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Middle-earth Shadow of War: game plot and ending. “Making a game in such a well-known universe is like walking through a minefield,” Interview with Community Manager Middle-earth: Shadows of War Walkthrough Lord of the Rings Shadows of War

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Role-playing game in the open world based on The Lord of the Rings, which features excellent combat mechanics and a unique role-playing system.

Events Middle-earth: Shadow of War take place between The Hobbit and The Lord of the Rings, and the main characters, Talion and Celebrimbor, forged a copy of the Ring of Omnipotence to challenge Sauron. For the final victory, they need a strong army, the creation of which will deal with a significant part of the game time.

Middle-earth: Shadow of War cannot be called a game with a strong plot - the events are predictable, and there is nothing interesting in the filing. But the gameplay is definitely the strong point of the project. Almost all locations of the game are open, with free passage - there is always a choice of several quests, each of which can be completed different ways. Before the battle, it is worth studying the weaknesses of the enemies - someone is afraid of fire, someone is immune to poisons or a certain type of attack. In some cases, you can do without a fight at all - for example, sneak in stealth, poison a jug of wine, which the desired character will then drink.

The world of Shadow of War constantly lives its own life - many orc tribes are scattered on each map, the leaders of which are in difficult relationship with each other: friends, feuds, alliances, and so on. While you are doing some task, the "political map" of the world can easily change - for example, one of the orcs will eliminate his rival and become even more powerful.

Politics will have to be sorted out to the smallest details - without this it is impossible to win. Some of the orcs should be eliminated, others should be made their allies. Each leader has a lot of strengths and weaknesses, favorite fighting techniques, phobias, enemies and friends. You will also have to attract them to your army in different ways - from intimidation and bribery to more original moves.

Once in the army of the protagonist, the leaders continue to surprise. A friend or an enemy may come after someone (the second will have to be dealt with), someone will betray the protagonist at the very important point. You can always take one of the officers with you as a bodyguard - this will significantly simplify the battles, but also add problems, since the game world reacts to your companion, and if he is with someone in bad relationship, then these will be the problems of the protagonist.

The key goal of gathering allies is to storm the next fortress, which is on the way to Sauron. You have to collect information about the fortress in advance, having learned the strengths and weaknesses of the leaders protecting it, infiltrate spies, select orcs with the most suitable abilities in your army, and then lead the army into battle, which looks like a classic assault on the fortress - with catapults, siege equipment, and many soldiers on each side.

Our site gave Shadow of War an eight out of ten. The game failed the plot, and some side quests are too monotonous. Plus, microtransactions caused a lot of criticism - despite the fact that you have to pay the full price for Shadow of War, there were chests with loot, the purchase of which greatly simplifies the passage. The game has a good combat system, interesting orc management and, of course, unique fortress assaults. You can read more about this in our on the game, as well as study with the passage of the story campaign.

Fans of John R.R. Tolkien began to rejoice last night, when box-arts of the upcoming announcement leaked to the network, but it didn’t take long, and today we have at our disposal a very impressive cinematic trailer for Middle-earth: Shadows of War.

The plot of Middle-earth: Shadow of Mordor centered on Talion, a Ranger of Gondor who was killed by the Black Hand of Sauron and whose spirit merged with the ghost of the elf Celebrimbor. Set in the time period between The Hobbit and The Lord of the Rings, Talion and Celebrimbor will return and this time they will have a new ring capable of subduing the power of Sauron himself.

Here's the official synopsis: Middle-earth: Shadow of War is the sequel to the critically acclaimed action-RPG Middle-earth: Shadow of Mordor, which has won over fifty different awards, including Game of the Year by the Game Developers Choice Awards, Outstanding Achievement in Development by D.I.C.E. Awards, as well as the BAFTA Game Design Award. New game From Monolith Productions, "Middle-earth: Shadow of War" will continue the story of Talion and Celebrimbor as they must infiltrate behind enemy lines and turn the forces of Mordor against the Dark Lord Sauron himself."

The first gameplay of the game will be shown on March 8, and the release is scheduled for October 10, 2017 for PC, PlayStation 4 and Xbox One.

