of Andraste Leliana
M33, P5 (corpses) Amulet of the Church Leliana
M61, P2 (scrolls) Mead from a Hasindian bag Oghren
M68, 1 (merchant) Map of modern Ferelden Loghain
M42, P3 (chest) Dalish Deerskin Gloves
Finds a dog A pair of dirty knickers (send your dog on a search while in Lothering) Stan or Zevran
M61, P1 (bookshelf) Secrets of Dragon Blood Wynn
M65, P1 (armor stand) Duncan's Shield (to access the shield chamber, you must first complete the quest and receive the key from the Gray Warden named Riordan) Alistair
M57, 1 (merchant) Etched silver symbol Leliana
M45, P1 (sarcophagus) Exquisite Scroll Wynn
M24, P1 (chest) Morrigan
Finds a dog Found Pie (send your dog on a search while in Lothering) Mabari hound
Finds a dog Garbolg Country Reserve (send your dog on a search while in Lothering) Oghren
M48, 1 (merchant) Bracelet with gems anyone other than a dog
M48, 1 (merchant) Golden amulet Morrigan
M63, P1 (corpse) Gold Demon Pendant Morrigan
M48, 2 (merchant) Gold earrings anyone other than a dog
M48, 1 (merchant) Golden mirror Morrigan
M25, 2 (merchant) Gold rope necklace Morrigan
M26, 1 (merchant) Gold rope necklace Morrigan
M25, P1 (chest) Golden Scythe of the Black Era Oghren
M48, 2 (merchant) Golden symbol of Andraste Leliana
M65, 2 (steal from Sanga) Headband anyone other than a dog
M29, P1 (chest) Lamb bone Mabari hound
M45, P2 (sarcophagus) White cut Oghren
M60, P1 (chest) Medallion Morrigan
M29, P4 (chest) Map of occupied Ferelden Loghain
M65, P2 (cabinet) Map of the Anderfels (to access the shield chamber, you must first complete the quest and receive the key from the Gray Warden named Riordan) Loghain
M73, P1 (treasure pile) Medium gold bar Zevran
M59, P1 (chest) Medium Silver Bar Zevran
M49, 2 (gnome) Naga (Important! Be sure to complete the quest. After this you must find the missing nagas, talk to Leliana about these creatures, and then talk to the dwarf to get a gift for her.) Leliana
M43, P1 (pile of bones) Onyx demon figurine Alistair
M42, P2 (cobblestone) Ox bone Mabari hound
M42, P2 (cobblestone) Painted celestial ball anyone other than a dog
Painting of the rebellious queen Stan
M47, 1 (merchant) Portrait of a girl with geese Stan
Old Tegrin (random encounter) Satin shoes Leliana
M25, 2 (merchant) Shiny gold ring Alistair or Leliana
M25, 1 (merchant) silver bracelet anyone other than a dog
M41, 1 (merchant) Silver brooch Morrigan
M33, P4 (dressing table) Silver chain Morrigan
M48, 2 (merchant) Silver ring with demon head anyone other than a dog
M29, P3 (chest) Silver frame still life Stan
M44, P1 (dragon) Silver medallion Morrigan
Old Tegrin (random encounter) Silver Sword of Mercy Leliana
M25, P3 (chest) Small carved figurine Alistair
M34, P4 (enchanted templar) Small gold bar Zevran
M60, P2 (chest) Small silver bar Zevran
M28, P1 (chest) Steel Bracers Zevran
M65, P3 (chest) Steel symbol of Andraste Leliana
M27, P2 (chest) Stan's sword Stan
M29, P5 (chest) Stone dragon figurine Alistair
M62, P1 (Junk Heap) Stone figurine of a warrior Alistair
M34, P2 (dressing table) Sun blonde screw -1 Oghren
Finds a dog Tangled ball of yarn Mabari hound
Finds a dog Tattered notebook Wynn
M29, P6 (bookshelf) Gerrins of Ferelden Wynn
M33, P3 (stack of books) Rose of Orlais Wynn
M53, P1 (chest) The search for a true prophet Wynn
M64, 1 (steal from Hybren) Tiara anyone other than a dog
M56, P1 (chest) Totem Stan
M23, P1 (barrel) Tribal Necklace Morrigan
M68, P1 (chest) Veal bone Mabari hound
M33, P2 (corpses) Tarnished Portrait Stan
M34, P1 (possessed) White Runestone Alistair
M25, 1 (merchant) Wine Wynn
M32, 1 (merchant) Wine Wynn

