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The purpose of the did game. Card file of didactic games in kindergarten. Didactic game "Who am I?"

Mammalogy

Card file of didactic games on speech development in middle group

"Who's talking?"

Target: expansion of vocabulary, development of speed of reaction.

move : the teacher alternately throws the ball to the children, naming the animals. Children, returning the ball, must answer how this or that animal gives a voice: The cow mooes The tiger growls The snake hisses The mosquito squeaks The dog barks The wolf howls The duck quacks The pig grunts Option 2. The speech therapist throws the ball and asks: “Who is growling?”, “And who mooing?”, “Who is barking?”, “Who is cuckooing?” etc.

"Who lives where?"

Target : consolidating children's knowledge about the dwellings of animals, insects. Consolidation of the use in the speech of children of the grammatical form of the prepositional case with the preposition "in".

move : Throwing the ball to each child in turn, the teacher asks a question, and the child, returning the ball, answers. Option 1. teacher: - Children: Who lives in a hollow? - Squirrel. Who lives in a birdhouse? - Starlings. Who lives in the nest? - Birds. Who lives in a booth? - A dog. Who lives in the hive? -Bees Who lives in the hole? -Fox. Who lives in the lair? -Wolf. Who lives in a den? - Bear. Option 2. teacher: - Children: Where does the bear live? - In the den. Where does the wolf live? - In the den. Option 3. Work on the correct construction of the proposal. Children are invited to give a full answer: "The bear lives in a den."

"Give me a word"

Target: development of thinking, speed of reaction.

Stroke: the teacher, throwing the ball to each child in turn, asks: - The crow is croaking, but the magpie? The child, returning the ball, must answer: - Magpie chirps. Sample questions: - The owl flies, but the rabbit? - The cow eats hay, and the fox? - The mole digs minks, and the magpie? - The rooster crows, and the hen? - The frog croaks, and the horse? - A cow has a calf, and a sheep? - The bear cub's mother is a bear, and the squirrel's mother?

"Who is moving?"

Target: enrichment of the verbal dictionary of children, development of thinking, attention, imagination, dexterity.

Stroke: the teacher, throwing the ball to each child, calls an animal, and the child, returning the ball, pronounces a verb that can be attributed to the named animal. teacher: -Children: The dog stands, sits, lies, walks, sleeps, barks, serves (cat, mouse ...)

"Hot Cold"

Target : fixing in the representation and vocabulary of the child opposite signs of objects or antonyms.

move : the teacher, throwing the ball to the child, pronounces one adjective, and the child, returning the ball, calls another - with the opposite meaning. teacher:-Children: Hot-cold Good-bad Smart-stupid Cheerful-sad Sharp-blunt Smooth-rough

"What happens in nature?"

Purpose: to consolidate the use of verbs in speech, agreement of words in a sentence.

Move: the teacher, throwing the ball to the child, asks a question, and the child, returning the ball, must answer the question asked. It is desirable to play the game by topic. Example: Theme "Spring" teacher: -Children: The sun - what does it do? - Shines, warms. Brooks - what do they do? - Run, murmur. Snow - what does it do? - It's getting dark, it's melting. Birds - what are they doing? - They fly in, build nests, sing songs. Kapel - what does he do? - Ringing, dripping. The bear - what it does - Wakes up, crawls out of the den.

"Who can perform these actions?"

Purpose: activation of the verbal vocabulary of children, development of imagination, memory, dexterity. Move: the teacher, throwing the ball to the child, calls the verb, and the child, returning the ball, calls the noun that matches the named verb. teacher: - Children: There is a man, an animal, a train, a steamboat, rain ... A stream runs, time, an animal, man, road ... A bird is flying, a butterfly, a dragonfly, a fly, a beetle, an airplane ... A fish is swimming, a whale, a dolphin, a boat, a ship, a man ...

"What is it made of?"

Purpose: to consolidate in the speech of children the use of relative adjectives and ways of their formation.

Move: the teacher, throwing the ball to the child, says: “Leather boots”, and the child, returning the ball, answers: “Leather”. wool-woolen

"Spread it out"

Purpose: orientation in space.

Move: Fyodor's character asks the guys to help her: put pots and pans on the lower shelf, plates, spoons, knives, forks on the higher shelf, and saucers and jugs on the topmost shelf.

"Who was who?"

Purpose: development of thinking, expansion of the dictionary, consolidation of case endings.

Move: the teacher, throwing the ball to one of the children, calls the object or animal, and the child, returning the ball to the speech therapist, answers the question of who (what) the previously named object was: Chicken - egg Bread - flour Horse - foal Wardrobe - board Cow - calf Bicycle - iron Dood - acorn Shirt - fabric Fish - caviar Boots - leather Apple tree - seed House - brick Frog - tadpole Strong - weak Butterfly - caterpillar Adult - child

"What vegetable?"

Purpose: development of tactile, visual and olfactory analyzers.

Progress: the teacher cuts the vegetables, the children smell and taste them. The teacher gives a sample: “The tomato is sweet, and the garlic is spicy”

"What does it sound like?"

Purpose: development of auditory attention and observation.

Progress: the teacher behind the screen plays various musical instruments (tambourine, bell, wooden spoons). Children must guess what it sounds like.

"What happens in autumn?"

Purpose: to teach the seasons, their sequence and main features.

Move: pictures depicting various seasonal phenomena are mixed on the table (it is snowing, a flowering meadow, an autumn forest, people in raincoats and with umbrellas, etc.). The child chooses pictures that show only autumn phenomena and names them.

"What's gone?"

Purpose: development of attention and observation.

Progress: the teacher lays out 4 vegetables on the table: “Children, look carefully at what is on the table. These are onion, cucumber, tomato, pepper. Look carefully and remember. Now close your eyes." Children close their eyes, and the teacher removes one vegetable. "What's gone?" Children remember and name a vegetable.

"Catch and throw - name the colors"

Purpose: selection of nouns for an adjective denoting color. Fixing the names of primary colors, the development of imagination in children.

Move: the teacher, throwing the ball to the child, calls the adjective denoting the color, and the child, returning the ball, names the noun that matches this adjective. teacher:-Children: Red - poppy, fire, flag Orange - orange, carrot, dawn Yellow - chicken, sun, turnip Green - cucumber, grass, forest Blue - sky, ice, forget-me-nots Blue - bell, sea, sky Purple - plum , lilac, dusk

"Whose head?"

Purpose: to expand the vocabulary of children through the use of possessive adjectives. Move: the teacher, throwing the ball to the child, says: "The crow has a head ...", and the child, throwing the ball back, finishes: "... the crow." For example: A lynx has a lynx head. Uryby - fish In a cat - cat In a magpie - magpie In a horse - horse In an eagle - aquiline In a camel - camel

"The Fourth Extra"

Purpose: to consolidate the ability of children to highlight a common feature in words, to develop the ability to generalize.

Move: the teacher, throwing the ball to the child, calls four words and asks to determine which word is superfluous. For example: blue, red, green, ripe. Zucchini, cucumber, pumpkin, lemon. Cloudy, cloudy, gloomy, clear.

"One is many"

Purpose: consolidation in the speech of children various types noun endings.

Move: the teacher throws the ball to the children, naming the nouns in the singular. Children throw the ball back, naming plural nouns. Example: Table - tables chair - chairs Mountain - mountains leaf - leaves House - houses sock - socks Eye - eyes piece - pieces Day - days jump - jumping Sleep - dreams gosling - goslings Forehead - foreheads tiger cub - cubs

"Pick up the signs"

Purpose: activation of the verb dictionary.

Progress: the teacher asks the question “What can squirrels do?” Children answer the question and find a picture to the given question. Sample answers: Squirrels can jump from knot to knot. Squirrels can make warm nests.

"Animals and their babies"

Purpose: fixing the name of animal cubs in the speech of children, consolidating word-formation skills, developing dexterity, attention, memory.

Move: throwing the ball to the child, the teacher names an animal, and the child, returning the ball, names the cub of this animal. Words are grouped into three groups according to the way they are formed. The third group requires memorizing the names of the cubs. Group 1. The tiger has a cub, the lion has a lion cub, the elephant has a baby elephant, the deer has a deer, the elk has a calf, and the fox has a fox. Group 2. A bear has a bear cub, a camel has a camel cub, a hare has a hare, a rabbit has a rabbit, and a squirrel has a squirrel. Group 3. A cow has a calf, a horse has a foal, a pig has a piglet, a sheep has a lamb, a chicken has a chicken, and a dog has a puppy.

"What is round?"

Purpose: expanding the vocabulary of children through adjectives, developing imagination, memory, dexterity.

Move: the teacher, throwing the ball to the children, asks a question, the child who caught the ball must answer it and return the ball. - what happens round? (ball, ball, wheel, sun, moon, cherry, apple ...) - what is long? (road, river, rope, ribbon, cord, thread ...) - what is high? (mountain, tree, rock, person, pole, house, closet ...) - what is prickly? (hedgehog, rose, cactus, needles, tree, wire...)

"Choose a word"

Purpose: development of word formation skills, selection of related words. For example, a bee is a bee, bee, bee, beekeeper, bees, etc.

« Generalizing concepts»

Purpose: expansion of vocabulary through the use of generalizing words, development of attention and memory, the ability to correlate generic and specific concepts.

Option 1. Move: the teacher calls the general concept and throws the ball to each child in turn. The child, returning the ball, must name the objects related to that generalizing concept. teacher:-Children: Vegetables - potatoes, cabbage, tomato, cucumber, radish

Option 2. The teacher calls specific concepts, and the children - generalizing words. teacher: Children: Cucumber, tomato-Vegetables.

"Good bad"

Purpose: introducing children to the contradictions of the world around them, developing coherent speech, imagination.

Progress: the teacher sets the topic of discussion. Children, passing the ball in a circle, tell what, in their opinion, is good or bad in weather phenomena. Teacher: Rain. Children: Rain is good: it washes away dust from houses and trees, it is good for the earth and the future harvest, but it’s bad - it wets us, it can be cold. Teacher: City. Children: It's good that I live in the city: you can ride the subway, by bus, there are many good shops, it's bad - you won't see a live cow, a rooster, it's stuffy, dusty.

"Near Far"

Purpose: development of auditory attention, hearing acuity.

Move: the teacher behind the screen produces the sound of a large or small toy. Children determine the size of the toy by the strength of the sound (large or small)

"Call it sweetly"

Purpose: to consolidate the ability to form nouns with the help of diminutive suffixes, the development of dexterity, speed of reaction.

Move: the teacher, throwing the ball to the child, calls the first word (for example, ball), and the child, returning the ball, calls the second word (ball). Words can be grouped according to the similarity of endings. Table-table, key-key. Cap-hat, squirrel-squirrel. Book-book, spoon-spoon. Head-head, picture-picture. Soap-soap, mirror-mirror. Doll-chrysalis, beetroot-beetroot. Braid-pigtail, water-water. Beetle-beetle, oak-oak. Cherry-cherry, tower-turret. Dress-dress, chair-chair.

"Happy Account"

Purpose: to consolidate in the speech of children the agreement of nouns with numerals.

Move: the teacher throws the ball to the child and pronounces a combination of a noun with the numeral “one”, and the child, returning the ball, calls the same noun in response, but in combination with the numeral “five”, “six”, “seven”, “eight”. Example: One table - five tables One elephant - five elephants One crane - five cranes One swan - five swans One nut - five nuts One cone - five cones One gosling - five goslings One chicken - five chickens One hare - five hares One hat - five hats One can - five cans.

"Guess who called?"

Purpose: to distinguish the maximum abbreviated sound complexes by timbre.

Move: the driver turns his back to the children and determines who called him by the “pee-pee” sound complex. The driver is called by the child pointed to by the teacher.

Preview:

Card file of didactic games on cognitive development in the middle group.


1. Didactic game"Find the mistake"

Goals:

Game progress : The teacher shows a toy and calls a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher pronounces the phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Goals: learn to notice inconsistency in judgments, develop logical thinking.

Game progress : The teacher explains the rules of the game:

  • I will tell a story in which you should notice what does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... "

4. Didactic game "What time of year?"

Goals: to learn to correlate the description of nature in poetry or prose with a certain season; develop auditory attention, speed of thinking.

Game progress: The children are sitting on the bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a particular situation.

Game progress: The teacher asks questions, the children answer them.