"The Lord of the Rings" is certainly a cult work that gave birth to a huge fantasy universe, which inspired, and is still inspired to this day, thousands of authors of different generations and genres. Not only in literature, but also in movies, music, comics, video games. Everywhere you can find works, one way or another inspired by Middle-earth, the adventures of the hobbits, the villains of Sauron, and the endless war. So the Monolith studio decided not to stand aside, while not forgetting to be inspired by the "Arkham" series about Batman, created by colleagues from Rocksteady. In 2014, the team released "Shadows of Mordor"- an action game in the open world that introduced the unique Nemesis system, forcing enemies to develop, become stronger, take revenge and actually exist independently of total scripts.


The first blow is the unchanging foundation

Three years have passed, and here we have a sequel - "Middle Earth: Shadows of War". The sequel continues to turn the J. R. R. universe just as boldly and decisively. Tolkien, telling us about the events that allegedly took place between the adventures told in The Hobbit and The Lord of the Rings. However, familiarity with the original is not a requirement for immersion in the game world. Talion - the hero of the first game, a dead ranger, whose spirit united with the ghost of the ancient elven blacksmith Celebremor, continues his path of destruction and revenge in order to stop the outrages that the orc troops are doing under the leadership of the Dark Lord.

There are more characters in this game, including women - the spider Shelob, the elf Eltariel, the spirit of the forest Karnan and the girl-knight Idril. I hope that at least Elatriel and Idril DLC skins will appear in the game, as it was with Lithariel in the first part.


This time, our duo doesn't get away with wreaking havoc and chopping orcs in two locations, instead the game offers five areas, with different climates, atmospheres and features. Although, the atmosphere is similar everywhere - it "sa war an endless fight between darkness and light, to quote the Rebellion group. Each area has its own fortress that will need to be captured and protected from attacks. Fortresses differ from each other in their size, capacity and location key points, which, together with the features of the areas, provides a good variety of the game world.

Second Impact - Introducing New Engraving

However, from a functional point of view, all areas do not differ from what we have identified in the "Shadows of Mordor". The volcanic terrain of Gorgoroth will not burn the heels of Talion, the swamps of Nurnen will not stain them, and the snow of Sergost has little effect on the main character. Or his opponents. All this is just visual effects and scenery, nothing more. In all areas, we are kicking ass to the orcs, who in the first twenty to thirty hours of the game will delight the hell with their diversity: in the “Shadows of War” the number of enemy classes has increased, they have become more diverse in appearance, and the number of lines has increased significantly. Not without humor - there is an orc rhymer who speaks in verse, there is an orc bard who is ready to sing a welcome song.

There are several orcs in the game that will become our obligatory companions, for a long or a short time. These characters are worked out just fine, the dialogues with them are great, they have charisma and good humor. In general, the work on the orcs in the sequel was even better than on the main one. storyline, which, although interesting enough to keep at the screen, is still too stretched, which prevents it from being perceived as a holistic narrative. On the other hand, this is the trouble with most open-world games - the player is very addicted to exploring areas and doing all sorts of side tinsel, which is often necessary to progress through the scenario.

Even stupid orcs are surprised at amazing wanderings. Like the one in the picture above.


The third blow - we close the ring

In his wanderings across Mordor, Talion seeks not only to sow chaos in the ranks of Sauron, but also to create his own power. Here, comrades-in-arms come to the rescue - we can assign one or more bodyguards to the hero who will save him in a difficult situation, take a detachment of tamed orcs with us and order them to storm the camp, summon a graug or tame a dragon flying nearby. Locations are filled with objects for interaction and profit: chests with money, collectible items that reveal the secrets of the world of Middle-earth, hives with evil flies, spider nests, barrels of grog, ice icicles and carcasses for caragor bait. All this can be used against your enemies. Many orc commanders can be killed with a single action like this!

Thirty hours later, and I've played more than fifty and still haven't received the platinum cup, encounters with orcs are starting to get a little tiresome. Welcoming remarks are repeated several times already, the types of orcs are also not endless, and you can’t miss all this. You just want to grind missions for experience, money, and recruiting officers, because the fourth act leading to the secret true ending is a real mockery of a loyal player. And the game seems to tell you: “No, my friend. Take your time, meet the orc Pushkrimp for the fiftieth time, albeit now in a new type, listen for the 101st time to a remark about an orc that speaks in verse, and then watch a few dozen fights in the pit. And it's not to be missed."

Orcs know how to cheat death, that is, to return from the other world, betray us, run away from the battle a second before the final blow, escape from finishing and replenish health. All this works under the control of a random generator.