Celebrated throughout Ferelden, Satinalia is always accompanied by wild feasts and uncontrollable fun. On this joyful day, it is customary to give gifts to friends and family, as well as to play them, while trying not to become a victim of a clever prank yourself. So that your faithful associates and companions do not remain offended or bored, you can give them gifts or make fun of them with the help of items from the Holiday Gift Set and the Holiday Surprise Set. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Origins, earning them hatred or adoration. Sets of holiday gifts and surprises can be purchased individually or in a combo set that includes both gifts and surprises for drawings.Additional. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins game, and are available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Wynn
*Mabari
* Loghain
* Oghren
* Stan
* Zevran

Present. When you give a gift it gives +50 to the turnip and the gift becomes usable from your inventory.
Alistair - Gray Guardian puppet doll (Alistair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun insulting Alistair's doll. Voodoo People! Alistair receives a temporary dexterity penalty)
Sheila - Rock Pet (Sheila can show us the simple joys of having a rock pet. We also give it a name)
Oghren - Chin Flask (Oghren can give free rein to his love of drinking. Bonus to strength)
Lelilana - Thick Lute (Leliana can play this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Funeral Prayers (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan brandy (Zevran can become more polite if he drinks brandy and gets a bonus to agility)
Loghain - Shield of King Meric (I did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces of each.
Practical jokes. They give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Winn - Cat Lady's Stick (remains in inventory and you can summon a cat)
Morrigan - Song of Light - full version (the gift will disappear)
Sheila - Indestructible Dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is chased by crows!)
Ogren - Fragrant Soap (stands rubbing his face with his hands. Anyone can use it in the end)
Lelilana - Disgusting boots (we get boots into inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt (cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put it on and take it off)
Logain - Orlesian Mask (I did not take Logain)
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces of each.

Trusting relationships are a guarantee to keep companions in the squad. You can maintain and improve your favor level with the help of gifts, which are sold from merchants in different parts of Amaranthine or obtained while completing quests. Sometimes in locations there may be places near which one or another companion will share his thoughts. As in the original game, a low level of trust can lead to negative consequences - the departure of a companion. The loss of each companion will affect the strength of the squad, as well as access to. Due to the short duration of the supplement, there is no time for love, so close relationships do not suffer. Gifts should be given taking into account the character and interests of the companion in the throne room of the Vigilance Tower, switching between companions directly from the inventory using the arrows and dragging the icons, which will save time on forming a squad and changing locations. A positive reaction to a gift significantly increases the level of favor. As the relationship improves, the chance to learn more about the lives of your companions will also increase. They prefer to start conversations on important topics themselves in the throne room of the Vigil Tower. It is better to give the main gifts (the last ones on the list) at the very end, when they are mentioned in the conversation.

Companion Gift Locations in Dragon Age: Awakening:

  • Gifts for Anders
    • Collar with bell- Homer's toys (box) on the way to the main gate of the city of Amaranthine.
    • Knitted scarf- Lost and Found, Church in Amaranthine.
    • Gold earring- knight, lobby in the basement of the Vigilance Tower in the mission of Sergeant Maverlis, where the meeting with Adria takes place.
    • Engraved Silver Bracers- a pile of bones in the room northeast of the Hirola Temple in the shopping district.
    • Amulets of magicians: a story written in blood- books, the Architect's laboratory in the silverite mine in the Vending forest.
    • Kitty- a courtyard with villagers' houses to the east of the entrance to the Vigil Tower.
  • Gifts for Oghren
    • West Hill Brandy- box, wine cellar in the basement of the Vigilance Tower in the task of Sergeant Maverlis.
    • Makeev legendary single malt- box, kitchen of the Crown and Lion tavern in Amaranthine.
    • Aqua Magus- a box, an abandoned warehouse, where the amulet with Anders’ blood is stored (personal task “Freedom for Anders!”).
    • "Dragon Piss"- box, Hubert’s hideout in the task “Moonshine for the Kids” from “Dusk of Abi-Appearances of the Asiratefs due to the Pestilence.”
    • Hirola eruption- a chest on the side of the stairs of the first bridge in the “Thicket Hills” location, which Mika and Colbert will point to at the main gate of Amaranthine.
    • toy horse- northeastern corner of the ruined village in the Black Swamps.
  • Gifts for Nathaniel Howe
    • Locksmith tools- box, smugglers' hideout in Amaranthine.
    • Letters from Delilah Howe- Howe's correspondence, dungeon in the basement of the Vigilance Tower in the task of Sergeant Maverlis.
    • Golden vase- grocer Octam from Amaranthine.
    • Grindstone- box, destroyed house on the hill after the first bridge over the river in Kal Hirol, before the main stairs in the courtyard.
    • Bronze sextant- corpse, on a hill in the southeastern part of the Vending forest, next to the botanist Inez.
    • Luk Hou- a bag, in the task of Sergeant Maverlis.
  • Gifts for Sigrun
    • Warrior's Heart
    • A ball with the snow- gunsmith Glassrick from Amaranthine.
    • Toy carriage- a toy box at the very entrance to the smugglers' hideout in Amaranthine.
    • Soap on a string- supplies, the dungeon of the Vigil Tower, where Nathaniel Howe sat behind bars.
    • Plant in the pot- on a bench in front of the entrance to the Church of Amaranthine.
    • Spyglass- the corpse of a soldier in the central part of the caves with the second experimental subject in the silverite mine in the Vending forest.
  • Gifts for Velanna
    • Carved jade- chest, treasury in the trading district of Kal Hirola.
    • Brilliant malachite- cobblestones, corridor after the meeting with the test subject and dragons, in front of the cave with the dying Gray Warden Keenan, in the silverite mine in the Vending forest.
    • Discarded diary- a box in the first house on the right side of the entrance to the city of Amaranthine.
    • Elven Runestone- among the stones in the mine with gems in the southern branch of the Deep Paths under the Vigilance Tower, after clearing the rubble by Sergeant Maverlis's subordinates.
    • Fancy silver bowl- garbage, port warehouse behind the estate in the Black Swamps. The key to the gate is kept by the Baroness, with whom the battle will take place after returning from the Shadow.
    • Elven keychain- Garlock infiltrator after a conversation with a surviving militiaman in a temporary shelter in the Vending forest.
    • Blank notebook- books, church in Amaranthine.
  • Gifts for Justice
    • Poetry of dreams- books, throne room in the Tower of Vigil.
    • Lyrium: Voice of the Creator- a bookshelf in an abandoned warehouse (personal task “Freedom for Anders!”).
    • Elven funeral prayer- a box behind shallow graves in an abandoned Dalish camp in the Vending Forest.
    • Kristoff memorabilia- chest, Kristoff's room in the Crown and Lion tavern in Amaranthine.
    • Kristoff's Locket- stones in Kristoff's camp, north of the estate in the Black Swamps.
    • Lyrium Ring- chest, one of the southeastern rooms on the way to the communal halls and the transition to the Kal Hirola shopping district.

Places where companions will share their thoughts in Dragon Age: Awakening:

  • Anders: statue - courtyard in front of the entrance to the Tower of Vigil; tree - the main gate of the city of Amaranthine; container made of lyrium - forge in the trading district of Kal Hirola.
  • Oghren: barrel - throne room of the Tower of Vigil; advertisement on the market square - opposite the doors of the Crown and Lion tavern in Amaranthine; The Anvil is a prison in the Kal Hirola shopping district.
  • Nathaniel Howe: portrait of Howe - throne room of the Tower of Vigil; statue - entrance to the Church of Amaranthine; Black Swamps is the first tree at the entrance to the Black Swamps.
  • Sigrun: bookshelf - throne room of the Tower of Vigil; trading tent - the shop of the gunsmith Glassrick in Amaranthine; tree - a hill south of the bandit camp in the Vending Forest.
  • Velanna: statue - courtyard in front of the entrance to the Tower of Vigil; tree - in front of the steps to the church in Amaranthine; a group of elves - to the right of the entrance to the Amaranthine location.
  • Justice: Kristoff's chest - Vigil Tower throne room; statue - entrance to the Church of Amaranthine;