What can you do in the forest? (Walk; pick berries, mushrooms; hunt; listen to birdsong; relax).

What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Goals: to teach to select definitions corresponding to a given example, phenomenon; activate previously learned words.

Game progress: The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel - red, nimble, big, small, beautiful .....

Coat - warm, winter, new, old ... ..

Mom is kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

  1. Didactic game "Finish the sentence"

Goals: learn to complete sentences with a word of the opposite meaning, develop attention.

Game progress : The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

  1. Didactic game "Find out whose sheet"

Goals: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature), develop attention.

Game progress : On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Goals: learn to describe an object and recognize it by description, develop memory, attention.

Game progress : The teacher invites one child to describe a plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Goals: learn to name a plant, develop memory, attention.

Game progress : The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Goals : consolidate knowledge about animals, develop attention, memory.

Game progress: The teacher names the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Goals: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say “Flies”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13 . Didactic game "What kind of insect?"

Goals : clarify and expand ideas about the life of insects in the fall, learn to describe insects according to characteristic features, cultivate a caring attitude towards all living things, develop attention.

Game progress : Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Goals: learn to find a tree according to the description, consolidate the ability to use prepositions in speech: for, about, in front of, next to, because of, between, on; develop auditory attention.

Game progress: On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Goals: learn to select verbs denoting actions, develop memory, attention.

Game progress : The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

  • What can you do with flowers? (tear, sniff, watch, water, give, plant)
  • What does a janitor do? (sweeps, cleans, waters, cleans the paths from snow)

16. Didactic game "What happens?"

Goals: learn to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition; develop attention.

Game progress: Tell what happens:

Green - cucumber, crocodile, leaf, apple, dress, tree ....

Wide - river, road, tape, street ...

The one with the most words wins.

17. Didactic game "What kind of bird is this?"

Goals: clarify and expand ideas about the life of birds in the fall, learn to describe birds according to characteristic features; develop memory; cultivate a caring attitude towards birds.

Game progress: Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Goals: to consolidate knowledge about the plants of the garden and vegetable garden; the ability to name their signs, describe and find them according to the description, develop attention.

Game progress: Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

19. Didactic game "It happens - it doesn't happen" (with a ball)

Goals: develop memory, attention, thinking, speed of reaction.

Game progress : The teacher pronounces phrases and throws the ball, and the children must quickly answer.

Snow in winter ... (occurs) Frost in summer ... (does not happen)

Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "Third extra" (plants)

Goals: consolidate children's knowledge about the diversity of plants, develop memory, speed of reaction.

Game progress: The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Riddle game"

Goals: expand the stock of nouns in the active dictionary.

Game progress: The children are sitting on the bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

22. Didactic game "Do you know ..."

Goals: enrich the vocabulary of children with the names of animals, consolidate knowledge of models, develop memory, attention.

Game progress: You need to prepare the chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

23. Didactic game "When does it happen?"

Goals: consolidate children's knowledge of the parts of the day, develop speech, memory.

Game progress: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, look at it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

24. Didactic game "And then what?"

Goals: to consolidate children's knowledge about the parts of the day, about the activities of children in different time days; develop speech, memory.

Game progress: Children sit in a semicircle. The teacher explains the rules of the game:

  • Remember, we talked about what we do in kindergarten throughout the day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

The teacher begins: “We came to kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children name the last one - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Target : to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Select the word"

Goals : to teach children to clearly pronounce polysyllabic words loudly, to develop auditory attention.

Game progress : The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song). (Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, pause after each word so that the children can think.

27. Didactic game "Tree, shrub, flower"

Goals: consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

Game progress: The leader pronounces the words "Tree, shrub, flower ..." and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where what grows?"

Goals: learn to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Game progress: The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did well, you can enumerate the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, a result is summed up who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Target : develop speech activity, thinking.

Game progress: Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

30. Didactic game "Summer or autumn"

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

Game progress : The teacher and the children stand in a circle. Educator. If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ... .. Etc.

31. Didactic game "Be careful"

Target: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

32. Didactic game "Take - do not take"

Target : differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Game progress : Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

33. Didactic game "What is planted in the garden?"

Target : to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,
auditory attention.

Game progress: Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

  • Carrot (yes), cucumber (yes), plum (no), beetroot (yes), etc.

34. Didactic game "Who will collect sooner?"

Target: teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

Game progress : Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

35. Didactic game "Who needs what?"

Target : exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs for work.

The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

  1. Didactic game "Do not make a mistake"

Target: reinforce children's knowledge of different types sports, develop resourcefulness, ingenuity, attention; cultivate a desire to play sports.

Game progress : The teacher lays out the cut pictures with the image various kinds sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paint brush, a bucket; machines that facilitate the builder's work - a crane, an excavator, a dump truck, etc. In the pictures - people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. they select images of the objects of their labor. The correctness of the execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess it!"

Target: learn to describe an object without looking at it, to highlight in it essential features, according to the description to recognize the subject; develop memory, speech.

Game progress : At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

Target

Game progress : The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

39. Didactic game "Where is what lies?"

Target: to teach to single out words with a given sound from a group of words, from a speech stream; fix the correct pronunciation of certain sounds in words; develop attention.

Game progress: The teacher names the object and invites the children to answer where it can be put. For example:

- “Mom brought bread and put it in ... (bread box).

  • Masha poured sugar ... Where to? (to the sugar bowl)
  • Vova washed his hands and put the soap...Where? (Into the soap dish)

40. Didactic game "Catch up with your shadow"

Target: introduce the concept of light and shadow; develop speech.

Game progress : Educator: Who will guess the riddle?

I go - she goes

I stand - she stands,

Run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot, it's your reflection, it's called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light you block the way sunbeam um, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Target : learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Game progress: The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

Sugar is sweet, and pepper is .... (bitter)

In summer, the leaves are green, and in autumn - ... .. (yellow)

The road is wide and the path is... (narrow)

The ice is thin, and the trunk is ... (thick)

42. Didactic game "Who has what color?"

Target: to teach children to recognize colors, to consolidate the ability to identify objects by color, to develop speech, attention.

Game progress : The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Target: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

Game progress: Children sit in a circle. The teacher says:

  • Children, the objects that surround us are different sizes: big, small, long, short, low, high, wide, narrow. In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called one word.

In the hands of the teacher is a pebble. He gives it to the child who has to answer.

  • Long, - the teacher says and passes the pebble to the neighbor.
  • A dress, a rope, a day, a fur coat, - the children recall.
  • Wide, - the teacher offers the next word.

Children call: road, street, river, tape, etc.

The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

  • Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round (ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Target: learn to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

Game progress : Children turn into "beasts". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

  • I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.
  • I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Target: Expand words knowledge; develop attention.

Game progress : The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Cranberry jelly (cranberry jelly); vegetable soup (vegetable soup); mashed potatoes (mashed potatoes).

46. ​​Didactic game "Pick up similar words"

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

Game progress : The teacher pronounces words similar in sound: a spoon is a cat, ears are guns. Then he pronounces one word and invites the children to choose others that are similar in sound to him: spoon (cat, leg, window), cannon (fly, drying, cuckoo), bunny (boy, finger), etc.

47. Didactic game "Who will remember more?"

Target: enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

Game progress: Carlson asks to look at the pictures and tell what they do, what else they can do.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, whips, ...

Crow - flies, croaks, sits, eats, sits down, drinks, viet, etc.

48. Didactic game "What else are they talking about?"

Target: consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Game progress : Tell Carlson what else can be said like this:

It's raining: it's snowing, winter, boy, dog, smoke.

Playing - girl, radio, ...

Bitter - pepper, medicine, .. etc.

49. Didactic game "Think up yourself"

Target : to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Game progress : The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Target: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

Game progress : On the teacher's table are various items, under the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.

Preview:

Card file of games by physical development in the middle group.


"We are brave guys"


Improve the skills of crawling on all fours between objects - in the forward direction, along the board, along the inclined board.
Develop the ability to coordinate movements with words, crawl one after another without pushing.
Formation skills safe behavior in a mobile game.
Develop orientation in space, visual perception of landmarks.

Equipment: cubes, bricks, boards, cords.

Description. The teacher reads a poem, and the children crawl and walk, portraying scouts.

We are brave guys
Dexterous, skillful.
Crawl here and there - on the roads (forward)
On bridges (on the board)
We will climb the mountain high (on an inclined board)
We can see it is far away.
And then we'll find a path
And let's walk along it a little (walking along the winding "path" marked with cords).

"Puppy"

Target. Cultivate a desire to help.
Exercise in climbing the gymnastic wall, climbing from one span to another, be careful, do not drown, act on a signal.
Formation of safe behavior skills on the gymnastic wall.
To form a visual perception of objects of the surrounding reality.

Equipment: gymnastic wall, dog toy.

Description.
A puppy climbed a fence
And I couldn't get down.
We are not afraid of heights
And we are trying to help him.
The teacher offers the children to help the Puppy go down, but for this you need to climb the gymnastic wall. Children take turns climbing in and touching the Puppy, thus saving him.

"Hares"

Target. Cultivate the ability to obey the rules of the game.
Develop speed of reaction, dexterity, speed, attention.
Develop rhythmic, expressive speech and coordination of movements.

Description. The teacher chooses one child with a counting rhyme, who will play the role of the Wolf. The rest of the children are Bunnies. Children go to the Wolf's lair, saying:
We. Bunnies are brave
We are not afraid of the wolf.
Sleeping toothy gray wolf
Under a tall tree. (the wolf wakes up and tries to catch the rabbits)
We hares are not simple:
They ran under the bushes. (children run for chairs)

"Brook"


Develop the ability to crawl between objects, crawl under obstacles (height - 50 cm.), Without hitting objects.
Develop orientation in space, visual perception of objects of the surrounding reality.

Description. Children are built in a column and imitate a stream and pronounce the words:

The brook flows, murmuring,
The stones go around
So the water of the key
It gets into the river.

"Shepherd and Blood"

Target. Cultivate endurance and discipline.
Improve crawling skills on all fours.
Develop orientation in space.

Description. The teacher is a Shepherd, the children are cows. Children crawl on all fours to the Shepherd, who at this time says:

cute cows,
White heads!
An evil sorcerer has been here
And bewitched the cows.
On the green in the meadow
I will help the cows.
All cows will be
Cheerful, healthy.
Children depict cows, lowing. They approach the Shepherd. He touches them with his hand, disenchanting, after which the children dance.

"Horses"

Target. Cultivate a friendly attitude towards the participants of the game.
Develop running skills at an average pace.
Practice the pronunciation of the sound - "c".
Develop orientation in space.

Description: Children run around the playground, depicting horses.

Tsk, tsk, tsk -
Hooves clatter.
horses run,
They would drink water.
Top, top, top -
They went into a gallop.
They quickly ran to the river,
Fun neighing!
Whoa!

"Sharp arrows"

Target. Cultivate endurance and discipline.
Improve skills in throwing the ball at a vertical target.

Description. The children are given balls. The teacher together with the children says:

Strong hands, eye marks.
It is difficult for the army without us.
We throw balls at the target -
We hit right.

"Salute"

Target. Cultivate independence.
Exercise children in tossing the ball from the bottom up and the ability to catch it with both hands.
Develop oculomotor functions, fixing the gaze.

Equipment: balls according to the number of children.

Description. Children are given balls of different colors. The teacher together with the children says:
These are not crackers:
The guns fired.
People dance and sing.
Fireworks in the sky!

"Crocodiles"

Target. Cultivate a friendly attitude towards the participants of the game.
Develop the ability to climb into a hoop, climb an inclined ladder, act in accordance with the words of the text.

Equipment: rope, hoop, ladder.

Description. The children are doing the exercises.

Lived in the Nile Valley
Three big crocodiles.
They were called like this:
Mick, Mock, Mack.
Mick loved to crawl like any crocodile

Curious Mock
Went where I could

A clever Mac
Wandered through the mountains
Such a daredevil
This one was a crocodile.

"Cunning fox"

Target. Cultivate a friendly attitude towards the participants of the game.
Exercise in climbing on the gymnastic wall.
Strengthen the ability to coordinate movements with words.
Formation of caution and prudence on the gymnastic wall.

Equipment: gymnastic wall, hats of chickens and foxes.

Description. Children perform movements by pronouncing the words:

In the garden, in the yard
The chickens were walking.
The grains pecked
They were looking for a worm. (children walk, imitating the movements of chickens)

Suddenly out of nowhere
A sly fox appeared.
Chickens quickly n roost!
Otherwise, he will eat all of you! (children run and climb the gymnastic wall).