The fourth blow - laying the foundation for special strokes

Pit battles are a new and cool feature with which you can actually level up your orcs without losing. In almost every area there are three types of pits: for worms, warriors and winners. The first ones involve low-level fighters, the second ones are average, but the last ones are real monsters. The pits are a way to make your captain a leader by planting a spy in a fortress. Enough for him to defeat another captain. The probability of victory depends on a number of factors: the level of the orc, its weaknesses and strengths. For example, I played a level 30 orc against a level 39 and he got a fairly easy win due to the fact that his strengths gave a powerful advantage over the enemy. He was agile, and the enemy was clumsy.

The Overkill trophy drops when we send two of our subordinates to fight in the pit. Against each other
of course. And there is also a cool trophy "Brother against brother", but it is carried out in the conditions of a normal game.


When the area comes under the control of the player, the pits become the main tool for pumping. We choose our orc, which we want to pump, send it to any of the three pits and watch how it fights with a random opponent. Wins? Great, gets a level, brings us bonuses. Loses? It's a pity, poor fellow, but now is the time to personally go down into the pit and recruit the winner. Who needs losers?! The player has no physical influence on the battles in the pit, and cannot intervene in the battle. So, the classic scheme of “combining business with pleasure” works here: we go about our business, read The Lord of the Rings, watch The Hobbit and at the same time click on the orcs, sending them into the pits. Don't waste valuable time.

Fifth strike - will the ring be for the rich?

Of course, if you just want to beat the game and then watch the true ending on YouTube, as many will definitely do, then there is no need to grind dozens of orcs for monotonous, boring and incomprehensibly made bonus act events. You don't really need holes. But it is almost impossible to break through the thornbush of the final chapter without them. Unless you have enough extra money to purchase golden chests, where you come across the highest and legendary orcs. They can also be obtained from silver chests, which are bought with in-game currency, but the chances of this are much lower. For example, I bought several golden chests, each had a guaranteed legendary orc, one had two of them. Out of ~100 silver chests, I came across about five or seven legendary orcs.

Did it ruin the game? No. Despite all the negativity that many of us feel about “loot boxes” and other microtransactions, real cash players only get the opportunity to save real time, which, as you know, is money. They gain no real advantage over normal players, and online interactions in Shadows of War are asymmetric, more dependent on the skill of the player than on the strength of the fortifications of the owner of the world being invaded.


Sixth strike - sparks burn the skin

As you progress through, you experience much more “burns” due to the main game mechanics than from forced microtransactions, which you stop paying attention to when you go beyond the Internet and forums. In particular, the combat system of the new game suffers from the same sharp moments that were in the first part, and are also integral features of the Rocksteady combat. All of them can be grouped into a category called "recognition of the player's intentions by the game."

I will not do without examples, because they are so important (not sarcasm). When the player is fighting a captain or warchief, regular orcs have a beastly tendency to appear out of nowhere and get in the way. And often they are joined by any reasonable and semi-reasonable living creatures: olog-hai, they are also trolls, caragors, graugs and dragons. You just deal with all of them and focus on your target, when suddenly an arrow flies, and then the counter-attack indicator lights up. “Your mother is like that,” you think, and you try not to waste time on the husk anymore. This is where the trouble comes in.

The control of each beast is unique, but not always convenient. Especially when playing as a dragon in missions with an enclosed space. You need to get used to everything - the clumsiness and sluggishness of the graugs, the agility of the karagors and the drunken flights of serpents.


Firstly, the game often does not understand what kind of move the player wants to make - jump over the enemy, or roll between his legs (in the case of a troll, which cannot be jumped over, but Talion is persistently trying!). Secondly, the subjugation of the enemy (holding the “circle”), the game is often confused with the movement that is prescribed for pressing the “circle” - in my case, this is a freezing punch. Thirdly, the game often does not understand what kind of enemy you are trying to conquer. Not only does the subjugation work with a delay, but also on an ordinary stupid orc, instead of a broken captain! I specifically dabbled with it tonight and checked it. Situation: two captains, one is broken and stands closer to me, the second is aggressive and is a few meters further than the first. Whom is the game trying to conquer when the "circle" is pressed? You understand… It was possible, after all, to prescribe adequate priorities.


Seventh strike - a whipping ring?