Origin unexpectedly rolled out a new gift game to the delight of the public. This time, Origin decided that this time it will not be another logical casual game from the PopCap Games studio, creators of the magnificent Plants vs. Zombies. The gift was Dragon Age: Origins from the Canadian studio BioWare. This is a role-playing game, in other words, RPG. The main character, as in most computer games, has to save humanity. He is the last member of a mysterious organization that has been defending this fantasy world from the attacks of evil for centuries. The game has quite an interesting gameplay, in which there is not only the opportunity to increase the level of your hero to the maximum or cut down all the evil adversaries in the world, but also interaction with game characters, relationships with the protagonist’s companions. And also, a non-linear plot and a huge game world and the creation of your own, unique character to suit your taste.

Download Dragon Age: Origins using the Origin client. You can view the game on the Origin store website. Dragon Age: Origins is available for free until October 14, 2014. It is worth considering that only the standard edition of the game is available for free download.

Dragon Age: Origins is an excellent RPG that can be recommended to all fans of this genre. Monsters of this genre, BioWare studio did not let its fans down in 2009 by releasing this game. They already have the legendary Baldur’s Gate, excellent Neverwinter Nights, Mass Effect and other games behind them.

In the game Dragon Age: Origins, companions play a very important role in the progression process, of which you can meet as many as ten. If you make friends with them and build strong relationships, you can periodically receive amenities in the form of bonuses to your abilities, and also gain access to quests. And of course, this comes in handy when a crisis situation arises.

Leliana will meet you during the battle with Logelain

You can also move beyond friendship and start dating certain characters. To do this, you should complete the personal quest of the chosen one. You should also remember that your companion will leave if their level of approval of your actions decreases and is less than one hundred. Also, if you are tired of some Dragon Age companions, you can always say goodbye to him yourself. In crisis situations, any hero-companion can get angry with you and turn into an enemy - skirmishes are not excluded.

Companions in Dragon Age: general information

Throughout the game world there are some places where you should go in search of companions. It is there that you will start talking to them, and you can even open some kind of extra-plot quest, which your dialogue partner will tell you about. If you want to start a conversation, then you should go to Lothering, to Redcliffe (bridge), to the northern part of the Denerim Trade Quarter, the bridge in Orzamaria, you can also go to the Tower of Mages and to the Dalish camp. At the same time, the chance to start talking with a companion can only be used once. If you want to do it again, you will have to enter the location again.


Alistair will accompany you almost from the beginning of the game

The guard who accompanies you can also speak to those who come with them. At the same time, the location of the camp allows you to choose many topics. Your friend can initiate the conversation himself. This serves to unlock quests and work on relationship levels.

List of satellites:

  • Alistair is a soldier who will accompany you almost from the start of the game. If you act in a way he doesn't like, he may leave you during the Landsmeet.
  • Morrigan is a wizard. He is also a werewolf, whom you will meet when the plot leads you to Ishal.
  • Leliana - this girl will meet you during the battle with Logelain.
  • Zevran - a real bandit whom you will recognize on the Long Road / Morrigan (werewolf mage, entropy, Codex page 181) - joins after the rescue from the tower of Ishal.
  • Sten - you will redeem him from serving the Reverend in Lotheringey
  • Winn is a magician doctor who can become your companion while providing assistance to the Circle of Magicians.
  • Ogren is a berserker who will become your companion when you go after Perfect Branka in the Deep Roads.
  • Sheila is a warrior who will want to be with you when you activate the control metal in Honlite. It is an add-on to the main game "Stone Prisoner".
  • Loghain MacTeer will replace Alistair in the finale of the Landsmeet.

Each character has its own character:

  • Leliana, Winn, Alistair are good heroes, but they can take a neutral position. chaotic good, neutral good, ordered good.
  • Morrigan, Zevran, Sten are evil heroes, although they can also become neutral.
  • Sheila, Ogren, Loghain are neutral characters.