"Harvesting"

Target. Cultivate endurance and discipline.
Practice throwing the ball at a horizontal target with your left and right hands.
Develop the eye, oculomotor functions, fixation of the gaze.

Equipment: baskets, small balls of two colors.

Description. At a distance of 2 m from the children there are baskets, next to the children are small balls of two colors. The teacher explains to the children that they are hares, and the balls are vegetables that need to be collected in baskets.

Will collect hares deftly
Juicy carrots from the beds
And crispy cabbage.
The garden will be empty.

In turn, the children throw the balls "vegetables" into the basket: with the left hand - "carrot", and with the right - "cabbage".

"Hunters and Ducks"

Target. To cultivate organization, attention, the ability to control their movements.
Exercise children in throwing a ball at a moving target.
Develop the eye, oculomotor functions, fixation of the gaze.

Description. The players of one “hunters” team stand behind the circle line _ (around the lake), and the players of the other “ducks” team are located in the circle (on the lake). Hunters shoot "ducks" (throw small balls). Ducks move within a circle. The padded "duck" leaves the lake. The game continues until all the "ducks" are knocked out. After that, the teams switch roles.

"Find Your Color"

Description: The teacher divides the children into 4 groups and gives them flags of different colors: yellow, red, blue and green. Each group goes to their designated area. Then the teacher sets one flag of the same colors as the children's in opposite corners.

The signal “go for a walk” is given, after which the children disperse around the room and walk. As soon as they hear the command “find your color”, everyone immediately runs up to their flag, which matches the color of the flag in their hand. At this time, the teacher carefully observes which group has gathered the fastest near the corresponding flag. The first ones are the winners.

The duration of the game should be no more than 5 minutes.

"Birds and chicks"

Description: Before the game begins, the teacher draws circles on the floor. These will be the "nests" for the chicks. One "nest" for one group only. Children are divided into 3-4 groups and disperse to their "nests". In each group, a "bird - mother" is selected. The teacher gives the command "fly". "Chicks" come out of their houses and "fly" (waving their arms, imitating wings, and walking). “Mother birds” also “fly out” of their nests, but stay away from other children. They depict the search for food, i.e. worms. The signal "home" sounds. The mother birds return to their nests and call their chicks. They again sit down in the "nests" and the mother bird begins to feed her children. The game is repeated again and so 3-4 times.

"Colored Cars"

Description: Children are seated along the wall on chairs. They are called "cars". Everyone is given flags of different colors. The teacher stands in front of the children and holds in his hand one flag of the same colors as the children. The teacher raises any flag, for example, red. This is a signal for "cars" that it's time to leave their "garages". Children who have a red flag get up and walk around the room, while buzzing, depicting a car. The teacher lowers the flag. "Cars" immediately stop and do not move. The command "it's time to go home" sounds. "Cars" are dispersed each to its place. The teacher raises the flag again, but in a different color and the game continues - other “cars” drive out. This game can be played for no more than 6 minutes!

"Tram"

Description: Children stand along the wall in pairs in one column and hold hands. Free hands(one child with the left hand, the other child with the right) hold on to the rope, the ends of which are tied. It turned out "tram". The teacher moves away from the children and picks up three flags of red, green and yellow flowers. The teacher raises the green flag and the "tram" goes. Children run and watch the flags at the teacher. As soon as the green flag is lowered, and instead of it the yellow or red “tram” is raised, it stops and waits for a signal for a new movement, that is, until the green flag rises.

"Sparrows and a cat"

Description: Children are “sparrows”, the teacher is a “cat”. "Sparrows" sit on the "roof" (on chairs or on a bench). The command "sparrows flew" is given. "Sparrows" jump off the "roof" and begin to "fly", that is, run and flap their arms like wings. While the children are running around, the "cat" is sleeping. She then suddenly wakes up and meows "Meow, meow." This is a signal that the cat is on the hunt. "Sparrows" immediately scatter to their places on the "roof", and the "cat" catches them and takes them to his "house".

"Catch a Mosquito"

Description: The teacher stands in the center of the circle formed by the children and holds a twig with a cord at the end in his hands. A toy mosquito is tied to a cord. The teacher circles the mosquito over the children's heads, and they bounce on both legs and try to catch it. Whoever manages to catch a mosquito shouts "I caught it." Then the game continues again until 5 minutes have passed.

"Mice in the pantry"

Description: Children are mice. The teacher seats the children on a bench that stands along the wall of the room. The bench plays the role of a "mink". On the opposite side of the children, a rope is stretched so that the children can crawl under it. The space behind the rope is a "pantry" for mice. Not far from the mice, the “cat”, that is, the educator, is sleeping. While the cat is sleeping, the mice run out of their holes and run into the pantry. There they depict as if they are nibbling something, for example, a cracker. Suddenly, the cat wakes up and starts catching mice. The mice, frightened, scatter in their minks. Catching no one, the cat returns to its place and falls asleep again. The mice again run to the "pantry". This mobile game can be played no more than 5 times!

"Rabbits"

Description: On one side of the room, circles are drawn with chalk. They will be "rabbit cages". Chairs with hoops tied in a vertical position are placed in front of the circles. Instead of hoops, you can simply stretch the rope. A chair is installed at the opposite wall - “the house for the watchman”. The teacher, who plays the role of a "watchman", sits on a chair. The gap between the "cells" and the "watchman's house" is denoted by the "meadow".

After all the preparations, the teacher divides the children into small groups of 3-4 people and seats each group of rabbits in their "cages". At the command “rabbits in a cage”, the children squat down. Then the "watchman" releases the "rabbits" from the cage (the children, climbing through the hoop, leave the outlined circle and begin to run and jump around the room). The command “rabbits home” is given and the children run back to their “cages”, again climbing through the hoops. After a while the game starts again.

"Bring the ball"

Description: Players sit on chairs along the wall. Not far from them, at a distance of 3-4 steps, a line is drawn in chalk. 5-6 children stand behind this line and turn their backs to the sitting children. Near the standing children, a teacher stands with a box of small balls. The number of balls should be the same as behind the line of children. The teacher says "one, two, three - run!" and with these words he throws all the balls out of the box. The children who were standing run after the balls and try to catch them, and having caught them, they bring them back to the teacher and sit on the chairs. The game continues until all the children have brought their balls. Then the group changes. Who stood to sit down, and who sat - gets up.

"What is hidden?"

Description: Children sit on chairs or on the floor. The teacher lays out several objects in front of them and asks the children to try to remember them. After that, the children stand up and turn away to face the wall. While no one sees, the teacher hides some object and allows the children to turn around. Players must remember what is missing, but do not speak out loud about their guess. The teacher approaches everyone and they already tell in their ear what is missing. When most of the children answer correctly, the teacher speaks loudly about the loss and the game continues again.

"Get in the circle"

Description: Children stand in a circle in the center of which a circle with a diameter of no more than 2 meters is outlined in chalk. Each player is given a bag of sand. Task: on the command "throw" you need to throw your bag into the drawn circle. When everyone throws, the command "take the bag" is given. Children collect each of their bags and again stand in their places.

"Take What You Want"

Description: Children sit on chairs or on a bench. The teacher calls several children and puts them close to the outlined line on the floor or ground. Each player is given their own bag of a certain color, for example, one blue bag and the other red. At the signal “throw it”, the children throw the bags into the distance. And at the signal “collect the bags”, they run after their bags and bring them to the teacher. The teacher pays attention to who threw his bag further. Then the children change. Those who threw, sit on a bench, and others take their place. The game ends only when all the children have thrown their bags.

"Fox in the hut"

Description: On one side of the site, benches (20 - 25 cm high) are placed in front of the drawn line. This is a hut. On the opposite side of the site, a mink for a fox is marked. The middle of the site is a yard. Among the children, they choose a "chanterelle", the rest of the children - "hens". They walk around the yard, pretending to be looking for something to eat. On a certain signal of the educator "fox!" chickens run away to the chicken coop, hide from the fox and take off (stand on the bench). The fox catches the chickens. The game ends when the fox catches one or two chickens (by agreement). When the game is repeated, another fox is chosen.

"Through the Brook"

Description: Two ribbons are laid along the platform at a distance of 1.5 - 2 m from one another - this is a "brook". In four places of the stream, square boards are laid at a distance of 15 - 25 cm from one another. These are "pebbles". The children marked by the teacher (3 - 4) come to the stream and each stand opposite the pebble. At the teacher’s signal: “Cross the stream,” the children jump from board to board. The rest of the children sit on chairs and watch. Who stumbled and "wet his feet", he goes to his place "to dry". After all the children cross the stream, the game ends. The winner is the one who has never hit a brook with his foot.

"Who should roll the ball?"

Description: Children are divided into four groups. Each group is assigned a specific color: red, green, blue, yellow. A line is drawn in the middle of the playground, on which there are balls, two for each child. At a distance of one meter from this line, a second, parallel line is drawn, on which the cubes stand (at a distance of 10 - 20 cm from one another). On the flag raised by the educator, for example, red, the children, to whom the educator has determined the red color, take the balls in their right hand and stand in front of their cubes. At the teacher's signal "one", the children roll the balls in the direction of the cubes, at the signal "two" they roll with their left hand. The teacher marks the children, they hit the cube. Children collect the balls and put them on the line, then sit down in their places. On a raised flag of a different color, for example, green, there are children who have green color, and the game continues. The game ends when all groups of children roll the balls to the cubes. The teacher marks the group of children who had more hits and knocked down cubes.

"The little ball catches up with the big one"

Description: Children stand in a circle. The teacher stands next to them and gives a big ball to the child who is standing on the right side. Children pass the ball around. When the ball is approximately in the fifth child, the teacher gives the children a ball, but already small. The children also pass it in a circle. The game ends only when the teacher has both balls. The teacher marks the children who correctly and quickly passed the ball. When the game is repeated, the teacher gives balls from the left side.

"Two balls"

Description: Children stand in a circle at arm's length from one another. The teacher gives two balls to the children who are standing nearby. On the “one” command, the children begin to pass the balls, one on the right side of themselves, and the other on the left. When the balls meet at the children who are standing nearby, these children go to the middle of the circle, throw the ball up 2-3 times, catch it, and then come up to the children who are standing in a circle nearby and give them the ball, and they themselves stand on their own. places. The game continues. The teacher marks the children for whom the ball has never fallen when passed to another.

"Hit the Object"

Description: Children sit along the room. A circle is drawn in the center of the room (diameter (1.5 - 2 m). Place a box (40 cm high) in the middle of the circle. Put two balls or two bags (filled with squeak) in the box for each child. The teacher takes 4 - 5 children , who approach the box, take two balls and stand on the circle line at a distance of 1 m from the box and at a certain distance from one another.
At the “one” signal, the children all together throw the balls with their right hand into the box (target). At the signal "two" - they throw the balls with their left hand. The game ends when the children throw two balls each.

"Get in the Hoop"

Description: Divide the children into columns and plant them at opposite ends along the room. Place two targets (vertical) in the middle of the room. Before each target, place two bags (weighing 150 g) on ​​the line. The distance from the target to the line is 1.5 - 2 m. Children from two columns come to the line, take the bags in their right hand and, at a certain signal from the teacher "one", throw the bags at the target. Then they take the bags in the left hand and, on a repeated “one” signal, throw the bags at the target with the left hand. Then the bags are collected and placed on the line, sit down in their places. The teacher notes which of the children got into the hoop. Then the rest of the children from both columns go to throw, etc. The game ends when all the children throw the balls at the goal.
Outdoor games for children in the middle group, where climbing prevails

"Take it and play"

Description: Not far from the chairs where the children sit, a rope is stretched (at a height of 60 - 40 cm). Behind the rope (at a distance of 2 - 3 m) 2 - 3 toys lie (ball, doll, car or bear). Invite 3 - 4 children to stand near the stretched rope, crawl under the rope at the "one" signal, choose their favorite toy and play with it. The game ends when all the children have played with the toys.

"Do not call"

Description: Children sit on chairs. At some distance, a rope is stretched (at a height of 60 - 40 cm), to which bells are tied. Behind the rope (at a distance of 2 - 3 m) different toys one per child. Children of 3 - 4 people approach the rope and climb under it so as not to touch the bells, each chooses a toy for himself, so that later he can play with it.