The rest of the combat system also remained the same. Talion can swing his sword, parry blows, carry out powerful counterattacks, jump over enemies, tame animals, and beautifully cut everything that is cut. Mechanics - the unchanging "Arkham" series of Batman adventures, with all its features, seasoned with an additional layer of subjugation absorption and instant execution. The hero has a bow, which he masterfully handles, thanks to the ghost of Celebrimor, and is able to briefly slow down the passage of time while aiming. Most of Talion's moves can be upgraded and equipped with additional features: freeze, poison, ignite, increased stealth, jump shooting and much more. There are a lot of skills, and in order to pump them all, you have to grind well.


Eighth strike - sudden madness?

Talion also knows how to kill secretly, or savagely destroy the enemy, dipping the surrounding orcs into a vat of horror. This mechanic, stealth, is implemented in the "Shadows of War" as laboriously as in the "Shadows of Mordor". It exists for added variety, a few key missions, and numerous side missions. But in fact, it works rather not as stealth, but as surprise. It seems to me that this is how it should have been called when translated. The fact is that when you rush through the entire camp at elven speed, two dozen opponents shy away from you, and you sharply attack one of them - this is not stealth, but surprise. Moreover, for a particular orc who received a lethal dose of steel in the liver. But the game considers it stealth. Thus, tasks for stealth + time are solved by a banal run through the camp of enemies with the sudden destruction of several. And do not care that a dragon of orcs with three heads-captains is rushing after you.

The Eltariel missions are the most interesting to me. And not because of the fair-haired elf, but because they show the stories of the Nazgûl. Maybe not as much as we would like.


However, despite the forced, I would even say caricature of stealth, clumsy moments in the combat system and a drawn-out narrative, "Shadows of War" is played very well. The project is naturally captivating, and its performance on the PlayStation 4 is exceptionally pleasing. Good draw distance, nice animation of enemies, cool original voice acting, stable frame rate, only occasionally allowing itself to sag a little. On a normal console. All sorts of mechanical flaws in the best traditions of Assassin's Creed are already so ingrained in open-world games and parkour that you pay attention to them, but no longer get angry as before. We are talking about problems when a character clings to an unnecessary ledge, refuses to unclench his fingers and jump off, clings to some invisible texture, and so on. It's all there, just like in the first part.

The ninth blow - the omnipotence that unites Mordor

The game also works properly online, and there are three types of Internet interaction: completing tests (including for obtaining premium gold), revenge for other players, and the siege of their castles. Challenges change daily and are easy to complete, online revenge is no different from a regular vendetta, and the siege of a fortress is almost identical to a local one: we must get to the throne room and defeat the lord of the lands. The player whose world we invade does not suffer from our actions! Just like we are from the actions of others. Just for fun, and for the sake of war trophies, for every thousand of which there is a chest with bonuses. The web is also a great way to find a lot of legendary gear.


Finally, I would like to say a little about the trophies - I took the platinum cup in "Shadows of Mordor" in 38 hours. In this game, I'm already under 60 hours, and there are still unclaimed trophies. Just a few, but I don't want to grind them yet. Hypothetically, during this time it was already possible to get platinum, if not sprayed on the extermination of captains, complete domination in all locations, and network tasks. If you buy golden chests - so for sure. But do not forget that the orcs in "Shadows of War" are vile bastards, and often betray. This fact also applies to legendary fighters from purchased chests, so think twice before pouring in additional funds.

On the dark path!


Tenth strike - a ring worthy of a new Lord

Middle-earth: Shadows of War is a worthy sequel to Shadows of Mordor, Studio Monolith's loose retelling of the events that were lost between The Hobbit and The Lord of the Rings. The game world has become many times larger and richer, the Nemesis system has been brought to a qualitatively new level, gladiatorial battles between orcs and the capture of fortresses have added variety to the gameplay. However, it didn’t go without a fly in the ointment: the narrative feels drawn out, the controls are full of the same inconveniences as in the original, and the path to the true ending is like a slow defile naked through a thorn bush, in which a nest of furious wasps is hidden.


The review is based on the digital version of the game provided by the publisher.

Warner Bros. Interactive Entertainment announces the game " Middle-earth: Shadow of War”, a continuation of the famous role-playing action game “Middle-earth: Shadows of Mordor”, which received over 50 different awards, including “Game of the Year” according to the Game Developers Choice Awards, “For outstanding achievements in development” D.I.C.E. Awards, as well as the BAFTA Award for Game Design. New game from Monolith Productions Middle-earth: Shadow of War"continues the story of the ranger Talion and the ghost of Celebrimbor. Now they have to penetrate the rear of the enemy army and turn the forces of Mordor against the Dark Lord himself.