Dragon Age: Companion Gifts

You can present gifts to your comrades in order to increase the level of influence they have on the character. Almost always, what you give will be of interest to only one of your companions. So you don’t have to worry that someone else will need it and the one who won’t give it to your godfather will be offended. For example, Lelianna really likes the religious talismans of the church, but it’s better not to give this to Morrigan.

In order to give gifts to companions in Dragon Age to those who need them, you need to refer to a special Code. There is everything about how to increase Influence up to level 25. You can also learn from the dialogues. Some gifts provoke your companion to talk to you.


Zevran is very fond of precious bullion and leather goods

By the way, if you try to give a gift to someone who doesn’t like it, your companions will simply refuse. But this only applies to special gifts. After all, there are some that suit everyone.

Each gift increases your approval level by as much as ten points. However, with each subsequent one, this number of points awarded will decrease by one. However, there is one category of gifts that gives you the opportunity to earn more points than 10 - these are Special Gifts. They appear when the companion himself asks you. Only then will you know what they need. For example, Zevran may ask you for Dalish gloves; they will increase the level of influence by 12 points.

All simple gifts that can be given to each companion can only increase the level by five points. However, if you give with a negative intent, the impact decreases.

Influence is best increased when you communicate with your escort, and if you are also dating him, you can easily increase it to hundreds.


Dragon Age: details about each companion

Alistair is very loyal to you, he will not leave you even if you achieve a level of influence and approval of minus one hundred. We don't kick him out. And if you reach a high level of Approval, Alistair will help your Guardian to become a Templar.

Alistair has a special quest “Alistair’s Family”, for this you will need to go with Alistair to his sister.

It is possible to get rid of this companion only if you do not kill Loghain.

And for Alistair to fall in love with you (if you play as a female character), then all you have to do is flirt. Then there are two possible endings: marriage, breakup.

Morrigan

Morrigan will come to you when Flemeth insists on it. Morrigan will be able to turn you into a werewolf like her. She is selective about who she helps and also doesn't like it when you are too nice to others.

Her special quest is called "Grimoire Flement". And to do this, in Dragon Age, companions must go with you in search of the Black Grimmoire. Irving will have it.

To start an affair with Morrigan, you need to reach an influence level of 30 and be alone with her. After this, she can give you a magic ring, but there will be no happy ending with her.

She can leave before the battle at the end of the game or leave after you win.

The girl will meet you when you fight the Loghain warriors. She will help you find out what the Bard's specialty is. Her quest is her Past. To complete this task, you need to talk with Marjoline, and then with Leliana. In some cases, you can make her tougher if you insist in dialogue with her on the similarities between Leliana and Marjoline.

You can have an affair with Leliana either as a woman or as a man. If all goes well, you will receive a ring from her.

If in the process of completing the Urn of Sacred Ashes you somehow desecrate the ashes, then Leliana will try to leave you. Only hardened Dragon Age companions will not do this.

Zevran and his company of bandits will attack your group. You can either kill him or take him into your team after you deal with the others. He will turn you into murderers.

He does not have his own task, but a critical situation arises - you can cross paths with Talisen. If you are on bad terms with Zeran, he will leave for someone else. Next, you can even fight Talisen.

Any gender can have an affair with Zevran.

Mabari

Mabari is a dog that you can get in the prologue if you chose to play as a Noble. And if not, then you should complete the Houndmaster's quest.

Stan

Dragon Age companions can appear at any time. This is how you will get to know Stan - you will need to help him leave the reverend mother.

His task is related to the return of the sword. It is located with the gnome Dvin from Redcliffe. It can either be ransomed, taken by force, or found in housing.

Stan may leave you if you take him to the Vault from the Urn of Sacred Ashes.


Wynn

Wynn, like the rest of the Dragon Age Origins companions, will join during the passage of “Broken Circle”. And now you will also have to complete her special quest. It's called Wynn's Regret. And now the girl will tell you about the character Ainerin.

And only when you find him to talk, the quest will be considered completed.

Wynn may leave when you tell him about your intention to fight the magicians or you have desecrated the ashes.

Oghren

This companion has his own task for you: you will need to find his beloved Felzy.

There is also a secret ally in the game.

Loghain

Loghain will join you when you do not kill him in the Landsmeet. However, Alistair will then be offended - he will leave you instead.