"Train"

Description: Children stand in a column according to their height. The first child in the column is a "locomotive", the rest are "carriages". The locomotive, after the teacher's signal, buzzes: "u-u-u", at this time the children bend their arms at the elbows. After the whistle of the locomotive, the children stretch their hands forward and say: "chu", with their hands they depict the movement of the wheels. They repeat this 3-4 times. To the words of the teacher: "The wheels are knocking," the children take a step in place, to the signal "let's go" - they go, gradually accelerating their step, then on the run. To the words of the educator: "bridge", "tunnel" or "downhill" the train goes slowly, and "from the mountain" it goes faster again. When the teacher raises the red flag, the train stops; when green - moves on. The train approaches the station slowly and stops. The locomotive releases steam: "psh - sh ...".

Find yourself a mate!

Description: Children pair up with whoever they want. At a certain signal from the teacher (for example, hitting a tambourine), the children disperse or scatter throughout the site. On another signal - two blows to the tambourine or the words: "Find yourself a mate!" again they rush to pair up with the one with whom they stood before. To the one who is looking for a couple for a long time, the children say: "Galya, Galya (they name the child), hurry up, choose a couple faster!" The game is repeated.

"For a walk"

Description: Children are divided into two identical groups. Each group sits on chairs that are placed at opposite ends of the site in front of the drawn lines. The teacher first approaches one group of children and says: "Well, guys, get ready for a walk as soon as possible!" The children get up and follow the teacher one by one. The teacher, together with the children of the first group, approaches the second group, and all together with the same words invite them for a walk. The children of the second group stand behind the children of the first group and walk together. The teacher takes them as far as possible from their seats.
Suddenly, the teacher says: "Go to your seats!", and the children run to their places. Whose group completes the task faster is considered the winner.

"Whose column will gather faster"

Description: Children stand in two columns opposite the teacher. At a certain signal, the children walk in columns one after the other or in their column they are arranged in pairs and walk in pairs. Then they scatter all over the place. To the word of the educator: "Stop!" everyone stops and closes their eyes. The teacher changes place and says: "One, two, three, quickly line up in columns near me!" The teacher notes whose column will gather faster.
Then the game is repeated.

"Aircraft"

Description: Children - pilots stand behind a line drawn on the ground. To the words of the educator: "The planes flew," the children take their hands to the sides and run in different directions. To the words: "The planes crouched down," the children squat, their hands are lowered down. To the words "Airplanes in place!" children return behind the line and stand straight. The one who first ran to his place wins.

"Butterflies"

Description: Children - "butterflies" stand on the edge of the playground, wherever they want. To the music or to the words of the teacher: "butterflies, butterflies flew into the garden," the children take their hands to the sides, run in different directions, running around one another.
The teacher continues: "everyone quietly sat down on the little white flower." Children squat near the flowers of the named color.
At the teacher's signal: "oooo", which means howling wind, storms, butterflies run away from the garden to the edge of the site. The game is repeated on the words: "butterflies, butterflies, flew into the field." The teacher constantly notes the children who easily and quietly ran and squatted.

"Change the Cube"

Description: Children, divided into 2 equal groups, sit on chairs, at opposite ends of the playground, facing the center. At a distance of a meter from the chairs, draw lines and put the cubes on one side of the site, and the hoops on the other. The teacher chooses a group of children (4-5) from one side of the playground, they stand in front of the cubes. At the teacher’s signal “one”, they bend down and take the cubes, and on “two” they run with them to the opposite end of the site, there they change the cubes for hoops and return to their places, lift them up. The teacher checks whether all the children changed the cubes correctly, and praises those who did not make a mistake and were the first to return to their place.
The second group does the same, while the first group observes and rests.

"Bear and Children"

Description: Children stand behind the line on one side of the playground. Among the children choose a bear. The bear sits in its den on the playground, away from the children. To the words of the teacher "children are walking in the forest", the children scatter around the playground, run, jump. At the words of the teacher "bear!", The children suddenly freeze in one place. The bear approaches the one who has moved and takes him away. The game is repeated with another bear.

"Swan geese"

Description: On one side of the site, a place for a goose house is determined, where geese live, and on the opposite side, a field where they graze. Between the field and the goose house, a place for a wolf is a wolf rookery.
One child is chosen as a wolf. The wolf is sitting in the rookery, and the geese are in the goose. The teacher starts the game with the words: "Geese - swans, on the field!". Geese fly out flapping their wings. After a while, the teacher calls the geese: "Geese - geese, caterpillars!" or "Geese - swans, home, gray wolf under the mountain!". The children stop and ask together: "What is he doing there?" - "The geese are pinching," the teacher answers. - "What?", the children ask again. - "Gray and white ones. Run home faster!" Geese run to their goose house (behind the line), and the wolf runs out and catches them. Those caught are taken to the lair. After 2 exits of geese, a new wolf is selected in the field. The game is repeated.

"Cat and Mice"

Description: From the children you need to choose a "cat" and put it on the side of the site. The rest of the children - "mice", sit in minks (on high chairs set in a semicircle). In each mink, 3-5 mice (for the number of chairs). When it is quiet on the site, there is no cat, mice come out of their minks, run, gather in a circle, dance.
At the words of the teacher "cat", the mice rush to their minks. The cat catches them. The teacher notes the most dexterous. When the game is repeated, a new cat is selected.

"Who quickly"

Description: Children sit on chairs facing the middle. Chairs are placed in a circle, one from the other at a distance of one step. The teacher calls two children who are sitting next to each other. The named children go outside the circle and stand near their chairs, with their backs to one another. The rest of the children, together with the teacher, loudly say "one, two, three, run!". The couple behind the chairs are running: one child in one direction, the other in the other. The child who runs to his chair first wins.

"Carp and pike"

Description: At opposite ends of the site, two "streams" are drawn with lines, where crucian carp live. The distance between the inlets is approximately 10-12 paces. Among the children, a "pike" is selected, which becomes in the middle of the site - the river. All children "carp" stand in a line at one end of the playground. To the words of the teacher "one, two, three!" all crucians swim across to the opposite shore, to another creek. The pike catches them. When repeating, choose another child "pike".

"Who will run to the flag faster"

Description: On one side of the playground, children sit on chairs in front of a drawn line. 3-4 children come out to the line and stand in front of the chairs. At the other end of the site are flags.
At the teacher's signal "one!" or "run!" children run to the flags, take them and lift them up, then put them back in place. The teacher notes who raised the flags first. Then all the children who took part go and sit down in their places. The next three or four children enter the line. The game ends when all the children raise their flags up. The game can be repeated 2-3 times.

"Searchers"

Description: Children get up from their seats and turn to the wall, close their eyes. The teacher on the other side of the site lays out the flags so that they are not visible. At the agreed signal, the children open their eyes and go looking for the flags. Who found it, he sits on his chair with the found flag.
When all the flags are found, the children get up and walk around the playground with the teacher's song. The first in the column is the one who found the flag first. Children go around the playground once and sit in their seats. The game is repeated.

Description: Children sit in a circle. One child stands or sits in the center of the circle and closes their eyes. The teacher, without naming the child, points to one of the children who are sitting behind his back. The one pointed to stands up and loudly calls out the name of the child who is sitting in the middle of the circle. If the child guessed who called him, he opens his eyes, and they change places with the one who called his name. If the teacher did not guess correctly, he suggests that he not open his eyes, but once again listen to who calls his name. The game is repeated 2-3 times.

"Pass the Hoops"

Description: Children stand in a circle facing the center. The teacher takes the hoops and the word "one!" gives the hoop to the child on the right, and on - "two" - to the child on the left. Children take the hoops for free places and, turning the body, transfer the hoops to the outstretched arms forward, to the other side, pass it on. The child who has two hoops goes to the middle and performs different movements with the hoops. To the words of the teacher: "Tolya, get up in a circle, pass the hoops!" Tolya gets up where he wants and on the agreed signal "one" passes one hoop to the right side, on the signal "two" he passes the hoop to the left side. The game is repeated 3-4 times.

"Raise your hands"

Description: Children stand in a circle. The teacher warns the children that when he calls the birds, then you need to raise your hands up, and when he calls something else, then do not raise your hands. Whoever makes a mistake loses.

"Fox in the chicken coop"

Purpose: To develop, attention, dexterity, performing movements on a signal. Practice running.

Description: A chicken coop is outlined on one side of the site. On the opposite side is a fox hole. The rest of the place is a yard. One of the players is appointed as a fox, the rest of the chickens are chickens. At the signal of the teacher, the hens walk and run around the yard, peck grains, flap their wings. At the signal of the teacher "Fox!" - chickens run away to the chicken coop, and the fox tries to drag the chicken, which did not have time to escape, into the hole. The duration of the game is 4 - 5 times.

Purpose: To develop in children the ability to act on a signal. Exercise in throwing away with your right and left hands, in running, in color recognition. Description: Children sit along the walls or on the sides of the playground. Several children, named by the teacher, stand on the same line in front of the rope laid on the floor. Children receive bags of 3 - 4 different colors. At the signal of the teacher "throw", the children throw the bag into the distance. The teacher draws the attention of the children to whose bag fell further, and says: “Pick up the bags.” Children run after their bags, pick them up and sit down. The teacher calls other children. The game is repeated 3-4 times.

"Hares and the wolf"

Purpose: To develop in children coordination of movement, orientation in space. Practice running and jumping. Description: One of the players is chosen as a wolf. The rest of the children portray hares. On one site, the hares are in their houses, the wolf is at the other end of the site. The teacher says: Bunnies are jumping, lope, lope, lope,

To the green meadow

Grass is pinched, eaten,

Listen carefully -

Is the wolf coming?

Hares jump out of the houses and scatter around the site. They then jump, then sit down and look around. When the teacher says the last word, the wolf comes out of the ravine and runs after the hares, trying to catch them. The rabbits run away. The wolf takes the caught hares to the ravine. The duration of the game is 5 - 6 times.

"Bird Flight"

Purpose: to develop endurance in children, the ability to move on a signal. Practice running, climbing.

Description of the game: children stand scattered at one end of the playground - “birds”. At the other end is a climbing tower or gymnastic wall with several spans. At the signal “birds fly away”, the birds fly with their wings spread. At the signal “storm”, the birds fly to the tower - they hide from the storm. At the signal "the storm has stopped", the birds fly. Duration 5-7 minutes

"Burn, burn bright"

Purpose: to develop in children endurance, orientation in space. Practice running fast.

Description of the game: the players line up in pairs. A line is drawn in front of the column at a distance of 2-3 steps. "Catching" stands on this line. Everyone says:

Burn, burn bright, What would not go out.

Look at the sky, the birds are flying

The bells are ringing! One, two, three - run!

After the word “run”, the children standing in the last pair run along the column (one on the left, the other on the right), trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. If the catcher manages to do this, then he forms a pair and stands in front of the column, and the rest is the catcher.

"Two Frosts"

Purpose: to develop in children inhibition, observation, the ability to perform movements on a signal. Practice running

Description of the game: the players are located on two sides of the site, two drivers stand in the middle (Frost - Red Nose and Frost - Blue Nose) and say:

We are two young brothers

Two frosts removed:

I am frost - Red nose,

I am Frost - Blue nose,

Which one of you decides

On the way - to start the path?

All the chorus players respond:

We are not afraid of threats, And we are not afraid of frost.

After the word “frost”, all the players run into the house on the opposite side of the site, and the frosts try to “freeze” them (touch them with their hands). Game duration 5-7 minutes

"The Frogs and the Heron"

Purpose: to develop in children the ability to act on a signal, dexterity. Practice high jump

Description of the game: a square is outlined - a "swamp" where "frogs" live. In the corners, pegs are driven in or cubes are placed. Height 10 - 15 cm. A rope is stretched along the sides of the square. Outside the "heron's nest" square. At the signal "heron", she, raising her legs, goes to the swamp and steps over the rope. Frogs jump out of the swamp, jumping over a rope, pushing off with two legs. Stepping over the rope, the heron catches the frogs. Duration 5-7 minutes

"Wolf in the Den"

Purpose: to develop courage and dexterity, the ability to act on a signal. Practice running long jump.