In Game " Middle-earth: Shadow of War» You have to subjugate the power of the new Ring of Power and fight terrible and powerful opponents - including the Nazgul and even Lord Sauron himself. A new adventure in the open world will be completely unique thanks to the improved system of archenemies. The changes caused by the actions of the player will affect the entire game world, in which literally everything will depend on your decisions and actions - from the landscape to the characters.

The game " Middle-earth: Shadow of War will be available on August 25, 2017 for Xbox One, Project Scorpio, PC (with Xbox Play Anywhere support), PlayStation 4 and PlayStation 4 Pro.

“Monolith Productions is committed to making the game as personalized as possible, offering even more features and an even more compelling story, says the president of Warner Bros. Interactive Entertainment David Haddad. - Middle-earth: Shadow of War will be a new game in the genre, thanks to the update of the system of sworn enemies and the opportunity to forge your own unique path through the expanses of Middle-earth.
“Middle-earth: Shadow of Mordor has been incredibly well received. Now we're looking to improve every aspect of it - the world, the story, the RPG system, the gameplay, and of course the player-unique interaction with the Nemesis system, adds Michel de Plater, vice president of Monolith Productions. - We ourselves are long-time fans of Middle-earth. For us, the opportunity to breathe life into this amazing fantasy world is a real honor. And we ourselves can't wait to see all the incredible adventures that will fall to the lot of the players.

An advanced archenemy system will make every story unique, as procedurally generated enemies are able to remember every skirmish and every battle that will shape their personality, strengths, and weaknesses. One of the main features of the game Middle-earth: Shadow of War”will be the appearance of supporters, with the help of which completely new stories will be played out, telling about loyalty, betrayal and retribution. The Nemesis system will also receive new features. With its help, the territory around the fortresses will change, which means that you will get even more freedom in choosing a strategy for capturing fortifications - while the game world itself will become as unique as the orc army.

Game Events Middle-earth: Shadow of War" continue the plot of the first chapter of the series and refer to the time period between The Hobbit and The Lord of the Rings. An even richer world awaits players, populated by brave heroes and insidious villains, relentlessly surprising with numerous sights, unexpected enemies and a personal approach to storytelling.

Thanks to the support of the Xbox Play Anywhere program, you will be able to purchase a digital version of the game " Middle-earth: Shadow of War and play on both Xbox One and PC running Windows 10. Progress made, add-ons purchased, and achievements earned will be the same across both platforms.

Learn more about the game " Middle-earth: Shadow of War» you can

Attention! This article contains many spoilers. If you want to enjoy the story of the game and find out all the endings yourself, we recommend that you close this page.

The plot of the game Middle-earth: Shadow of War

In the legendarium of the Lord of the Rings, the interval between the loss of the Ring of Omnipotence by Gollum and the invasion of the Shire by the Nazgûl is described rather briefly. We do not know exactly what happened in those days in Mordor - and this opens up a lot of opportunities for the developers of the game Middle-earth: Shadow of War. What if Sauron had another nemesis whose unsung struggle and self-sacrifice saved Middle-earth?

Talion

The protagonist of Middle-earth: Shadow of Mordor is back. The captain of the Black Gate scouts, who was killed by the orc leader Black Hand, did not accept death itself: Talion found a way to take revenge on the murderers of his family and is now ready to put an end to the source of evil once and for all, challenging Sauron himself. Or at least die trying to make the world a better place.

Talion's life story is the story of a man who survived terrible tragedy but didn't give up.

Talion's plan is simple yet elegant. Thanks to the help of Celebrimbor, the former ranger forged a new Ring of Power, devoid of the shortcomings of the blacksmith's previous creations and not subject to Sauron. Perhaps the forces of the newly created Ring will be enough to unite Mordor under the banner of the Light Lord and forever destroy the evil of Barad-Dur?

celebrimbor

The spirit of the blacksmith elf, who created the Rings of Power and was deceived by Sauron, who lost, but did not go to the end, still acts in concert with Talion. Celebrimbor, who during his lifetime raised Mordor to fight the Dark Lord and was defeated, was skeptical about the idea of ​​Talion to create a new Ring and lead armies to conquer Mordor.