Description of the game: two parallel straight lines are drawn on the court at a distance of 80 - 100 cm - a "ditch". A “house of goats” is outlined along the edges of the site. The teacher appoints one playing "wolf", the rest - "goats". All goats are located on one side of the site. The wolf gets into the ditch. At the teacher’s signal “wolf in the ditch”, the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the moat. Game duration 5-7 minutes

"Homeless Bunny"

Purpose: to develop orientation in space in children. Practice fast running

Description of the game: a hunter and a homeless hare are selected from among the players. The rest of the players - hares draw circles for themselves - "their own house." The homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches, then they switch roles. Game duration 5-7 minutes

"Firefighters in training"

Purpose: to develop in children a sense of collectivism, the ability to perform movements on a signal. Exercise in climbing and in building in a column.

Description of the game: children are built facing the gymnastic wall at a distance of 5 - 6 steps in 3 - 4 columns. A bell is hung against each column at the same height. At the signal "1, 2, 3 - run" children, standing first, run to the wall, climb in and ring the bell. Then they descend and stand at the end of their column. Repeat the game 6-8 times.

"Fishermen and Fish"

Purpose: to develop in children dexterity, ingenuity, the ability to act on a signal. Exercise in fast running with dodging and in catching.

Description of the game: playground - "pond". A fisherman walks along the site, and his assistant is on the opposite side. In the hands of a senior fisherman is a “net” (rope), at the end is a bag of sand. The senior fisherman says to the assistant: “Catch!”, And throws him the end of the rope with a load, then the fishermen surround the fish with a rope that did not have time to swim away to a deep place (a marked place on the site). at the signal "fish, swim" the fish again swim out of the deep place. The duration of the game is 6 - 8 minutes.

"Lame Fox"

The number of participating children can be arbitrarily large. Having gathered in a spacious courtyard or in a large room, they choose one of the participants, who is given the nickname lame fox.

At the place chosen for the game, a pretty circle is drawn. large sizes, which includes all children except the lame fox. At this signal, the children rush in a circle, and at that time the lame fox jumps on one leg and tries at all costs to tarnish one of the runners, that is, to touch him with his hand.

As soon as she succeeds, she enters the circle and joins the rest of the fleeing comrades, while the victim takes on the role of a lame fox.

The children play until everyone is the lame fox; the game, however, can be stopped earlier, at the first appearance of signs of fatigue.

For the correct conduct of the game, the following conditions must be observed: the children who entered the circle must run only in it and not go beyond the outlined line, in addition, the participant chosen by the lame fox must run only on one leg. The main elements of this game are running and jumping.

"Hawk"

Children gather, up to 16 or more, in the yard, in the garden or in a spacious room and cast lots among themselves. The one chosen by lot represents the hawk. The rest of the children join hands and become pairs, forming several rows.


A hawk is placed in front of everyone, which can only look ahead and does not dare to look back. At this signal, the pairs suddenly separate from each other and rush in a run in different directions, at this time the hawk catches up with them, trying to catch someone.
The victim, i.e., found himself in the claws of a hawk, changes roles with him.


Children while running tend to throw a handkerchief or a folded tourniquet at the hawk - if they fall into it, it is considered killed and another from among the children is chosen to take its place.

"Dragonfly"

Children gather in the yard, in the garden or in a spacious room, squat down, hands on their sides and vying with each other, overtaking each other, trying to jump to the opposite end of the place designated for the game.


Which of the children will be the first to reach the designated place in this way is considered the winner, and the one who stumbles along the road is punished by excluding him from the number of players. This simple game gives children great pleasure and develops their physical strength.

The child is offered to introduce himself by calling his name the way he likes best, how he would like to be called in the group.

"Call it kindly."

Target: to cultivate a friendly attitude of children towards each other.

The child is offered to throw the ball or pass the toy to his favorite peer (optional) affectionately calling him by name.

"Magic Chair"

Target: to cultivate the ability to be affectionate, to activate gentle, affectionate words in the speech of children.

One child sits in the center on the “magic chair”, and the rest say kind, affectionate words about him.

"Magic wand".

Target : continue to cultivate the ability to be affectionate.

Children stand in a circle. One child passes the wand to the person standing next to him and affectionately calls him.

Freeze.

Target: develop listening skills, develop organization.

The meaning of the game is in the simple team of the educator “Freeze”, which can be heard at the moments of children's activity, in a variety of situations.

"Brook"

Target: develop the ability to work together and learn to trust and help those with whom you communicate.

Before the game, the teacher talks with the children about friendship and mutual assistance, about how any obstacles can be overcome. The children stand one after another and hold on to the shoulders of the person in front. In this position, they overcome any obstacles.

Go around the lake, crawl under the table, etc.

"Magic wand".

Target: the formation of ideas about the capabilities of one's own and peers.

One names the fairy tale, the other its characters, and so on.

"Polite Word Store"

Target: develop goodwill, the ability to establish contact with peers.

Educator: I have polite words on the shelf in my store: greetings (hello, good morning, good afternoon, etc.) ; affectionate appeals (dear mother, dear mother, etc.).

I will offer you various situations, and you buy the right words from me.

Situation. Mom brought apples from the store. You really want to, but mom said that you need to wait for dinner.

How do you ask her to give you an apple after all?

"Body".

Target: continue to reinforce polite words.

The children sit around a table with a basket on it. The teacher addresses the child: "Here's a box for you, put a polite word in it."

"That's what a grandmother"

Purpose: to develop respect for elders, to consolidate affectionate words.

Each child in turn tells the name of the grandmother, how affectionately she can be called.

« Miraculous Pouch»

Target : expansion of the volume of the dictionary, development of tactile perception and ideas about the features of objects.

Children alternately recognize the object by touch, name it and take it out of the bag.

"Kind words".

Target : develop the ability to use in speech kind words.

Children choose kind words. Show the children a picture where the children are working. How can you call children who work? (Hardworking, active, kind, noble, etc.)

"Rug of Reconciliation".

Target: develop communication and conflict resolution skills.

Arriving from a walk, the teacher informs the children that two boys quarreled over toys. He invites you to sit down opposite each other on the "mat of reconciliation" to find out the cause of the contention and find a way to peacefully resolve the problem. Discuss how to share a toy.

"How to be, what to do?"

Target: to awaken initiative, independence, intelligence, responsiveness of children, readiness to look for the right solution.

Create a situation: there are no paints of individual colors, there is not enough plasticine for modeling. Children are looking for solutions on their own.

"Package"

Target: expansion of the vocabulary, development of coherent speech.

The child receives a parcel from Santa Claus and begins to describe his gift without naming or showing it. The item is presented after it is guessed by the children.

"That's what Santa Claus"

Target: develop respect, reinforce affectionate words.

The child tells what gifts Santa Claus brought, how he thanked him, how you can affectionately call him.

"Without a mask"

Target: develop the ability to share their feelings, experiences, build unfinished sentences.

The teacher says the beginning of the sentence, the children must finish.

What I really want is………….

I especially like it when…………………………

One day I was very scared that ………………..

"Day Night"

Target: develop the ability to cooperate, to achieve the desired result.

After the words "The day is coming - everything comes to life" The participants in the game move randomly, jump. When the teacher says: “The night is coming, everything freezes,” the children freeze in bizarre poses.

"Listen outside the window, behind the door"

Target: develop auditory attention.

On the instructions of the teacher, all children focus their attention on the sounds and rustles of the corridor. Then they take turns listing and explaining what they heard.

"Who will praise better"

Target: be able to name the signs of animals according to the model of an adult, develop attention, the ability to describe.

The teacher takes a bear for himself, and gives the child a bunny.

And starts: "I have a bear." Child: "And I have a hare." etc.

"Who am I talking about"

Target: develop observation, the ability to focus on the main features of the described object.

The teacher describes the child sitting in front of him, naming his details of clothing and appearance. For example: “This is a girl, she is wearing a skirt and a blouse, her hair is blond, the bow is red. She loves to play with the doll Tanya.”

"That's what dad."

Target : develop respect for dad, reinforce affectionate words.

The child tells what his father's name is, how he plays with him, how he affectionately calls him.

"Describe a friend."

Target: develop attentiveness and the ability to describe what you saw.

Children stand with their backs to each other and take turns describing the hairstyle, clothes, face of their partner. Then the description is compared with the original and a conclusion is made about how accurate the child was.

"That's what mom is."

Target: develop love for mom, consolidate affectionate words.

Each child in turn tells the name of his mother, how she takes care of him, how she can be affectionately called.

"What changed?".

Target:attentiveness and observation necessary for effective communication.

The leader leaves the group. During his absence, several changes are made in the group (in the hair of children, in clothes, you can move to another place), but no more than two or three changes.

"Gift for all"

Target:develop a sense of teamwork, the ability to make friends, to make right choice collaborate with peers.

The children are given the task: “If you were a magician and could work miracles, what would you give now to all of us together?”.

"Why".

Target: to develop the ability to be friends, to be polite.

If you accidentally pushed, then…………...

You were given a toy, then……………

"Play out the transformation"

Target: to cultivate trust in each other, a sense of responsibility for the other.

The teacher in a circle passes the object (ball, cube), calling them by conventional names. Children act with them as if they were objects named by an adult. For example, a ball is passed around in a circle. The host calls it "Apple" - the children "wash", "eat", "sniff", etc.

"Living Toys"

Target:to form a culture of communication in children.

Educator. You have probably been told or read fairy tales about how toys come to life at night. Please close your eyes and imagine your favorite toy, imagine what it does at night when it wakes up. Represented? Then I suggest you play the role of your favorite toy. And we will try to guess what kind of toy you portrayed.

"Edible - inedible"

Target: development of auditory attention, development of the ability to highlight the essential features of an object (edibility, animation).

The leader pronounces the word and throws a ball to one of the children and names the object. If edible, the player catches the ball, and if inedible, dodges the ball.

"Magic wand".

Target:the formation of ideas about the capabilities of one's own and peers, to consolidate the signs of spring.

Children pass the wand and name the signs of spring.

"Let's say hello."

Target:create a psychologically relaxed atmosphere in the group.

Teacher and children talk about different ways greetings, real and comic. Children are invited to greet with their shoulder, back, hand, nose, cheek and come up with their own way of greeting.

"What can happen?".

Target:develop imagination, consolidate the ability to complete a sentence, the ability to listen to each other.

What can happen if……….

Target:To consolidate children's knowledge about folk toys, as one of the forms of folk arts and crafts; to recognize the toy from the image, to be able to explain your choice, to highlight the elements of the painting, its color and composition of the pattern on the product. Develop aesthetic taste.

"Gorodets patterns"

Target:To consolidate the ability of children to make Gorodets patterns, recognize the elements of painting, remember the order in which the pattern is made, choose their own color and shade for it, develop their imagination, the ability to use the knowledge gained to compose a composition.

"Paint a handkerchief for mom"

Target:

"Artistic crafts"

Target:To consolidate the knowledge of children about folk art crafts; find the right fishery among others and justify your choice.

"Collect the Gzhel rose"

Target:To consolidate the ability of children to make a Gzhel rose using the application method based on the Gzhel painting, to maintain interest in the Gzhel craft.

"Collect the Matryoshka"

Target:

"Draw the Pattern"

Target:

Game progress:

"Find friends among the colors"

Target:

Game progress:silhouettes of objects are drawn on sheets of paper. The teacher gives the task to find yellow, green, blue, red colors among the "friends". Children find objects that match a certain color, paint them.

"Make a Still Life"

Target:

Game progress:

"Finish the picture"

Target:to detect the level of formation of perception and definition of an object behind its parts, to be able to finish it; develop fantasy, imagination.

Game progress:the pictures are partially drawn objects (bunny, Christmas tree.). You need to find out the subject, finish the parts that are missing, and colorize.

"Let's prepare the table for the holiday"

Target:to develop the ability to select shades for the primary colors, to compose a beautiful color scheme.

Game progress:lie in front of the children different color(red, yellow, blue, green) cut out paper tablecloths and 4-5 shades of paper tableware items of each color. The task is to match the main color with its shades. Choose dishes so that the color is in harmony with the tablecloth.

Table game"Domino"

Target:To consolidate the knowledge of children about arts and crafts - a toy; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate love for beauty.

"Paint a handkerchief for mom"

Target:To consolidate children's knowledge about the art of the Russian shawl. To develop aesthetic taste in children, to teach how to make simple patterns from various decorative elements (flowers, leaves, buds, twigs, etc.), the ability to select the color scheme of the pattern.

"Artistic crafts"

Target: To consolidate the knowledge of children about folk art crafts; find the right fishery among others and justify your choice.

"Collect the Gzhel rose"

Target: To consolidate the ability of children to make a Gzhel rose using the application method based on the Gzhel painting, to maintain interest in the Gzhel craft.

"Collect the Matryoshka"

Target:To consolidate children's knowledge about the folk toy - matryoshka; the ability to assemble a nested doll from parts according to the mosaic method. Highlight decoration items. To cultivate respect and love for folk art.

"Draw the Pattern"

Target:the game is aimed at developing children's attention and memory, developing a sense of symmetry, followed by painting.

Game progress:the beginning of the pattern is drawn on a piece of paper. Children need to extend the pattern further and color.

"Find among the colors of friends"

Target:discover the level of knowledge of children in the choice of paint that matches the color of the object; draw in color

Game progress:silhouettes of objects are drawn on sheets of paper. The teacher gives the task to find “friends” of yellow, green, blue, red colors among the objects. Children find objects that match a certain color, paint them.

"Make a Still Life"

Target:improve compositional skills, the ability to create a composition on a specific topic (still life), highlight the main thing, establish a connection, placing the image in space.

Game progress:the envelope contains images of various vegetables, fruits, as well as various vases, plates, dishes, baskets. Children need to choose objects and create their own still life.


Didactic games for kindergarten on the topic: "Animals"


Author: Knis Anna Nikolaevna, senior teacher.
Place of employment: MBDOU "Kindergarten No. 3 "Smile", Kalach-on-Don.
Description of work: I bring to your attention didactic games for preschoolers on the topic: "Animals". This material will help educators, children and their parents to consolidate children's knowledge about wild and domestic animals, their cubs in a playful way.

Didactic game: lotto "Animals".


Target: Consolidation of children's knowledge about animals, the ability to distinguish and find the right animal.
Didactic material: The playing field (4 pcs.), Divided into 6 squares with images of various animals corresponding to the images on small cards (24 pcs.).






Game progress: Game for children from 3 years old. The game can be played by 3-5 people. Players are given game cards. The host pulls out a small card from a special opaque bag, the player or host calls the animal. Whoever found the corresponding image on his field takes the picture for himself. This continues until one of the participants covers the entire playing field with chips. For children from 5 years old, the game can be complicated. Name the animals depicted on the same playing field in one word.
On the first field are depicted: a cat, a pig, a horse, a cow, a goat, a sheep. These are pets.
On the second field are depicted: deer, squirrel, elk, fox, wild boar, wolf. These are forest animals.
On the third field are depicted: sloth, echidna, platypus, kiwi, iguana, koala. These are Australian animals.
On the fourth field are depicted: a lion, a rhinoceros, a giraffe, a camel, an elephant, a zebra. These are the animals of Africa.
Didactic game "Who lives where?"
Target: Formation of children's skills to correlate the image of animals with their habitat.
Didactic material: Cards with the image of animals 24 pieces (we take from the loto) and two playing fields with the image of a forest and a village.



Game progress: Lay out the cards according to the habitats of animals, domestic in the village, and wild in the forest.
Didactic game "Guess what kind of animal"
Target: Development of the ability to describe animals and recognize them by description.
Didactic material: Animal cards.
Game progress: The teacher gives the children cards with the image of animals. Children do not show their cards to anyone. The teacher offers one child to describe the animal depicted in his picture, or to make a riddle about him. Other children must guess what animal it is.
Didactic game "Collect a picture"
Target: Development of logical thinking, outlook, cognitive interest and speech activity.
Didactic material: Cards with the image of animals, cut into several parts.
Game progress: Game for children from 3 years old. Children are given playing cards cut into 2, 3, 4 parts (according to the age and abilities of the child). Having collected the picture, the child tells what animal he has collected.
For example: A dog is a pet.
The bear is a wild animal.
Didactic game "The fifth extra"
Target: Development of skills to classify animals according to essential features.
Didactic material: Cards with the image of 5 animals, 4 of them belong to the same thematic group, and the fifth to another group.
Game progress: The children are given the task: “Look at the pictures, name what is shown on them and determine which animal is superfluous. Name the remaining animals in one word. Each participant eliminates the extra animal in turn. If he makes a mistake or does not complete the task, his version is offered to the next player. For each correctly completed task, they give a chip. The one with the most chips wins.
Cards for the game:
1. Cat, fox, squirrel, wolf, bear. Extra porridge because it is a domestic animal, and the rest are wild animals.


2. Deer, tiger, dog, fox, lion. An extra dog because it is a pet and the rest are wild animals.


3.Pig, sheep, dog, fox, cat. An extra fox because it is a wild animal, and the rest are domestic animals.


4. Horse, zebra, cow, donkey, goat. An extra zebra because it is a wild animal, and the rest are domestic animals.


Didactic game "Whose Tail"
Target: Development of attention, logic, memory, fine motor skills.
Didactic material: Cards with the image of various animals, as well as their tails.
Game progress: The child is given a task. Pick up a tail for each animal and connect the desired pictures with lines. Name which animal has which tail (long, short, fluffy, thick, small, large, etc.).


Didactic game "Whose baby"
Target: Development of observation, attention and analytical skills.
Didactic material: 12 baby animal cards and 2 game boards featuring wild and domestic animals.
Game progress: The children have to help mothers find their babies. Also, when playing, you can fix the concept of big and small, domestic and wild animals in kids. The game can be played from one to four people.




Didactic game "Whose shadow"
Target: The development of logic, thinking and visual memory.
Didactic material: Cards with the image of various animals, as well as their shadows.
Game progress: Invite the child to find where whose shadow is and connect the necessary pictures with lines.


Didactic game "What animals hid in the picture?"
Target: Development of attention, thinking, imagination.
Didactic material: Cards showing the outline of various animals.
Game progress: Invite the child to find and name the animals drawn in the picture.

Leading activities of children preschool age is a play activity. The didactic game is a verbose, complex, pedagogical phenomenon: it is both a game method of teaching preschool children, and a form of teaching children, and with independent play activities, and a means of comprehensive education of the child.

Card file of didactic games for the middle group

1. Didactic game "Find the mistake"

Goals: develop auditory attention.

Game progress: The teacher shows a toy and calls a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher says the phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Goals: learn to notice inconsistency in judgments, develop logical thinking.

Game progress: The teacher explains the rules of the game:

  • I will tell a story in which you should notice what does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... "

4. Didactic game "What time of year?"

Goals: to learn to correlate the description of nature in poetry or prose with a certain season; develop auditory attention, speed of thinking.

Game progress: The children are sitting on the bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a particular situation.

Game progress: The teacher asks questions, the children answer them.

What can you do in the forest? ( Walk; pick berries, mushrooms; hunts; listen to birdsong; relax).

What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Goals: to teach to select definitions corresponding to a given example, phenomenon; activate previously learned words.

Game progress: The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel - redhead, nimble, big, small, beautiful.....

Coat - warm, winter, new, old ... ..

Mother - kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

  1. Didactic game "Finish the sentence"

Goals: learn to complete sentences with words of the opposite meaning, develop attention.

Game progress: The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

  1. Didactic game "Find out whose sheet"

Goals: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature), develop attention.

Game progress: On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Goals: learn to describe an object and recognize it by description, develop memory, attention.

Game progress: The teacher invites one child to describe a plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Goals: learn to name a plant develop memory, attention.

Game progress: The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Goals: consolidate knowledge about animals, develop attention, memory.

Game progress: The teacher names the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Goals: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say “Flies”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game "What kind of insect?"

Goals: clarify and expand ideas about the life of insects in the fall, learn to describe insects according to characteristic features, cultivate a caring attitude towards all living things, develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Goals: learn to find a tree according to the description, consolidate the ability to use prepositions in speech: behind, about, in front of, next to, because of, between, on; develop auditory attention.

Game progress: On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Goals: learn to choose verbs denoting actions, develop memory, attention.

Game progress: The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

  • What can you do with flowers? (tear, sniff, watch, water, give, plant)
  • What does a janitor do? (sweeps, cleans, waters, cleans the paths from snow)

16. Didactic game "What happens?"

Goals: learn to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition; develop attention.

Game progress: Tell what happens:

green - cucumber, crocodile, leaf, apple, dress, tree….

wide - river, road, tape, street ...

The one with the most words wins.

17. Didactic game "What kind of bird is this?"

Goals: clarify and expand ideas about the life of birds in the fall, learn to describe birds according to characteristic features; develop memory; cultivate a caring attitude towards birds.

Game progress: Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Goals: to consolidate knowledge about the plants of the garden and vegetable garden; the ability to name their signs, describe and find them by description, develop attention.

Game progress: Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

19. Didactic game "It happens - it doesn't happen" (with a ball)

Goals: develop memory, attention, thinking, speed of reaction.

Game progress: The teacher pronounces phrases and throws the ball, and the children must quickly answer.

Snow in winter ... (occurs) Frost in summer ... (does not happen)

Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "Third extra" (plants)

Goals: consolidate children's knowledge about the diversity of plants, develop memory, speed of reaction.

Game progress: The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Riddle game"

Goals: expand the stock of nouns in the active dictionary.

Game progress: The children are sitting on the bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

22. Didactic game "Do you know ..."

Goals: enrich the vocabulary of children with the names of animals, consolidate knowledge of models, develop memory, attention.

Game progress: You need to prepare chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

23. Didactic game "When does it happen?"

Goals: consolidate children's knowledge of the parts of the day, develop speech, memory.

Game progress: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, look at it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

24. Didactic game "And then what?"

Goals: to consolidate the knowledge of children about the parts of the day, about the activities of children at different times of the day; develop speech, memory.

Game progress: Children sit in a semicircle. The teacher explains the rules of the game:

  • Remember, we talked about what we do in kindergarten throughout the day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

The teacher begins: “We came to kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children name the last one - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Target: to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Select the word"

Goals: teach children to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song). (Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, pause after each word so that the children can think.

27. Didactic game "Tree, shrub, flower"

Goals: consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

Game progress: The host pronounces the words “Tree, shrub, flower ...” and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where what grows?"

Goals: learn to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Game progress: The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did well, you can enumerate the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, a result is summed up who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Target: develop speech activity, thinking.

Game progress: Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

30. Didactic game "Summer or autumn"

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

Game progress:

The teacher and children stand in a circle.

caregiver. If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ... .. Etc.

31. Didactic game "Be careful"

Target: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

32. Didactic game "Take - do not take"

Target: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Game progress: Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

33. Didactic game "What is planted in the garden?"

Target: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,
auditory attention.

Game progress: Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

  • Carrot (yes), cucumber (yes), plum (no), beetroot (yes), etc.

34. Didactic game "Who will collect sooner?"

Target: teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

35. Didactic game "Who needs what?"

Target: exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs for work.

The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

  1. Didactic game "Do not make a mistake"

Target: consolidate children's knowledge about different sports, develop resourcefulness, quick wit, attention; cultivate a desire to play sports.

Game progress: The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paint brush, a bucket; machines that facilitate the builder's work - a crane, an excavator, a dump truck, etc. In the pictures - people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. they select images of the objects of their labor. The correctness of the execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess it!"

Target: to teach to describe an object without looking at it, to highlight essential features in it, to recognize an object from the description; develop memory, speech.

Game progress: At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

Target:

Game progress

Sugar is sweet, and pepper is .... (bitter)

(yellow)

narrow)

The ice is thin, and the trunk is ... ( fat)

39. Didactic game "Where is what lies?"

Target: to teach to single out words with a given sound from a group of words, from a speech stream; fix the correct pronunciation of certain sounds in words; develop attention.

Game progress: The teacher names the item and invites the children to answer where it can be put. For example:

- “Mom brought bread and put it in ... (bread box).

  • Masha poured sugar ... Where to? ( Into the sugar bowl)
  • Vova washed his hands and put the soap...Where? ( Into the soap dish)

40. Didactic game "Catch up with your shadow"

Target: introduce the concept of light and shadow; develop speech.

Game progress: Educator: Who will guess the riddle?

I go - she goes

I stand - she stands,

Run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Game progress: The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

Sugar is sweet, and pepper is .... (bitter)

Leaves are green in summer and green in autumn... (yellow)

The road is wide and the path is... ( narrow)

The ice is thin, and the trunk is ... ( fat)

42. Didactic game "Who has what color?"

Target: teach children to recognize colors, consolidate the ability to identify objects by color, develop speech, attention.

Game progress: The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Target: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

Game progress: Children sit in a circle. The teacher says:

  • Children, the objects that surround us are of different sizes: large, small, long, short, low, high, wide, narrow. In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called one word.

In the hands of the teacher is a pebble. He gives it to the child who has to answer.

  • Long, - the teacher says and passes the pebble to the neighbor.
  • A dress, a rope, a day, a fur coat, - the children recall.
  • Wide, - the teacher offers the next word.

Children call: road, street, river, tape, etc.

The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

  • Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round ( ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Target: learn to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

Game progress: Children turn into "beasts". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

  • I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.
  • I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Target: Expand words knowledge; develop attention.

Game progress: The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Kissel from cranberries (cranberry jelly); vegetable soup ( vegetable soup); mashed potatoes ( mashed potatoes).

46. ​​Didactic game "Pick up similar words"

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

Game progress: The teacher pronounces words similar in sound: a spoon is a cat, ears are guns. Then he pronounces one word and invites the children to choose others that are close in sound to him: spoon ( cat, leg, window), a gun ( fly, drying, cuckoo), bunny ( boy, finger) etc.

47. Didactic game "Who will remember more?"

Target: enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

Game progress: Carlson asks to look at the pictures and tell what they do, what else they can do.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, gushing,

Crow- flies, croaks, sits, eats, sits down, drinks, viet, etc.

48. Didactic game "What else are they talking about?"

Target: consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Game progress: Tell Carlson what else can be said like this:

It's raining: it's raining snow, winter, boy, dog, smoke.

Playing - girl, radio, …

Bitter - pepper, medicine, .. etc.

49. Didactic game "Think up yourself"

Target: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Game progress: The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Target: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

Game progress: On the teacher's table there are various objects, during the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.

Salybaeva Angela Ramazanovna,

educator,

MBDOU TsRR d / s "Tanyusha"

Surgut district Fedorovsky village

The leading activity of preschool children is play activity. A didactic game is a verbose, complex, pedagogical phenomenon: it is both a game method of teaching preschool children, and a form of teaching children, and from independent play activity, and a means of comprehensive education of the child.
Didactic games contribute:
- development of cognitive and mental abilities: obtaining new knowledge, generalizing and consolidating it, expanding their ideas about objects and natural phenomena, plants, animals; development of memory, attention, observation; development of the ability to express their judgments, to draw conclusions.
- development of children's speech: replenishment and activation of the dictionary.
- social and moral development of a preschool child: in such a game, knowledge of the relationship between children, adults, objects of animate and inanimate nature takes place, in it the child shows a sensitive attitude towards peers, learns to be fair, yield if necessary, learns to sympathize, etc.
The structure of the didactic game form the main and additional components. TO main components include: didactic task, game actions, game rules, result and didactic material. TO additional components: plot and role.
Conducting didactic games includes: 1. Familiarization of children with the content of the game, use in it didactic material(showing objects, pictures, a short conversation, during which the knowledge and ideas of children are clarified). 2. Explanation of the course and rules of the game, with a clear implementation of these rules. 3. Display of game actions. 4. Determination of the role of an adult in the game, his participation as a player, fan or arbiter (the teacher directs the actions of the players with advice, a question, a reminder). 5. Summing up the results of the game is a crucial moment in managing it. Based on the results of the game, one can judge its effectiveness, whether it will be used by children in independent gaming activity. Analysis of the game allows you to identify individual abilities in the behavior and character of children. This means organizing individual work with them.

Education in the form of a didactic game is based on the desire of the child to enter an imaginary situation and act according to its laws, that is, age characteristics preschooler.

Types of didactic games:

1. Games with objects (toys).

2. Desktop-printed games.

3. Word games.

Didactic games - differ in educational content, cognitive activity children, game actions and rules, organization and relationships of children, the role of the educator.

Games with objects - are based on the direct perception of children, correspond to the desire of the child to act with objects and thus get acquainted with them. IN games with objects, children learn to compare, establish similarities and differences between objects. The value of these games is that with their help children get acquainted with the properties of objects, size, color. When introducing children to nature in such games, I use natural material(plant seeds, leaves, pebbles, various flowers, cones, twigs, vegetables, fruits, etc. - which arouses a keen interest in children and an active desire to play. Examples of such games: “Make no mistake”, “Describe this item”, “What what is it?”, “What first, what then”, etc.
Board - printed games -this interesting activity for children when getting acquainted with the outside world, the world of animals and plants, phenomena of animate and inanimate nature. They are diverse in types: "lotto", "dominoes", paired pictures "With the help of board-printed games, you can successfully develop speech skills, mathematical abilities, logic, attention, learn to model life patterns and make decisions, develop self-control skills.

word games - this effective method education of independence of thinking and development of speech in children. They are built on the words and actions of the players, children independently solve various mental tasks: describe objects, highlighting their characteristic features, guess them according to the description, find similarities and differences between these objects and natural phenomena.

IN In the process of games, children clarify, consolidate, expand their ideas about the objects of nature and its seasonal changes.

Didactic games - travel is one of the effective ways activation of cognitive activity of children.

Didactic game in experimental activity - contributes to the formation of children's cognitive interest in the environment, develops the basic mental processes, observation, thinking.

The joint activity of parents and teachers - individual counseling of parents, information stands, folders, thematic exhibitions with the proposed material - gives a more effective result in working with children.
For the development of children's knowledge about the world around them, their systematization, education of a humane attitude towards nature, I use the following didactic games:

Material used:

Games with objects
"What it is?"
Purpose: to clarify children's ideas about objects of inanimate nature.
Material: natural - sand, stones, earth, water, snow.
Game progress. Children are offered pictures and, depending on what is drawn on it, it is necessary to decompose the natural material accordingly, answer what is it? And what is it? (Large, heavy, light, small, dry, wet, loose). What can be done with it?
"Who eats what?"
Target. To consolidate children's ideas about animal food.
Game progress. Children get out of the bag: carrots, cabbage, raspberries, cones, grain, oats, etc. They call it and remember which animal eats this food.
"Children on a branch"
Target . To consolidate the knowledge of children about the leaves and fruits of trees and shrubs, to teach them to select them according to their belonging to the same plant.
Game progress. Children examine the leaves of trees and shrubs, name them. At the suggestion of the teacher: "Children, find your branches" - the guys pick up the appropriate fruit for each leaf. This game can be played with dried leaves and fruits throughout the year. The children themselves can prepare the material for the game.
"Find something to show"
didactic task. Find an item by similarity.
Equipment. On two trays lay out the same sets of vegetables and fruits. Cover one (for the teacher) with a napkin.
Game progress. The teacher points to a short time one of the items hidden under the napkin and removes it again, then offers the children: "Find the same one on another tray and remember what it is called." Children take turns doing the task until all the fruits and vegetables hidden under the napkin have been named.
"What first - what then?"
Target. To consolidate children's knowledge about the development and growth of animals.
Game progress. Children are presented with objects: an egg, a chicken, a model of a chicken; kitten, cat; puppy, dog. Children need to arrange these items in the correct order.
Board games
"It is when?"
Target. Clarify children's ideas about seasonal phenomena in nature.
Game progress. Each of the children has subject pictures depicting snowfall, rain, a sunny day, cloudy weather, hail is coming, the wind is blowing, icicles are hanging, etc. and plot pictures with images of different seasons. Children need to correctly decompose the pictures they have.
"Magic Train"
Target. Consolidate and systematize children's ideas about trees, shrubs.
Material. Two trains cut out of cardboard (each train has 4 cars with 5 windows); two sets of cards with the image of plants.
Game progress: On the table in front of the children is a "train" and cards with the image of animals. Educator. In front of you is a train and passengers. They need to be placed on the cars (in the first - bushes, in the second - flowers, etc.) so that one passenger is visible in each window. The first one to place the animals on the wagons correctly will be the winner.
Similarly, this game can be played to reinforce ideas about various groups plants (forests, gardens, meadows, kitchen gardens).
"Four Pictures"
Target. To consolidate children's ideas about the environment, develop attention and observation.
Game progress. The game consists of 24 pictures depicting birds, butterflies, animals. The host shuffles the cards and distributes them to the game participants (from 3 to 6 people) equally. Each player must pick up 4 cards of the same content. The beginner of the game, having considered his cards, passes one of them to the person sitting on the left. That one, if he needs a card, keeps it for himself, and also passes any unnecessary one to a neighbor on the left, etc. Having picked up the cards, each player folds them face down in front of him. When all possible sets have been picked up, the game ends. The participants in the game turn over the collected cards, lay them out four at a time so that everyone can see. The one with the most correctly matched cards wins.
word games
"When does it happen?"
Target. Clarify and deepen children's knowledge of the seasons.
Game progress.
The teacher reads interspersed short texts in poetry or prose about the seasons, and children guess.
"Find something to talk about"
didactic task. Find items according to the listed signs.
Equipment. Vegetables and fruits are laid out along the edge of the table so that all the children can clearly see the distinctive features of the objects.
Game progress. The teacher describes in detail one of the objects lying on the table, that is, he names the shape of vegetables and fruits, their color and taste. Then the teacher invites one of the guys: "Show it on the table, and then name what I talked about." If the child coped with the task, the teacher describes another subject, and another child performs the task. The game continues until all the children have guessed the item according to the description.

"Guess who it is?"
Target. To consolidate children's ideas about the characteristic features of wild and domestic animals.
Game progress. The teacher describes the animal (its appearance, habits, habitat ...) children must guess who they are talking about.
"When does it happen?"
Target. Clarify children's ideas about seasonal phenomena.
Game progress. Children are offered leaves of different plants with different colors, cones, a herbarium of flowering plants, etc. depending on the time of year. Children need to name the time of the year when there are such leaves, branches, flowers.
Outdoor games
"What do we take in the basket"
Purpose: to consolidate in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest.
Learn to distinguish fruits according to where they are grown.
To form an idea of ​​the role of people in conservation of nature.
Materials: Medallions with the image of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.
Game progress. Some children have medallions depicting various gifts of nature. Others have medallions in the form of baskets.
Children - fruits disperse around the room to cheerful music, with movements and facial expressions depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.
Children - baskets should pick up fruits in both hands. Prerequisite: each child must bring fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.
Tops - roots
Did. Objective: To teach children how to make a whole out of parts.
Materials: two hoops, pictures of vegetables.
Game progress: option 1. Two hoops are taken: red, blue. Lay them so that the hoops intersect. In the red hoop, you need to put vegetables that have roots for food, and in the hoop of blue color- those that use tops.
The child comes to the table, chooses a vegetable, shows it to the children and puts it in the right circle, explaining why he put the vegetable there. (in the area where the hoops intersect, there should be vegetables that use both tops and roots: onions, parsley, etc.
Option 2. Tops and roots of plants - vegetables are on the table. Children are divided into two groups: tops and roots. Children of the first group take tops, the second - roots. At the signal, everyone runs in all directions. At the signal "One, two, three - find your pair!"
Ball game "Air, earth, water"
Did. task: to consolidate children's knowledge about objects of nature. Develop auditory attention, thinking, ingenuity.
Materials: ball.
Game progress: Option 1. The teacher throws the ball to the child and calls the object of nature, for example, "magpie". The child must answer "air" and throw the ball back. To the word "dolphin" the child answers "water", to the word "wolf" - "earth", etc.
Option 2. The teacher calls the word "air" the child who caught the ball must name the bird. On the word "earth" - an animal that lives on earth; to the word "water" - an inhabitant of rivers, seas, lakes and oceans.
Nature and man.
Did. task: to consolidate and systematize the knowledge of children about what a person has created and what nature gives a person.
Materials: ball.
Game progress: the teacher conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by people's hands or exist in nature, and people use them; for example, wood, coal, oil, gas exist in nature, and man creates houses and factories.
"What is man made"? the teacher asks and throws the ball.
"What is created by nature"? the teacher asks and throws the ball.
Children catch the ball and answer the question. Those who cannot remember miss their turn.
Choose the right one.
Did. task: to consolidate knowledge about nature. Develop thinking, cognitive activity.
Materials: subject pictures.
Game progress: subject pictures are scattered on the table. The teacher names some property or feature, and the children must choose as many items as possible that have this property.
For example: "green" - these can be pictures of a leaf, cucumber, grasshopper cabbage. Or: “wet” - water, dew, cloud, fog, hoarfrost, etc.
Where are the snowflakes?
Did. task: to consolidate knowledge about the various states of water. Develop memory, cognitive activity.
Materials: cards depicting various water conditions: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.
Game progress: option 1 . Children walk in a round dance around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.
While moving in a circle, the words are pronounced:
Here comes the summer. The sun shone brighter.
It became hotter to bake, Where should we look for a snowflake?
With the last word, everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:
Finally, winter came: Cold, blizzard, cold.
Come out for a walk. Where can we find a snowflake?
Re-select the desired pictures and explain the choice.
Option 2 . There are 4 hoops depicting the four seasons. Children should place their cards in hoops, explaining their choice. Some cards may correspond to several seasons.
The conclusion is drawn from the answers to the questions:
- At what time of the year, water in nature can be in a solid state? (Winter, early spring, late autumn).
The birds have arrived.
Did. task: to clarify the idea of ​​\u200b\u200bbirds.
Game progress: the teacher calls only the birds, but if he suddenly makes a mistake, then the children should stomp or clap. For example. Birds arrived: pigeons, tits, flies and swifts.
Children stomp - .What is wrong? (flies)
- Who are the flies? (insects)
- Birds have arrived: pigeons, tits, storks, crows, jackdaws, pasta.
Children stomp. - birds flew in: pigeons, martens ...
Children stomp. The game continues.
Birds flew in: Pigeons, titmouse,
Jackdaws and swifts, Lapwings, swifts,
Storks, cuckoos, even owls are scops,
Swans, starlings. All of you are great.
Bottom line: the teacher, together with the children, specifies migratory and wintering birds.
When does it happen?
Did. task: to teach children to distinguish the signs of the seasons. With the help of a poetic word, show the beauty of the different seasons, the variety of seasonal phenomena and people's activities.
Materials: for each child, pictures with landscapes of spring, summer, autumn and winter.
Game progress: the teacher reads a poem, and the children show a picture depicting the season that the poem refers to.
Spring. In the clearing, by the path, blades of grass make their way.
A stream runs from the hillock, and snow lies under the tree.
Summer. And light and wide
Our quiet river. Let's go swimming, splashing with fish ...
Autumn. Withers and turns yellow, grass in the meadows,
Only the winter turns green in the fields. A cloud covers the sky, the sun does not shine,
The wind is howling in the field, the rain is drizzling.
Winter. Under blue skies
Magnificent carpets, Shining in the sun, the snow lies;
The transparent forest alone turns black, And the spruce turns green through the hoarfrost,
And the river under the ice glitters.
Did. task: to clarify the knowledge of children about the flowering time of individual plants (for example, narcissus, tulip - in spring); golden ball, asters - in autumn, etc.; to teach to classify on this basis, to develop their memory, ingenuity.
Materials: ball.
Game progress: children stand in a circle. The teacher or child throws the ball, while naming the season when the plant grows: spring, summer, autumn. The child names the plant.
What is made of what?
Did. task: to teach children to determine the material from which the object is made.
Materials: wooden cube, aluminum bowl, glass jar, metal bell, key, etc.
Game progress: children take out different objects from the bag and name, indicating what each object is made of.
Guess what.
Did. task: to develop the ability of children to guess riddles, to correlate the verbal image with the image in the picture; clarify children's knowledge about berries.
Materials: pictures for each child with the image of berries. Book of riddles.

Game progress: on the table in front of each child are pictures of the answer. The teacher makes a riddle, the children look for and raise a guessing picture.
Edible - inedible.
Did. task: to consolidate knowledge about edible and inedible mushrooms.
Materials: basket, subject pictures depicting edible and inedible mushrooms.
Game progress: on the table in front of each child are pictures of the answer. The teacher guesses a riddle about mushrooms, the children look for and put a picture-guide of an edible mushroom in baskets.
Arrange the planets correctly.
Did. task: to consolidate knowledge about the main planets.
Materials: belt with sewn rays - ribbons different lengths(9 pieces). Planet hats.
It's so hot on this planet
It's dangerous to be there, my friends.

What is our hottest planet, where is it located? (Mercury, because it is closest to the sun).
And this planet was bound by a terrible cold,
The heat of the sun did not reach her.
-What is this planet? (Pluto, because it is farthest from the sun and the smallest of all the planets).
The child in the Pluto hat takes the longest ribbon number 9.
And this planet is dear to all of us.
The planet gave us life ... (all: Earth)
In what orbit does the planet Earth rotate? Where is our planet from the sun? (On the 3rd).
A child in a cap "Earth" takes on ribbon No. 3.
Two planets are close to planet Earth.
My friend, name them soon. (Venus and Mars).
Children in Venus and Mars hats occupy the 2nd and 4th orbits, respectively.
And this planet is proud of itself
Because it is considered the largest.
-What is this planet? What orbit is it in? (Jupiter, orbit #5).
The child in the Jupiter hat takes place number 5.
The planet is surrounded by rings
And that made her different from everyone else. (Saturn)
Child - "Saturn" occupies orbit number 6.
What are green planets? (Uranus)
A child wearing a matching Neptune hat occupies orbit #8.
All the children took their places and begin to revolve around the "Sun".
The round dance of the planets is spinning. Each has its own size and color.
For each path is defined. But only on Earth the world is inhabited by life.
Useful - not useful.
Did. task: to consolidate the concepts of useful and harmful products.
Materials: product cards.
Game progress: put what is useful on one table, what is not useful on the other.
Useful: hercules, kefir, onions, carrots, apples, cabbage, sunflower oil, pears, etc.
Unhealthy: chips, fatty meats, chocolates, cakes, fanta, etc.

Used Books:

A.I. Sorokin didactic game in kindergarten.

A.K. Bondarenko "Didactic games in kindergarten".

"Certificate of publication in the media" Series A No. 0002253, barcode (receipt number) 62502669050070 Date of dispatch December 12, 2013

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Germogenova Anastasia
Card file of didactic games in kindergarten

Card file of didactic games for older children

Performed: Germogenova A. G. - educator MBDOU DSKV "Sardana"

Didactic game

Card number 1

Games with objects.

"Wonderful bag"

Target: Develop tactile perception, learn to highlight the signs of an object by structure, surface, group objects according to the material from which they are made. (metal, wood, plastic). Activate dictionary; to cultivate observation, the ability to clearly follow the rules of the game.

game rule: You can only place items on a tray that is made of the same material as the item.

Game actions: Guessing the object by touch, guessing the object from the description; search for items made from different materials; grouping them by quality; usage "wonderful bag".

Manuals and materials: Wonderful pouch, items made from different materials.

Rules of the game: It is necessary to touch, without looking at the object, to find out what it is made of, and tell about it so that the children recognize and correctly name it from the description.

Didactic game

Card number 2

Games with objects.

"Who hears what?"

Target: Develop auditory attention, the ability to designate sounds with a word (ringing, rustling, playing, crackling);

Develop ingenuity, endurance.

game rule: You can show the object only after the children correctly name both the object and the sounds it makes.

Game actions: Operate with sounding objects.

Without looking at the object, find out what objects sound.

Manuals and materials: Items that emit sounds: bell, book, pipe, scissors, water.

Rules of the game: A child is invited behind the screen, who plays the pipe or rustles with a book, etc. The children, having heard the sound, guess what sounded, and the one who played comes out from behind the screen with a sounding object in his hands.

Didactic game

Card number 3

Games with objects.

"Guess what's changed?"

Target: Develop a skill in determining the spatial location subject: right, left, front, back, side, about, etc.;

Develop observation, active memorization, speech and activate vocabulary.

game rule: The change in the arrangement of objects is called only by those children whom Petrushka points to.

Game actions: Behind the screen, objects are rearranged so that the children do not see. Using a puppet character, children guess the permutations.

Manuals and materials: Parsley or doll, various toys and objects.

Rules of the game: The game can be played if the children have certain knowledge and skills in spatial orientation.

Didactic game

Card number 4

Games with objects.

"Shop"

Target: Learn to establish value relations of sets, use words in speech. Denoting the size of objects. Perform movements according to their verbal designation. Continue to teach the child to reason; develop attention.

game rule: Children perform only those actions that the teacher says.

Game actions: Only real products should be used in the game (not fake products, so that children feel "lung" And "heavy".

Manuals and materials: Shopping bag, groceries.

Rules of the game: Children together with the teacher go to "shop" and words denote what they bought.

Example: I bought a tomato, a cucumber in a vegetable store and put the vegetables in a bag. My bag became heavy, I came home, put vegetables out of a heavy bag and my bag became light.

Didactic game

Card number 5

Board game.

"Paired images»

Target: Develop the ability to find in the objects depicted on pictures similarities and differences; activate dictionary: similar, different, identical; Develop observation.

Game rules: Select only the same images; the winner is the one who never makes a mistake.

Game actions: Search for the same pictures.

Manuals and materials: subject images(10-12 pieces, they are all different, but among them there are 2 identical ones.

Game progress: The teacher asks one of the guys to find and show the same images and show them to all the children. Paired images are put aside. Then the teacher mixes everything images(they should be turned upside down) and imperceptibly puts 1 more steam room picture. Laying them out with their front side, again offers to find the same. The difficulty lies in the fact that among pictures may be very similar, but not the same, for example: cups that are the same color, but the other one does not have a handle. Children talk about objects, note how they are similar and how they differ.

Didactic game

Card number 6

Board game.

"What's extra?"

Target: Learn to notice errors in the use of objects; develop observation, a sense of humor, the ability to prove the correctness of one's judgment; consolidate knowledge about tools.

Game rules: close cardboard box just an extra picture. The first person to find the unwanted item wins.

Game actions: Find and close the image of unnecessary items.

Manuals and materials: Profession cards, subject pictures with tools.

Game progress: In large squares, people of different professions, in the cells they need objects and tools for work, among them, those that they do not need. The child must notice and close cardboard box, leaf unnecessary item.

Didactic game

Card number 7

Board game.

"When does it happen?"

Target: To consolidate knowledge about the parts of the day; exercise in comparison pictures with parts of the day: morning afternoon Evening Night.

Game rules: According to the word that the teacher says, show card and explain why did he pick it up.

Game actions: Search for desired images.

Manuals and materials: Story images reflecting the lives of children in kindergarten: morning exercises, breakfast, etc. For each part of the day there should be several plot pictures.

Game progress: Children choose their own picture, on word "morning" should pick it up and explain why he picked it up.

Didactic game

Card number 8

Board game.

"Domino"

Target: To consolidate knowledge about domestic and wild animals, note the characteristics of animals, continue to cultivate the ability to play together, obey the rules of the game.

Game rules: The winner is the one who finishes the match first pictures, put them on rule: dog to dog, bear to bear - and never make a mistake.

Game actions: Search for desired pictures, sequencing.

Manuals and materials: Table game "Domino"

Game progress: 4 - 6 children play, whoever puts the last one first card, he wins.

Didactic game

Card number 9

Word game.

“Where we were, we will not say, but what we did, we will show”

Target: Learn to call an action a word; use the correct form of verbs (time, face); develop creative imagination, ingenuity.

Game rules: All children must correctly depict the proposed action so that you can guess and name it.

Game actions: Imitation of movements, guessing; driver's choice.

Manuals and materials: (No)

Game progress: They choose the host, he goes out, the rest agree that they will portray the action, the driver must guess what the children performed for the action.

Didactic game

Card number 10

Word game.

"It happens or it doesn't".

Target: Develop logical thinking, the ability to notice inconsistency in judgments.

Game rules: Whoever notices a fable must prove why this does not happen.

Game actions: Guessing Fables.

Manuals and materials: (No)

Game progress: The teacher can say something wrong, for example: “In the summer, when the sun is shining brightly, we went out and made a snowman out of the snow”.

Didactic game

Card number 11

Word game.

"Add a word"

Target: Exercise in the correct designation of the position of objects in relation to oneself; develop orientation in space.

Game rules: Only the one to whom the teacher throws the ball answers.

Game actions: Children are looking for the correct words denoting different arrangements of objects in space. The one who caught the ball must quickly complete the sentence with the right word.

Manuals and materials:

Game progress: Children stand in a circle, the teacher throws the ball to the child and asks where is the table? Or a closet? child catching the ball answers: The table is behind me.

Didactic game

Card number 12

word game

Didactic game"Find the mistake".

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher shows a toy and calls a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: The dog is reading. Can a dog read? Children answer: "Not". What can a dog do? Children list. Then other animals are named.