Sauron executed all of Celebrimbor's relatives in front of his eyes, and then killed Celebrimbor himself with his own blacksmith's hammer. But Celebrimbor's fate was bound to the Ring, and he was doomed to exist as a ghost until it was destroyed.

Still, the elf decided to try. What if he really couldn't find peace without trying again to deal with the consequences of a mistake he made hundreds of years ago? With the new Ring of Power, Talion can exist separately from Celebrimbor, but, unfortunately, not everything is so simple. One very powerful being has his own plans for the Ring.

Shelob

The ring was taken over by the last child of Ungoliant, who appeared in Middle-earth even before Sauron - the spider Shelob, who appeared before Talion and Celebrimbor in the guise of an ominous beauty. Shelob had a vision: the army of the Light Lord, who had slain Sauron, did not stop at Mordor and conquered all of Middle-earth. The spider did everything to prevent this vision from coming true.

Mordor was not supposed to win, and for the good of all Middle-earth, she managed to achieve a temporary stalemate between the Dark Lord and Talion.

Shelob returned the Ring of Power to Talion, but was never completely frank with her temporary allies. And yet, in one child, Ungoliant did not lie: she really needs to get even with the Dark Lord: Shelob and Sauron were old and close acquaintances. With one shot, Shelob decided to kill two birds with one stone: neutralize the threat to Middle-earth and settle personal scores.

Sauron

The cunning Dark Lord, having lost the Ring of Omnipotence, leaves no hope for the conquest of Middle-earth. In Shadow of War, Sauron plays the role of a formidable figure, looming somewhere in the background: the ring-bearing Nazgûl serve as conductors of his will, obediently carrying out the orders of their master. Without his Ring, Sauron is not able to leave the borders of Barad-Dur - this greatly simplifies the task of Talion.

Sauron has armies, he has Nazgûl, but his true strength is that he knows the weaknesses of his enemies.

The Nazgûl are strong, but Talion and Celebrimbor have an unexpected ally: the elven warrior Eltharial. An emissary of Queen Galadriel, she tirelessly hunts the Nazgûl and tries to delay Sauron's plans a little, again and again throwing his soulless servants back to Barad-dur.

Eltariel

The envoy of Galadriel knows no mercy, but over time, Eltariel begins to wonder if her task is feasible in principle. The Nazgûl, expelled for a while, return again, as if nothing had happened, following the orders of their master. At best, Eltariel only holds back evil, preventing it from penetrating deeper. Is there a way to solve all problems at once?

Not in all fights she wins, but even in case of failure, Eltariel manages to avoid death - and the hunt continues.

What Eltariel cannot do, Talion can. With the help of the Ring of Power, skillful use of the sword and such and such a mother, the ranger who has risen at the head of the army manages to save one of the Nazgûl from unlife. The subordinate ghost of the ring could seriously help in the conquest of Mordor, but Talion decided to save the ancient king from new torments. In vain.

Middle-earth: Shadow of War ending

Talion's humanism is not supported by Celebrimbor and Eltariel. Right at the site of the destruction of the ring-bearer, a new alliance is being created: Celebrimbor offers the elven warrior to become his new receptacle, to take the Ring of Power from the unjustified Talion and throw Sauron together. An excellent idea, but Talion clearly did not appreciate it: without five minutes, the conqueror of Mordor lies on a cold stone, bleeds and is preparing to expire.

Quietly die and leave Middle-earth to its fate? Not today. Spurred on by the vision of Shelob, Talion decides to take extreme measures and takes possession of the ring of the destroyed Nazgûl. Now he is one of the ghosts of the ring, albeit retaining free will for the time being. The idea of ​​Celebrimbor and Eltariel was unsuccessful, Talion will try to hold back the attacks of Sauron for as long as possible, buying time for the whole of Middle-earth.

Celebrimbor and Sauron, being equal in strength, grappled in an endless battle on the pinnacle of Barad-dûr, turning into an unblinking fiery eye.

From now on, Talion is fighting Sauron from his stronghold, Minas Morgul. Sooner or later, he will succumb to the influence of the Ring and turn into a Nazgûl, but as long as the will of the ranger is strong, Middle-earth still has a chance. It will last just until the end of the fourth act. You can watch the true ending of Middle-earth: Shadow of War in the video below: